"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.fetchMemberProfile = exports.fetchUser = exports.cleanPlayerSkyblockProfiles = exports.sendCleanApiRequest = exports.maxMinion = exports.saveInterval = void 0; const minions_1 = require("./cleaners/skyblock/minions"); const stats_1 = require("./cleaners/skyblock/stats"); const player_1 = require("./cleaners/player"); const hypixelApi_1 = require("./hypixelApi"); const cached = __importStar(require("./hypixelCached")); // the interval at which the "last_save" parameter updates in the hypixel api, this is 3 minutes exports.saveInterval = 60 * 3 * 1000; // the highest level a minion can be exports.maxMinion = 11; /** * Send a request to api.hypixel.net using a random key, clean it up to be more useable, and return it */ async function sendCleanApiRequest({ path, args }, included, cleaned = true) { const key = await hypixelApi_1.chooseApiKey(); const rawResponse = await hypixelApi_1.sendApiRequest({ path, key, args }); if (rawResponse.throttled) { // if it's throttled, wait a second and try again console.log('throttled :/'); await new Promise(resolve => setTimeout(resolve, 1000)); return await sendCleanApiRequest({ path, args }, included, cleaned); } if (cleaned) { // if it needs to clean the response, call cleanResponse return await cleanResponse({ path, data: rawResponse }, included = included); } else { // this is provided in case the caller wants to do the cleaning itself // used in skyblock/profile, as cleaning the entire profile would use too much cpu return rawResponse; } } exports.sendCleanApiRequest = sendCleanApiRequest; async function cleanSkyBlockProfileMemberResponse(member, included = null) { // Cleans up a member (from skyblock/profile) // profiles.members[] const statsIncluded = included == null || included.includes('stats'); return { uuid: member.uuid, username: await cached.usernameFromUser(member.uuid), last_save: member.last_save, first_join: member.first_join, // last_death: ??? idk how this is formatted, stats: statsIncluded ? stats_1.cleanProfileStats(member.stats) : undefined, minions: statsIncluded ? minions_1.cleanMinions(member.crafted_generators) : undefined, }; } /** Return a `CleanProfile` instead of a `CleanFullProfile`, useful when we need to get members but don't want to waste much ram */ async function cleanSkyblockProfileResponseLighter(data) { // We use Promise.all so it can fetch all the usernames at once instead of waiting for the previous promise to complete const promises = []; for (const memberUUID in data.members) { const memberRaw = data.members[memberUUID]; memberRaw.uuid = memberUUID; // we pass an empty array to make it not check stats promises.push(cleanSkyBlockProfileMemberResponse(memberRaw, [])); } const cleanedMembers = await Promise.all(promises); return { uuid: data.profile_id, name: data.cute_name, members: cleanedMembers, }; } /** This function is very costly and shouldn't be called often. Use cleanSkyblockProfileResponseLighter if you don't need all the data */ async function cleanSkyblockProfileResponse(data) { const cleanedMembers = []; for (const memberUUID in data.members) { const memberRaw = data.members[memberUUID]; memberRaw.uuid = memberUUID; const member = await cleanSkyBlockProfileMemberResponse(memberRaw, ['stats']); cleanedMembers.push(member); } const memberMinions = []; for (const member of cleanedMembers) { memberMinions.push(member.minions); } const minions = minions_1.combineMinionArrays(memberMinions); // return more detailed info return { uuid: data.profile_id, name: data.cute_name, members: cleanedMembers, bank: { balance: data?.banking?.balance ?? 0, // TODO: make transactions good history: data?.banking?.transactions ?? [] }, minions }; } function cleanPlayerSkyblockProfiles(rawProfiles) { let profiles = []; for (const profile of Object.values(rawProfiles)) { profiles.push({ uuid: profile.profile_id, name: profile.cute_name }); } console.log('cleanPlayerSkyblockProfiles', profiles); return profiles; } exports.cleanPlayerSkyblockProfiles = cleanPlayerSkyblockProfiles; /** Convert an array of raw profiles into clean profiles */ async function cleanSkyblockProfilesResponse(data) { const cleanedProfiles = []; for (const profile of data) { let cleanedProfile = await cleanSkyblockProfileResponseLighter(profile); cleanedProfiles.push(cleanedProfile); } return cleanedProfiles; } async function cleanResponse({ path, data }, included) { // Cleans up an api response switch (path) { case 'player': return await player_1.cleanPlayerResponse(data.player); case 'skyblock/profile': return await cleanSkyblockProfileResponse(data.profile); case 'skyblock/profiles': return await cleanSkyblockProfilesResponse(data.profiles); } } /** * Higher level function that requests the api for a user, and returns the cleaned response * This is safe to fetch many times because the results are cached! * @param included lets you choose what is returned, so there's less processing required on the backend * used inclusions: player, profiles */ async function fetchUser({ user, uuid, username }, included = ['player']) { if (!uuid) { // If the uuid isn't provided, get it uuid = await cached.uuidFromUser(user || username); } const includePlayers = included.includes('player'); const includeProfiles = included.includes('profiles'); let profilesData; let basicProfilesData; let playerData; if (includePlayers) { playerData = await cached.fetchPlayer(uuid); // if not including profiles, include lightweight profiles just in case if (!includeProfiles) basicProfilesData = playerData.profiles; playerData.profiles = undefined; } if (includeProfiles) { profilesData = await cached.fetchSkyblockProfiles(uuid); } let activeProfile = null; let lastOnline = 0; if (includeProfiles) { for (const profile of profilesData) { const member = profile.members.find(member => member.uuid === uuid); if (member.last_save > lastOnline) { lastOnline = member.last_save; activeProfile = profile; } } } return { player: playerData ?? null, profiles: profilesData ?? basicProfilesData, activeProfile: includeProfiles ? activeProfile?.uuid : undefined, online: includeProfiles ? lastOnline > (Date.now() - exports.saveInterval) : undefined }; } exports.fetchUser = fetchUser; /** * Fetch a CleanMemberProfile from a user and string * This is safe to use many times as the results are cached! * @param user A username or uuid * @param profile A profile name or profile uuid */ async function fetchMemberProfile(user, profile) { const playerUuid = await cached.uuidFromUser(user); const profileUuid = await cached.fetchProfileUuid(user, profile); const player = await cached.fetchPlayer(playerUuid); const cleanProfile = await cached.fetchProfile(playerUuid, profileUuid); const member = cleanProfile.members.find(m => m.uuid === playerUuid); return { member: { profileName: cleanProfile.name, first_join: member.first_join, last_save: member.last_save, // add all other data relating to the hypixel player, such as username, rank, etc ...player }, profile: { minions: cleanProfile.minions } }; } exports.fetchMemberProfile = fetchMemberProfile;