"use strict"; /** * Fetch the clean and cached Hypixel API */ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.fetchProfileName = exports.fetchBasicProfileFromUuid = exports.fetchProfile = exports.fetchProfileUuid = exports.fetchSkyblockProfiles = exports.fetchBasicPlayer = exports.fetchPlayer = exports.usernameFromUser = exports.uuidFromUser = exports.profileNameCache = exports.profilesCache = exports.profileCache = exports.basicPlayerCache = exports.playerCache = exports.basicProfilesCache = exports.usernameCache = void 0; const node_cache_1 = __importDefault(require("node-cache")); const lru_cache_1 = __importDefault(require("lru-cache")); const mojang = __importStar(require("./mojang")); const hypixel = __importStar(require("./hypixel")); const util_1 = require("./util"); const _1 = require("."); // cache usernames for 4 hours /** uuid: username */ exports.usernameCache = new node_cache_1.default({ stdTTL: 60 * 60 * 4, checkperiod: 60, useClones: false, }); exports.usernameCache.setMaxListeners(20); exports.basicProfilesCache = new node_cache_1.default({ stdTTL: 60 * 10, checkperiod: 60, useClones: true, }); exports.playerCache = new node_cache_1.default({ stdTTL: 60, checkperiod: 10, useClones: true, }); // cache "basic players" (players without profiles) for 4 hours exports.basicPlayerCache = new lru_cache_1.default({ max: 20000, maxAge: 60 * 60 * 4 * 1000, }); exports.profileCache = new node_cache_1.default({ stdTTL: 30, checkperiod: 10, useClones: true, }); exports.profilesCache = new node_cache_1.default({ stdTTL: 60 * 3, checkperiod: 10, useClones: false, }); exports.profileNameCache = new node_cache_1.default({ stdTTL: 60 * 60, checkperiod: 60, useClones: false, }); function waitForCacheSet(cache, key, value) { return new Promise((resolve, reject) => { const listener = (setKey, setValue) => { if (((setKey === key) || (value && setValue === value)) && typeof setValue === 'string') { cache.removeListener('set', listener); return resolve({ key: setKey, value: setValue }); } }; cache.on('set', listener); }); } /** * Fetch the uuid from a user * @param user A user can be either a uuid or a username */ async function uuidFromUser(user) { // if the user is 32 characters long, it has to be a uuid if (util_1.isUuid(user)) return util_1.undashUuid(user); if (exports.usernameCache.has(util_1.undashUuid(user))) { // check if the uuid is a key const username = exports.usernameCache.get(util_1.undashUuid(user)); // sometimes the username will be null, return that if (username === null) return null; // if it has .then, then that means its a waitForCacheSet promise. This is done to prevent requests made while it is already requesting if (username.then) { const { key: uuid, value: _username } = await username; exports.usernameCache.set(uuid, _username); return uuid; } else return util_1.undashUuid(user); } // check if the username is a value const uuidToUsername = exports.usernameCache.mget(exports.usernameCache.keys()); for (const [uuid, username] of Object.entries(uuidToUsername)) { if (username && username.toLowerCase && user.toLowerCase() === username.toLowerCase()) return uuid; } if (_1.debug) console.debug('Cache miss: uuidFromUser', user); const undashedUser = util_1.undashUuid(user); // set it as waitForCacheSet (a promise) in case uuidFromUser gets called while its fetching mojang exports.usernameCache.set(undashedUser, waitForCacheSet(exports.usernameCache, user, user)); // not cached, actually fetch mojang api now let { uuid, username } = await mojang.profileFromUser(user); if (!uuid) { exports.usernameCache.set(user, null); return; } // remove dashes from the uuid so its more normal uuid = util_1.undashUuid(uuid); exports.usernameCache.del(undashedUser); exports.usernameCache.set(uuid, username); return uuid; } exports.uuidFromUser = uuidFromUser; /** * Fetch the username from a user * @param user A user can be either a uuid or a username */ async function usernameFromUser(user) { if (exports.usernameCache.has(util_1.undashUuid(user))) { if (_1.debug) console.debug('Cache hit! usernameFromUser', user); return exports.usernameCache.get(util_1.undashUuid(user)); } if (_1.debug) console.debug('Cache miss: usernameFromUser', user); let { uuid, username } = await mojang.profileFromUser(user); uuid = util_1.undashUuid(uuid); exports.usernameCache.set(uuid, username); return username; } exports.usernameFromUser = usernameFromUser; let fetchingPlayers = new Set(); async function fetchPlayer(user) { const playerUuid = await uuidFromUser(user); if (exports.playerCache.has(playerUuid)) return exports.playerCache.get(playerUuid); // if it's already in the process of fetching, check every 100ms until it's not fetching the player anymore and fetch it again, since it'll be cached now if (fetchingPlayers.has(playerUuid)) { while (fetchingPlayers.has(playerUuid)) { await new Promise(resolve => setTimeout(resolve, 100)); } return await fetchPlayer(user); } fetchingPlayers.add(playerUuid); const cleanPlayer = await hypixel.sendCleanApiRequest({ path: 'player', args: { uuid: playerUuid } }); fetchingPlayers.delete(playerUuid); if (!cleanPlayer) return; // clone in case it gets modified somehow later exports.playerCache.set(playerUuid, cleanPlayer); exports.usernameCache.set(playerUuid, cleanPlayer.username); const cleanBasicPlayer = Object.assign({}, cleanPlayer); delete cleanBasicPlayer.profiles; exports.basicPlayerCache.set(playerUuid, cleanBasicPlayer); return cleanPlayer; } exports.fetchPlayer = fetchPlayer; /** Fetch a player without their profiles. This is heavily cached. */ async function fetchBasicPlayer(user) { const playerUuid = await uuidFromUser(user); if (exports.basicPlayerCache.has(playerUuid)) return exports.basicPlayerCache.get(playerUuid); const player = await fetchPlayer(playerUuid); if (!player) console.debug('no player? this should never happen', user); delete player.profiles; return player; } exports.fetchBasicPlayer = fetchBasicPlayer; async function fetchSkyblockProfiles(playerUuid) { if (exports.profilesCache.has(playerUuid)) { if (_1.debug) console.debug('Cache hit! fetchSkyblockProfiles', playerUuid); return exports.profilesCache.get(playerUuid); } if (_1.debug) console.debug('Cache miss: fetchSkyblockProfiles', playerUuid); const profiles = await hypixel.fetchMemberProfilesUncached(playerUuid); const basicProfiles = []; // create the basicProfiles array for (const profile of profiles) { const basicProfile = { name: profile.name, uuid: profile.uuid, members: profile.members.map(m => { return { uuid: m.uuid, username: m.username, first_join: m.first_join, last_save: m.last_save, rank: m.rank }; }) }; basicProfiles.push(basicProfile); } // cache the profiles exports.profilesCache.set(playerUuid, basicProfiles); return basicProfiles; } exports.fetchSkyblockProfiles = fetchSkyblockProfiles; /** Fetch an array of `BasicProfile`s */ async function fetchBasicProfiles(user) { const playerUuid = await uuidFromUser(user); if (!playerUuid) return; // invalid player, just return if (exports.basicProfilesCache.has(playerUuid)) { if (_1.debug) console.debug('Cache hit! fetchBasicProfiles', playerUuid); return exports.basicProfilesCache.get(playerUuid); } if (_1.debug) console.debug('Cache miss: fetchBasicProfiles', user); const player = await fetchPlayer(playerUuid); if (!player) { console.log('bruh playerUuid', user, playerUuid); return []; } const profiles = player.profiles; exports.basicProfilesCache.set(playerUuid, profiles); // cache the profile names and uuids to profileNameCache because we can for (const profile of profiles) exports.profileNameCache.set(`${playerUuid}.${profile.uuid}`, profile.name); return profiles; } /** * Fetch a profile UUID from its name and user * @param user A username or uuid * @param profile A profile name or profile uuid */ async function fetchProfileUuid(user, profile) { // if a profile wasn't provided, return if (!profile) { if (_1.debug) console.debug('no profile provided?', user, profile); return null; } if (_1.debug) console.debug('Cache miss: fetchProfileUuid', user, profile); const profiles = await fetchBasicProfiles(user); if (!profiles) return; // user probably doesnt exist const profileUuid = util_1.undashUuid(profile); for (const p of profiles) { if (p.name.toLowerCase() === profileUuid.toLowerCase()) return util_1.undashUuid(p.uuid); else if (util_1.undashUuid(p.uuid) === util_1.undashUuid(profileUuid)) return util_1.undashUuid(p.uuid); } return null; } exports.fetchProfileUuid = fetchProfileUuid; /** * Fetch an entire profile from the user and profile data * @param user A username or uuid * @param profile A profile name or profile uuid */ async function fetchProfile(user, profile) { const playerUuid = await uuidFromUser(user); const profileUuid = await fetchProfileUuid(playerUuid, profile); if (!profileUuid) return null; if (exports.profileCache.has(profileUuid)) { // we have the profile cached, return it :) if (_1.debug) console.debug('Cache hit! fetchProfile', profileUuid); return exports.profileCache.get(profileUuid); } if (_1.debug) console.debug('Cache miss: fetchProfile', user, profile); const profileName = await fetchProfileName(user, profile); const cleanProfile = await hypixel.fetchMemberProfileUncached(playerUuid, profileUuid); // we know the name from fetchProfileName, so set it here cleanProfile.name = profileName; exports.profileCache.set(profileUuid, cleanProfile); return cleanProfile; } exports.fetchProfile = fetchProfile; /** * Fetch a CleanProfile from the uuid * @param profileUuid A profile name or profile uuid */ async function fetchBasicProfileFromUuid(profileUuid) { if (exports.profileCache.has(profileUuid)) { // we have the profile cached, return it :) if (_1.debug) console.debug('Cache hit! fetchBasicProfileFromUuid', profileUuid); const profile = exports.profileCache.get(profileUuid); return { uuid: profile.uuid, members: profile.members.map(m => ({ uuid: m.uuid, username: m.username, last_save: m.last_save, first_join: m.first_join, rank: m.rank, })), name: profile.name }; } // TODO: cache this return await hypixel.fetchBasicProfileFromUuidUncached(profileUuid); } exports.fetchBasicProfileFromUuid = fetchBasicProfileFromUuid; /** * Fetch the name of a profile from the user and profile uuid * @param user A player uuid or username * @param profile A profile uuid or name */ async function fetchProfileName(user, profile) { // we're fetching the profile and player uuid again in case we were given a name, but it's cached so it's not much of a problem const profileUuid = await fetchProfileUuid(user, profile); if (!profileUuid) return null; const playerUuid = await uuidFromUser(user); if (exports.profileNameCache.has(`${playerUuid}.${profileUuid}`)) { // Return the profile name if it's cached if (_1.debug) console.debug('Cache hit! fetchProfileName', profileUuid); return exports.profileNameCache.get(`${playerUuid}.${profileUuid}`); } if (_1.debug) console.debug('Cache miss: fetchProfileName', user, profile); const basicProfiles = await fetchBasicProfiles(playerUuid); let profileName; for (const basicProfile of basicProfiles) if (basicProfile.uuid === playerUuid) profileName = basicProfile.name; exports.profileNameCache.set(`${playerUuid}.${profileUuid}`, profileName); return profileName; } exports.fetchProfileName = fetchProfileName;