"use strict"; /** * Store data about members for leaderboards */ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.queueUpdateDatabaseMember = exports.updateDatabaseMember = exports.fetchMemberLeaderboard = exports.fetchAllMemberLeaderboardAttributes = exports.fetchAllLeaderboardsCategorized = void 0; const constants = __importStar(require("./constants")); const cached = __importStar(require("./hypixelCached")); const mongodb_1 = require("mongodb"); const node_cache_1 = __importDefault(require("node-cache")); const util_1 = require("./util"); const stats_1 = require("./cleaners/skyblock/stats"); const queue_promise_1 = __importDefault(require("queue-promise")); const _1 = require("."); // don't update the user for 3 minutes const recentlyUpdated = new node_cache_1.default({ stdTTL: 60 * 3, checkperiod: 60, useClones: false, }); const cachedRawLeaderboards = new Map(); const leaderboardMax = 100; const reversedLeaderboards = [ 'first_join', '_best_time', '_best_time_2' ]; const leaderboardUnits = { time: ['_best_time', '_best_time_2'], date: ['first_join'], coins: ['purse'] }; let client; let database; let memberLeaderboardsCollection; async function connect() { if (!process.env.db_uri) return console.warn('Warning: db_uri was not found in .env. Features that utilize the database such as leaderboards won\'t work.'); if (!process.env.db_name) return console.warn('Warning: db_name was not found in .env. Features that utilize the database such as leaderboards won\'t work.'); client = await mongodb_1.MongoClient.connect(process.env.db_uri, { useNewUrlParser: true, useUnifiedTopology: true }); database = client.db(process.env.db_name); memberLeaderboardsCollection = database.collection('member-leaderboards'); } function getMemberCollectionAttributes(member) { const collectionAttributes = {}; for (const collection of member.collections) { const collectionLeaderboardName = `collection_${collection.name}`; collectionAttributes[collectionLeaderboardName] = collection.xp; } return collectionAttributes; } function getMemberSkillAttributes(member) { const skillAttributes = {}; for (const collection of member.skills) { const skillLeaderboardName = `skill_${collection.name}`; skillAttributes[skillLeaderboardName] = collection.xp; } return skillAttributes; } function getMemberLeaderboardAttributes(member) { // if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes) return { // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it ...member.rawHypixelStats, // collection leaderboards ...getMemberCollectionAttributes(member), // skill leaderboards ...getMemberSkillAttributes(member), fairy_souls: member.fairy_souls.total, first_join: member.first_join, purse: member.purse, visited_zones: member.visited_zones.length, }; } async function fetchAllLeaderboardsCategorized() { const memberLeaderboardAttributes = await fetchAllMemberLeaderboardAttributes(); const categorizedLeaderboards = {}; for (const leaderboard of memberLeaderboardAttributes) { const { category } = stats_1.categorizeStat(leaderboard); if (!categorizedLeaderboards[category]) categorizedLeaderboards[category] = []; categorizedLeaderboards[category].push(leaderboard); } // move misc to end by removing and readding it const misc = categorizedLeaderboards.misc; delete categorizedLeaderboards.misc; categorizedLeaderboards.misc = misc; return categorizedLeaderboards; } exports.fetchAllLeaderboardsCategorized = fetchAllLeaderboardsCategorized; /** Fetch the names of all the leaderboards */ async function fetchAllMemberLeaderboardAttributes() { return [ // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it ...await constants.fetchStats(), // collection leaderboards ...(await constants.fetchCollections()).map(value => `collection_${value}`), // skill leaderboards ...(await constants.fetchSkills()).map(value => `skill_${value}`), 'fairy_souls', 'first_join', 'purse', 'visited_zones', ]; } exports.fetchAllMemberLeaderboardAttributes = fetchAllMemberLeaderboardAttributes; function isLeaderboardReversed(name) { for (const leaderboardMatch of reversedLeaderboards) { let trailingEnd = leaderboardMatch[0] === '_'; let trailingStart = leaderboardMatch.substr(-1) === '_'; if ((trailingStart && name.startsWith(leaderboardMatch)) || (trailingEnd && name.endsWith(leaderboardMatch)) || (name == leaderboardMatch)) return true; } return false; } function getLeaderboardUnit(name) { for (const [unitName, leaderboardMatchers] of Object.entries(leaderboardUnits)) { for (const leaderboardMatch of leaderboardMatchers) { let trailingEnd = leaderboardMatch[0] === '_'; let trailingStart = leaderboardMatch.substr(-1) === '_'; if ((trailingStart && name.startsWith(leaderboardMatch)) || (trailingEnd && name.endsWith(leaderboardMatch)) || (name == leaderboardMatch)) return unitName; } } } async function fetchMemberLeaderboardRaw(name) { if (cachedRawLeaderboards.has(name)) return cachedRawLeaderboards.get(name); // typescript forces us to make a new variable and set it this way because it gives an error otherwise const query = {}; query[`stats.