const statCategories = { 'deaths': ['deaths_', 'deaths'], 'kills': ['kills_', 'kills'], 'fishing': ['items_fished_', 'items_fished', 'shredder_'], 'auctions': ['auctions_'], 'races': ['_best_time', '_best_time_2'], 'mythos': ['mythos_burrows_', 'mythos_kills'], 'collection': ['collection_'], 'skills': ['skill_'], 'slayer': ['slayer_'], 'misc': null // everything else goes here }; export function categorizeStat(statNameRaw) { // 'deaths_void' for (const statCategory in statCategories) { // 'deaths' const statCategoryMatchers = statCategories[statCategory]; if (statCategoryMatchers == null) { // If it's null, just go with this. Can only ever be 'misc' return { category: statCategory, name: statNameRaw }; } for (const categoryMatch of statCategoryMatchers) { // ['deaths_'] let trailingEnd = categoryMatch[0] === '_'; let trailingStart = categoryMatch.substr(-1) === '_'; if (trailingStart && statNameRaw.startsWith(categoryMatch)) { return { category: statCategory, name: statNameRaw.substr(categoryMatch.length) }; } else if (trailingEnd && statNameRaw.endsWith(categoryMatch)) { return { category: statCategory, name: statNameRaw.substr(0, statNameRaw.length - categoryMatch.length) }; } else if (statNameRaw == categoryMatch) { // if it matches exactly, we don't know the name. will be defaulted to category later on return { category: statCategory, name: null }; } } } // this should never happen, as it'll default to misc and return if nothing is found return { category: null, name: statNameRaw }; } export const statUnits = { time: ['_best_time', '_best_time_2'], date: ['first_join'], coins: ['purse'], leaderboards: ['leaderboards_count', 'top_1_leaderboards_count'] }; export function getStatUnit(name) { for (const [unitName, statMatchers] of Object.entries(statUnits)) { for (const statMatch of statMatchers) { let trailingEnd = statMatch[0] === '_'; let trailingStart = statMatch.substr(-1) === '_'; if ((trailingStart && name.startsWith(statMatch)) || (trailingEnd && name.endsWith(statMatch)) || (name == statMatch)) return unitName; } } return null; } export function cleanProfileStats(data) { // TODO: add type for statsRaw (probably in hypixelApi.ts since its coming from there) const stats = []; const rawStats = data?.stats ?? {}; for (const statNameRaw in rawStats) { const statValue = rawStats[statNameRaw]; let { category: statCategory, name: statName } = categorizeStat(statNameRaw); stats.push({ categorizedName: statName ?? 'total', value: statValue, rawName: statNameRaw, category: statCategory, unit: getStatUnit(statNameRaw) ?? null }); } return stats; }