"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.cleanInventories = exports.INVENTORIES = exports.cleanInventory = void 0; const nbt = __importStar(require("prismarine-nbt")); function base64decode(base64) { return Buffer.from(base64, 'base64'); } function cleanInventory(encodedNbt) { return new Promise(resolve => { const base64Data = base64decode(encodedNbt); nbt.parse(base64Data, false, (err, value) => { const simplifiedNbt = nbt.simplify(value); // .i because hypixel decided to do that resolve(simplifiedNbt.i); }); }); } exports.cleanInventory = cleanInventory; exports.INVENTORIES = { armor: 'inv_armor', inventory: 'inv_contents', ender_chest: 'ender_chest_contents', talisman_bag: 'talisman_bag', potion_bag: 'potion_bag', fishing_bag: 'fishing_bag', quiver: 'quiver', trick_or_treat_bag: 'candy_inventory_contents', wardrobe: 'wardrobe_contents' }; async function cleanInventories(data) { var _a; console.log('cleanInventories', data.uuid); const cleanInventories = {}; for (const cleanInventoryName in exports.INVENTORIES) { const hypixelInventoryName = exports.INVENTORIES[cleanInventoryName]; const encodedInventoryContents = (_a = data[hypixelInventoryName]) === null || _a === void 0 ? void 0 : _a.data; let inventoryContents; if (encodedInventoryContents) inventoryContents = await cleanInventory(encodedInventoryContents); cleanInventories[cleanInventoryName] = inventoryContents; } return cleanInventories; } exports.cleanInventories = cleanInventories;