${name}`] = { '$exists': true, '$ne': NaN }; const sortQuery = {}; sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1; const leaderboardRaw = await memberLeaderboardsCollection.find(query).sort(sortQuery).limit(leaderboardMax).toArray(); cachedRawLeaderboards.set(name, leaderboardRaw); return leaderboardRaw; } async function fetchMemberLeaderboard(name) { var _a; const leaderboardRaw = await fetchMemberLeaderboardRaw(name); const fetchLeaderboardPlayer = async (item) => { return { player: await cached.fetchBasicPlayer(item.uuid), value: item.stats[name] }; }; const promises = []; for (const item of leaderboardRaw) { promises.push(fetchLeaderboardPlayer(item)); } const leaderboard = await Promise.all(promises); return { name: name, unit: (_a = getLeaderboardUnit(name)) !== null && _a !== void 0 ? _a : null, list: leaderboard }; } exports.fetchMemberLeaderboard = fetchMemberLeaderboard; async function getMemberLeaderboardRequirement(name) { const leaderboard = await fetchMemberLeaderboardRaw(name); // if there's more than 100 items, return the 100th. if there's less, return null if (leaderboard.length >= leaderboardMax) return leaderboard[leaderboardMax - 1].stats[name]; else return null; } /** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */ async function getApplicableAttributes(member) { const leaderboardAttributes = getMemberLeaderboardAttributes(member); const applicableAttributes = {}; for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) { const requirement = await getMemberLeaderboardRequirement(leaderboard); const leaderboardReversed = isLeaderboardReversed(leaderboard); if (!requirement || leaderboardReversed ? attributeValue < requirement : attributeValue > requirement) applicableAttributes[leaderboard] = attributeValue; } return applicableAttributes; } /** Update the member's leaderboard data on the server if applicable */ async function updateDatabaseMember(member, profile) { if (!client) return; // the db client hasn't been initialized // the member's been updated too recently, just return if (recentlyUpdated.get(profile.uuid + member.uuid)) return; // store the member in recentlyUpdated so it cant update for 3 more minutes recentlyUpdated.set(profile.uuid + member.uuid, true); if (_1.debug) console.log('adding member to leaderboards', member.username); await constants.addStats(Object.keys(member.rawHypixelStats)); await constants.addCollections(member.collections.map(coll => coll.name)); await constants.addSkills(member.skills.map(skill => skill.name)); await constants.addZones(member.visited_zones.map(zone => zone.name)); const leaderboardAttributes = await getApplicableAttributes(member); await memberLeaderboardsCollection.updateOne({ uuid: member.uuid, profile: profile.uuid }, { '$set': { stats: leaderboardAttributes, last_updated: new Date() } }, { upsert: true }); for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) { const existingRawLeaderboard = await fetchMemberLeaderboardRaw(attributeName); const leaderboardReverse = isLeaderboardReversed(attributeName); const newRawLeaderboard = existingRawLeaderboard // remove the player from the leaderboard, if they're there .filter(value => value.uuid !== member.uuid) .concat([{ last_updated: new Date(), stats: leaderboardAttributes, uuid: member.uuid }]) .sort((a, b) => leaderboardReverse ? a.stats[attributeName] - b.stats[attributeName] : b.stats[attributeName] - a.stats[attributeName]) .slice(0, 100); cachedRawLeaderboards.set(attributeName, newRawLeaderboard); } if (_1.debug) console.log('added member to leaderboards', member.username, leaderboardAttributes); } exports.updateDatabaseMember = updateDatabaseMember; const queue = new queue_promise_1.default({ concurrent: 1, interval: 500 }); /** Queue an update for the member's leaderboard data on the server if applicable */ async function queueUpdateDatabaseMember(member, profile) { queue.enqueue(async () => await updateDatabaseMember(member, profile)); } exports.queueUpdateDatabaseMember = queueUpdateDatabaseMember; /** * Remove leaderboard attributes for members that wouldn't actually be on the leaderboard. This saves a lot of storage space */ async function removeBadMemberLeaderboardAttributes() { const leaderboards = await fetchAllMemberLeaderboardAttributes(); // shuffle so if the application is restarting many times itll still be useful for (const leaderboard of util_1.shuffle(leaderboards)) { // wait 10 seconds so it doesnt use as much ram await util_1.sleep(10 * 1000); const unsetValue = {}; unsetValue[leaderboard] = ''; const filter = {}; const requirement = await getMemberLeaderboardRequirement(leaderboard); const leaderboardReversed = isLeaderboardReversed(leaderboard); if (requirement !== null) { filter[`stats.${leaderboard}`] = { '$lt': leaderboardReversed ? undefined : requirement, '$gt': leaderboardReversed ? requirement : undefined }; await memberLeaderboardsCollection.updateMany(filter, { '$unset': unsetValue }); } } } /** Fetch all the leaderboards, used for caching. Don't call this often! */ async function fetchAllLeaderboards() { const leaderboards = await fetchAllMemberLeaderboardAttributes(); // shuffle so if the application is restarting many times itll still be useful if (_1.debug) console.log('Caching leaderboards!'); for (const leaderboard of util_1.shuffle(leaderboards)) { // wait 2 seconds so it doesnt use as much ram await util_1.sleep(2 * 1000); await fetchMemberLeaderboard(leaderboard); } if (_1.debug) console.log('Finished caching leaderboards!'); } connect().then(() => { // when it connects, cache the leaderboards and remove bad members removeBadMemberLeaderboardAttributes(); // cache leaderboards on startup so its faster later on fetchAllLeaderboards(); // cache leaderboard players again every hour setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000); });