"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.cleanSlayers = exports.slayerLevels = void 0; exports.slayerLevels = 4; // number of slayer levels, this might be 5 soon const SLAYER_NAMES = { spider: 'tarantula', zombie: 'revenant', wolf: 'sven' }; function cleanSlayers(data) { var _a, _b; const slayers = []; const slayersDataRaw = data === null || data === void 0 ? void 0 : data.slayer_bosses; let totalXp = 0; let totalKills = 0; for (const slayerNameRaw in slayersDataRaw) { const slayerDataRaw = slayersDataRaw[slayerNameRaw]; // convert name provided by api (spider) to the real name (tarantula) const slayerName = SLAYER_NAMES[slayerNameRaw]; const slayerXp = (_a = slayerDataRaw.xp) !== null && _a !== void 0 ? _a : 0; let slayerKills = 0; const slayerTiers = []; for (const slayerDataKey in slayerDataRaw) { // if a key starts with boss_kills_tier_ (boss_kills_tier_1), get the last number if (slayerDataKey.startsWith('boss_kills_tier_')) { const slayerTierRaw = parseInt(slayerDataKey.substr('boss_kills_tier_'.length)); const slayerTierKills = (_b = slayerDataRaw[slayerDataKey]) !== null && _b !== void 0 ? _b : 0; // add 1 since hypixel is using 0 indexed tiers const slayerTier = slayerTierRaw + 1; slayerTiers.push({ kills: slayerTierKills, tier: slayerTier }); // count up the total number of kills for this slayer if (slayerTierKills) slayerKills += slayerTierKills; } } // if the slayer tier length is less than the max, add more empty ones while (slayerTiers.length < exports.slayerLevels) slayerTiers.push({ tier: slayerTiers.length + 1, kills: 0 }); const slayer = { name: slayerName, raw_name: slayerNameRaw, tiers: slayerTiers, xp: slayerXp !== null && slayerXp !== void 0 ? slayerXp : 0, kills: slayerKills }; slayers.push(slayer); // add the xp and kills from this slayer to the total xp if (slayerXp) totalXp += slayerXp; if (slayerKills) totalKills += slayerKills; } return { xp: totalXp, kills: totalKills, bosses: slayers }; } exports.cleanSlayers = cleanSlayers;