"use strict"; /** * Store data about members for leaderboards */ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.queueUpdateDatabaseMember = exports.updateDatabaseMember = exports.fetchMemberLeaderboardSpots = exports.fetchMemberLeaderboard = exports.fetchAllMemberLeaderboardAttributes = exports.fetchSlayerLeaderboards = exports.fetchAllLeaderboardsCategorized = void 0; const stats_1 = require("./cleaners/skyblock/stats"); const mongodb_1 = require("mongodb"); const cached = __importStar(require("./hypixelCached")); const constants = __importStar(require("./constants")); const util_1 = require("./util"); const node_cache_1 = __importDefault(require("node-cache")); const queue_promise_1 = __importDefault(require("queue-promise")); const _1 = require("."); const slayers_1 = require("./cleaners/skyblock/slayers"); // don't update the user for 3 minutes const recentlyUpdated = new node_cache_1.default({ stdTTL: 60 * 3, checkperiod: 60, useClones: false, }); const cachedRawLeaderboards = new Map(); const leaderboardMax = 100; const reversedLeaderboards = [ 'first_join', '_best_time', '_best_time_2' ]; let client; let database; let memberLeaderboardsCollection; async function connect() { if (!process.env.db_uri) return console.warn('Warning: db_uri was not found in .env. Features that utilize the database such as leaderboards won\'t work.'); if (!process.env.db_name) return console.warn('Warning: db_name was not found in .env. Features that utilize the database such as leaderboards won\'t work.'); client = await mongodb_1.MongoClient.connect(process.env.db_uri, { useNewUrlParser: true, useUnifiedTopology: true }); database = client.db(process.env.db_name); memberLeaderboardsCollection = database.collection('member-leaderboards'); } function getMemberCollectionAttributes(member) { const collectionAttributes = {}; for (const collection of member.collections) { const collectionLeaderboardName = `collection_${collection.name}`; collectionAttributes[collectionLeaderboardName] = collection.xp; } return collectionAttributes; } function getMemberSkillAttributes(member) { const skillAttributes = {}; for (const collection of member.skills) { const skillLeaderboardName = `skill_${collection.name}`; skillAttributes[skillLeaderboardName] = collection.xp; } return skillAttributes; } function getMemberSlayerAttributes(member) { const slayerAttributes = { slayer_total_xp: member.slayers.xp, slayer_total_kills: member.slayers.kills, }; for (const slayer of member.slayers.bosses) { slayerAttributes[`slayer_${slayer.raw_name}_total_xp`] = slayer.xp; slayerAttributes[`slayer_${slayer.raw_name}_total_kills`] = slayer.kills; for (const tier of slayer.tiers) { slayerAttributes[`slayer_${slayer.raw_name}_${tier.tier}_kills`] = tier.kills; } } return slayerAttributes; } function getMemberLeaderboardAttributes(member) { // if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes) return { // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it ...member.rawHypixelStats, // collection leaderboards ...getMemberCollectionAttributes(member), // skill leaderboards ...getMemberSkillAttributes(member), // slayer leaderboards ...getMemberSlayerAttributes(member), fairy_souls: member.fairy_souls.total, first_join: member.first_join, purse: member.purse, visited_zones: member.visited_zones.length, }; } async function fetchAllLeaderboardsCategorized() { const memberLeaderboardAttributes = await fetchAllMemberLeaderboardAttributes(); const categorizedLeaderboards = {}; for (const leaderboard of memberLeaderboardAttributes) { const { category } = stats_1.categorizeStat(leaderboard); if (!categorizedLeaderboards[category]) categorizedLeaderboards[category] = []; categorizedLeaderboards[category].push(leaderboard); } // move misc to end by removing and readding it const misc = categorizedLeaderboards.misc; delete categorizedLeaderboards.misc; categorizedLeaderboards.misc = misc; return categorizedLeaderboards; } exports.fetchAllLeaderboardsCategorized = fetchAllLeaderboardsCategorized; /** Fetch the raw names for the slayer leaderboards */ async function fetchSlayerLeaderboards() { const rawSlayerNames = await constants.fetchSlayers(); let leaderboardNames = [ 'slayer_total_xp', 'slayer_total_kills' ]; // we use the raw names (zombie, spider, wolf) instead of the clean names (revenant, tarantula, sven) because the raw names are guaranteed to never change for (const slayerNameRaw of rawSlayerNames) { leaderboardNames.push(`slayer_${slayerNameRaw}_total_xp`); leaderboardNames.push(`slayer_${slayerNameRaw}_total_kills`); for (let slayerTier = 1; slayerTier <= slayers_1.slayerLevels; slayerTier++) { leaderboardNames.push(`slayer_${slayerNameRaw}_${slayerTier}_kills`); } } return leaderboardNames; } exports.fetchSlayerLeaderboards = fetchSlayerLeaderboards; /** Fetch the names of all the leaderboards */ async function fetchAllMemberLeaderboardAttributes() { return [ // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it ...await constants.fetchStats(), // collection leaderboards ...