"use strict"; /** * Fetch the clean Hypixel API */ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.fetchMemberProfilesUncached = exports.fetchBasicProfileFromUuidUncached = exports.fetchMemberProfileUncached = exports.fetchMemberProfile = exports.fetchUser = exports.sendCleanApiRequest = exports.maxMinion = exports.saveInterval = void 0; const player_1 = require("./cleaners/player"); const hypixelApi_1 = require("./hypixelApi"); const cached = __importStar(require("./hypixelCached")); const profile_1 = require("./cleaners/skyblock/profile"); const profiles_1 = require("./cleaners/skyblock/profiles"); const _1 = require("."); const database_1 = require("./database"); // the interval at which the "last_save" parameter updates in the hypixel api, this is 3 minutes exports.saveInterval = 60 * 3 * 1000; // the highest level a minion can be exports.maxMinion = 11; /** Sends an API request to Hypixel and cleans it up. */ async function sendCleanApiRequest({ path, args }, included, options) { const key = await hypixelApi_1.chooseApiKey(); const rawResponse = await hypixelApi_1.sendApiRequest({ path, key, args }); if (rawResponse.throttled) { // if it's throttled, wait a second and try again await new Promise(resolve => setTimeout(resolve, 1000)); return await sendCleanApiRequest({ path, args }, included, options); } // clean the response return await cleanResponse({ path, data: rawResponse }, options !== null && options !== void 0 ? options : {}); } exports.sendCleanApiRequest = sendCleanApiRequest; async function cleanResponse({ path, data }, options) { // Cleans up an api response switch (path) { case 'player': return await player_1.cleanPlayerResponse(data.player); case 'skyblock/profile': return await profile_1.cleanSkyblockProfileResponse(data.profile, options); case 'skyblock/profiles': return await profiles_1.cleanSkyblockProfilesResponse(data.profiles); } } /** * Higher level function that requests the api for a user, and returns the cleaned response * This is safe to fetch many times because the results are cached! * @param included lets you choose what is returned, so there's less processing required on the backend * used inclusions: player, profiles */ async function fetchUser({ user, uuid, username }, included = ['player']) { if (!uuid) { // If the uuid isn't provided, get it uuid = await cached.uuidFromUser(user || username); } if (!uuid) { // the user doesn't exist. if (_1.debug) console.log('error:', user, 'doesnt exist'); return null; } const includePlayers = included.includes('player'); const includeProfiles = included.includes('profiles'); let profilesData; let basicProfilesData; let playerData; if (includePlayers) { playerData = await cached.fetchPlayer(uuid); // if not including profiles, include lightweight profiles just in case if (!includeProfiles) basicProfilesData = playerData === null || playerData === void 0 ? void 0 : playerData.profiles; if (playerData) playerData.profiles = undefined; } if (includeProfiles) { profilesData = await cached.fetchSkyblockProfiles(uuid); } let activeProfile = null; let lastOnline = 0; if (includeProfiles) { for (const profile of profilesData) { const member = profile.members.find(member => member.uuid === uuid); if (member.last_save > lastOnline) { lastOnline = member.last_save; activeProfile = profile; } } } return { player: playerData !== null && playerData !== void 0 ? playerData : null, profiles: profilesData !== null && profilesData !== void 0 ? profilesData : basicProfilesData, activeProfile: includeProfiles ? activeProfile === null || activeProfile === void 0 ? void 0 : activeProfile.uuid : undefined, online: includeProfiles ? lastOnline > (Date.now() - exports.saveInterval) : undefined }; } exports.fetchUser = fetchUser; /** * Fetch a CleanMemberProfile from a user and string * This is safe to use many times as the results are cached! * @param user A username or uuid * @param profile A profile name or profile uuid */ async function fetchMemberProfile(user, profile) { const playerUuid = await cached.uuidFromUser(user); const profileUuid = await cached.fetchProfileUuid(user, profile); // if the profile doesn't have an id, just return if (!profileUuid) return null; const player = await cached.fetchPlayer(playerUuid); const cleanProfile = await cached.fetchProfile(playerUuid, profileUuid); const member = cleanProfile.members.find(m => m.uuid === playerUuid); // remove unnecessary member data const simpleMembers = cleanProfile.members.map(m => { return { uuid: m.uuid, username: m.username, first_join: m.first_join, last_save: m.last_save, rank: m.rank }; }); cleanProfile.members = simpleMembers; return { member: { // the profile name is in member rather than profile since they sometimes differ for each member profileName: cleanProfile.name, // add all the member data ...member, // add all other data relating to the hypixel player, such as username, rank, etc ...player }, profile: cleanProfile }; } exports.fetchMemberProfile = fetchMemberProfile; /** * Fetches the Hypixel API to get a CleanFullProfile. This doesn't do any caching and you should use hypixelCached.fetchProfile instead * @param playerUuid The UUID of the Minecraft player * @param profileUuid The UUID of the Hypixel SkyBlock profile */ async function fetchMemberProfileUncached(playerUuid, profileUuid) { const profile = await sendCleanApiRequest({ path: 'skyblock/profile', args: { profile: profileUuid } }, null, { mainMemberUuid: playerUuid }); // queue updating the leaderboard positions for the member, eventually for (const member of profile.members) database_1.queueUpdateDatabaseMember(member, profile); database_1.queueUpdateDatabaseProfile(profile); return profile; } exports.fetchMemberProfileUncached = fetchMemberProfileUncached; /** * Fetches the Hypixel API to get a CleanProfile from its id. This doesn't do any caching and you should use hypixelCached.fetchBasicProfileFromUuid instead * @param playerUuid The UUID of the Minecraft player * @param profileUuid The UUID of the Hypixel SkyBlock profile */ async function fetchBasicProfileFromUuidUncached(profileUuid) { const profile = await sendCleanApiRequest({ path: 'skyblock/profile', args: { profile: profileUuid } }, null, { basic: true }); return profile; } exports.fetchBasicProfileFromUuidUncached = fetchBasicProfileFromUuidUncached; async function fetchMemberProfilesUncached(playerUuid) { const profiles = await sendCleanApiRequest({ path: 'skyblock/profiles', args: { uuid: playerUuid } }, null, { // only the inventories for the main player are generated, this is for optimization purposes mainMemberUuid: playerUuid }); for (const profile of profiles) { for (const member of profile.members) { database_1.queueUpdateDatabaseMember(member, profile); } database_1.queueUpdateDatabaseProfile(profile); } return profiles; } exports.fetchMemberProfilesUncached = fetchMemberProfilesUncached;