(await constants.fetchCollections()).map(value => `collection_${value}`), // skill leaderboards ...(await constants.fetchSkills()).map(value => `skill_${value}`), // slayer leaderboards ...await fetchSlayerLeaderboards(), 'fairy_souls', 'first_join', 'purse', 'visited_zones', 'leaderboards_count' ]; } exports.fetchAllMemberLeaderboardAttributes = fetchAllMemberLeaderboardAttributes; function isLeaderboardReversed(name) { for (const leaderboardMatch of reversedLeaderboards) { let trailingEnd = leaderboardMatch[0] === '_'; let trailingStart = leaderboardMatch.substr(-1) === '_'; if ((trailingStart && name.startsWith(leaderboardMatch)) || (trailingEnd && name.endsWith(leaderboardMatch)) || (name == leaderboardMatch)) return true; } return false; } async function fetchMemberLeaderboardRaw(name) { if (cachedRawLeaderboards.has(name)) return cachedRawLeaderboards.get(name); // typescript forces us to make a new variable and set it this way because it gives an error otherwise const query = {}; query[`stats.${name}`] = { '$exists': true, '$ne': NaN }; const sortQuery = {}; sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1; const leaderboardRaw = await memberLeaderboardsCollection .find(query) .sort(sortQuery) .limit(leaderboardMax) .toArray(); cachedRawLeaderboards.set(name, leaderboardRaw); return leaderboardRaw; } /** Fetch a leaderboard that ranks members, as opposed to profiles */ async function fetchMemberLeaderboard(name) { var _a; const leaderboardRaw = await fetchMemberLeaderboardRaw(name); const fetchLeaderboardPlayer = async (item) => { return { player: await cached.fetchBasicPlayer(item.uuid), value: item.stats[name] }; }; const promises = []; for (const item of leaderboardRaw) { promises.push(fetchLeaderboardPlayer(item)); } const leaderboard = await Promise.all(promises); return { name: name, unit: (_a = stats_1.getStatUnit(name)) !== null && _a !== void 0 ? _a : null, list: leaderboard }; } exports.fetchMemberLeaderboard = fetchMemberLeaderboard; /** Get the leaderboard positions a member is on. This may take a while depending on whether stuff is cached */ async function fetchMemberLeaderboardSpots(player, profile) { var _a; const fullProfile = await cached.fetchProfile(player, profile); const fullMember = fullProfile.members.find(m => m.username.toLowerCase() === player.toLowerCase() || m.uuid === player); // update the leaderboard positions for the member await updateDatabaseMember(fullMember, fullProfile); const applicableAttributes = await getApplicableAttributes(fullMember); const memberLeaderboardSpots = []; for (const leaderboardName in applicableAttributes) { const leaderboard = await fetchMemberLeaderboardRaw(leaderboardName); const leaderboardPositionIndex = leaderboard.findIndex(i => i.uuid === fullMember.uuid && i.profile === fullProfile.uuid); memberLeaderboardSpots.push({ name: leaderboardName, positionIndex: leaderboardPositionIndex, value: applicableAttributes[leaderboardName], unit: (_a = stats_1.getStatUnit(leaderboardName)) !== null && _a !== void 0 ? _a : null }); } return memberLeaderboardSpots; } exports.fetchMemberLeaderboardSpots = fetchMemberLeaderboardSpots; async function getMemberLeaderboardRequirement(name) { const leaderboard = await fetchMemberLeaderboardRaw(name); // if there's more than 100 items, return the 100th. if there's less, return null if (leaderboard.length >= leaderboardMax) return leaderboard[leaderboardMax - 1].stats[name]; else return null; } /** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */ async function getApplicableAttributes(member) { const leaderboardAttributes = getMemberLeaderboardAttributes(member); const applicableAttributes = {}; for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) { const requirement = await getMemberLeaderboardRequirement(leaderboard); const leaderboardReversed = isLeaderboardReversed(leaderboard); if ((requirement === null) || (leaderboardReversed ? attributeValue < requirement : attributeValue > requirement)) { applicableAttributes[leaderboard] = attributeValue; } } let leaderboardsCount = Object.keys(applicableAttributes).length; const leaderboardsCountRequirement = await getMemberLeaderboardRequirement('leaderboards_count'); if ((leaderboardsCountRequirement === null) || (leaderboardsCount > leaderboardsCountRequirement)) { // add 1 extra because this attribute also counts :) applicableAttributes['leaderboards_count'] = leaderboardsCount; } return applicableAttributes; } /** Update the member's leaderboard data on the server if applicable */ async function updateDatabaseMember(member, profile) { if (_1.debug) console.log('updateDatabaseMember', member.username); if (!client) return; // the db client hasn't been initialized // the member's been updated too recently, just return if (recentlyUpdated.get(profile.uuid + member.uuid)) return; // store the member in recentlyUpdated so it cant update for 3 more minutes recentlyUpdated.set(profile.uuid + member.uuid, true); if (_1.debug) console.log('adding member to leaderboards', member.username); await constants.addStats(Object.keys(member.rawHypixelStats)); await constants.addCollections(member.collections.map(coll => coll.name)); await constants.addSkills(member.skills.map(skill => skill.name)); await constants.addZones(member.visited_zones.map(zone => zone.name)); await constants.addSlayers(member.slayers.bosses.map(s => s.raw_name)); if (_1.debug) console.log('done constants..'); const leaderboardAttributes = await getApplicableAttributes(member); if (_1.debug) console.log('done getApplicableAttributes..', leaderboardAttributes, member.username, profile.name); await memberLeaderboardsCollection.updateOne({ uuid: member.uuid, profile: profile.uuid }, { '$set': { stats: leaderboardAttributes, last_updated: new Date() } }, { upsert: true }); for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) { const existingRawLeaderboard = await fetchMemberLeaderboardRaw(attributeName); const leaderboardReverse = isLeaderboardReversed(attributeName); const newRawLeaderboard = existingRawLeaderboard // remove the player from the leaderboard, if they're there .filter(value => value.uuid !== member.uuid || value.profile !== profile.uuid) .concat([{ last_updated: new Date(), stats: leaderboardAttributes, uuid: member.uuid, profile: profile.uuid }]) .sort((a, b) => leaderboardReverse ? a.stats[attributeName] - b.stats[attributeName] : b.stats[attributeName] - a.stats[attributeName]) .slice(0, 100); cachedRawLeaderboards.set(attributeName, newRawLeaderboard); } if (_1.debug) console.log('added member to leaderboards', member.username, leaderboardAttributes); } exports.updateDatabaseMember = updateDatabaseMember; const leaderboardUpdateQueue = new queue_promise_1.default({ concurrent: 1, interval: 500 }); /** Queue an update for the member's leaderboard data on the server if applicable */ async function queueUpdateDatabaseMember(member, profile) { leaderboardUpdateQueue.enqueue(async () => await updateDatabaseMember(member, profile)); } exports.queueUpdateDatabaseMember = queueUpdateDatabaseMember; /** * Remove leaderboard attributes for members that wouldn't actually be on the leaderboard. This saves a lot of storage space */ async function removeBadMemberLeaderboardAttributes() { const leaderboards = await fetchAllMemberLeaderboardAttributes(); // shuffle so if the application is restarting many times itll still be useful for (const leaderboard of util_1.shuffle(leaderboards)) { // wait 10 seconds so it doesnt use as much ram await util_1.sleep(10 * 1000); const unsetValue = {}; unsetValue[leaderboard] = ''; const filter = {}; const requirement = await getMemberLeaderboardRequirement(leaderboard); const leaderboardReversed = isLeaderboardReversed(leaderboard); if (requirement !== null) { filter[`stats.${leaderboard}`] = { '$lt': leaderboardReversed ? undefined : requirement, '$gt': leaderboardReversed ? requirement : undefined }; await memberLeaderboardsCollection.updateMany(filter, { '$unset': unsetValue }); } } } /** Fetch all the leaderboards, used for caching. Don't call this often! */ async function fetchAllLeaderboards(fast) { const leaderboards = await fetchAllMemberLeaderboardAttributes(); // shuffle so if the application is restarting many times itll still be useful if (_1.debug) console.log('Caching leaderboards!'); for (const leaderboard of util_1.shuffle(leaderboards)) { if (!fast) // wait 2 seconds so it doesnt use as much ram await util_1.sleep(2 * 1000); await fetchMemberLeaderboard(leaderboard); } if (_1.debug) console.log('Finished caching leaderboards!'); } connect().then(() => { // when it connects, cache the leaderboards and remove bad members removeBadMemberLeaderboardAttributes(); // cache leaderboards on startup so its faster later on fetchAllLeaderboards(true); // cache leaderboard players again every 4 hours setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000); });