/** * Fetch the clean and cached Hypixel API */ import { isUuid, undashUuid } from './util.js'; import * as hypixel from './hypixel.js'; import * as mojang from './mojang.js'; import NodeCache from 'node-cache'; import { debug } from './index.js'; import LRUCache from 'lru-cache'; // import { TLSSocket } from 'tls' // cache usernames for 30 minutes /** uuid: username */ export const usernameCache = new NodeCache({ // stdTTL: 60 * 60 * 4, stdTTL: 60 * 30, checkperiod: 60, useClones: false, }); // usernameCache.setMaxListeners(50) // // @ts-ignore for some reason the typings don't have setMaxListeners but it does // TLSSocket.setMaxListeners(50) export const basicProfilesCache = new NodeCache({ stdTTL: 60 * 10, checkperiod: 60, useClones: true, }); export const playerCache = new NodeCache({ stdTTL: 60, checkperiod: 10, useClones: true, }); // cache "basic players" (players without profiles) for 20 minutes export const basicPlayerCache = new LRUCache({ max: 10000, maxAge: 60 * 20 * 1000, }); export const profileCache = new NodeCache({ stdTTL: 30, checkperiod: 10, useClones: true, }); export const profilesCache = new NodeCache({ stdTTL: 60 * 3, checkperiod: 10, useClones: false, }); export const profileNameCache = new NodeCache({ stdTTL: 60 * 60, checkperiod: 60, useClones: false, }); function waitForCacheSet(cache, key, value) { return new Promise((resolve, reject) => { const listener = (setKey, setValue) => { if (((setKey === key) || (value && setValue === value)) && typeof setValue === 'string') { cache.removeListener('set', listener); return resolve({ key: setKey, value: setValue }); } }; cache.on('set', listener); }); } /** * Fetch the uuid from a user * @param user A user can be either a uuid or a username */ export async function uuidFromUser(user) { // if the user is 32 characters long, it has to be a uuid if (isUuid(user)) return undashUuid(user); if (usernameCache.has(undashUuid(user))) { // check if the uuid is a key const username = usernameCache.get(undashUuid(user)); // sometimes the username will be null, return that if (username === null) return undefined; // if it has .then, then that means its a waitForCacheSet promise. This is done to prevent requests made while it is already requesting if (username.then) { const { key: uuid, value: _username } = await username; usernameCache.set(uuid, _username); return uuid; } else return undashUuid(user); } // check if the username is a value const uuidToUsername = usernameCache.mget(usernameCache.keys()); for (const [uuid, username] of Object.entries(uuidToUsername)) { if (username && username.toLowerCase && user.toLowerCase() === username.toLowerCase()) return uuid; } if (debug) console.debug('Cache miss: uuidFromUser', user); const undashedUser = undashUuid(user); // set it as waitForCacheSet (a promise) in case uuidFromUser gets called while its fetching mojang usernameCache.set(undashedUser, waitForCacheSet(usernameCache, user, user)); // not cached, actually fetch mojang api now let { uuid, username } = await mojang.profileFromUser(user); if (!uuid) { usernameCache.set(user, null); return; } // remove dashes from the uuid so its more normal uuid = undashUuid(uuid); usernameCache.del(undashedUser); usernameCache.set(uuid, username); return uuid; } /** * Fetch the username from a user * @param user A user can be either a uuid or a username */ export async function usernameFromUser(user) { if (usernameCache.has(undashUuid(user))) { if (debug) console.debug('Cache hit! usernameFromUser', user); return usernameCache.get(undashUuid(user)) ?? null; } if (debug) console.debug('Cache miss: usernameFromUser', user); let { uuid, username } = await mojang.profileFromUser(user); if (!uuid) return null; uuid = undashUuid(uuid); usernameCache.set(uuid, username); return username; } let fetchingPlayers = new Set(); export async function fetchPlayer(user) { const playerUuid = await uuidFromUser(user); if (!playerUuid) return null; if (playerCache.has(playerUuid)) return playerCache.get(playerUuid); // if it's already in the process of fetching, check every 100ms until it's not fetching the player anymore and fetch it again, since it'll be cached now if (fetchingPlayers.has(playerUuid)) { while (fetchingPlayers.has(playerUuid)) { await new Promise(resolve => setTimeout(resolve, 100)); } return await fetchPlayer(user); } fetchingPlayers.add(playerUuid); const cleanPlayer = await hypixel.sendCleanApiRequest({ path: 'player', args: { uuid: playerUuid } }); fetchingPlayers.delete(playerUuid); if (!cleanPlayer) return null; // clone in case it gets modified somehow later playerCache.set(playerUuid, cleanPlayer); usernameCache.set(playerUuid, cleanPlayer.username); const cleanBasicPlayer = Object.assign({}, cleanPlayer); delete cleanBasicPlayer.profiles; basicPlayerCache.set(playerUuid, cleanBasicPlayer); return cleanPlayer; } /** Fetch a player without their profiles. This is heavily cached. */ export async function fetchBasicPlayer(user) { const playerUuid = await uuidFromUser(user); if (!playerUuid) return null; if (basicPlayerCache.has(playerUuid)) return basicPlayerCache.get(playerUuid); const player = await fetchPlayer(playerUuid); if (!player) { console.debug('no player? this should never happen, perhaps the uuid is invalid or the player hasn\'t played hypixel', playerUuid); return null; } delete player.profiles; return player; } export async function fetchSkyblockProfiles(playerUuid) { if (profilesCache.has(playerUuid)) { if (debug) console.debug('Cache hit! fetchSkyblockProfiles', playerUuid); return profilesCache.get(playerUuid); } if (debug) console.debug('Cache miss: fetchSkyblockProfiles', playerUuid); const profiles = await hypixel.fetchMemberProfilesUncached(playerUuid); const basicProfiles = []; // create the basicProfiles array for (const profile of profiles) { const basicProfile = { name: profile.name, uuid: profile.uuid, members: profile.members?.map(m => { return { uuid: m.uuid, username: m.username, first_join: m.first_join, last_save: m.last_save, rank: m.rank }; }) }; basicProfiles.push(basicProfile); } // cache the profiles profilesCache.set(playerUuid, basicProfiles); return basicProfiles; } /** Fetch an array of `BasicProfile`s */ async function fetchBasicProfiles(user) { const playerUuid = await uuidFromUser(user); if (!playerUuid) return null; // invalid player, just return if (basicProfilesCache.has(playerUuid)) { if (debug) console.debug('Cache hit! fetchBasicProfiles', playerUuid); return basicProfilesCache.get(playerUuid); } if (debug) console.debug('Cache miss: fetchBasicProfiles', user); const player = await fetchPlayer(playerUuid); if (!player) { console.log('bruh playerUuid', user, playerUuid); return []; } const profiles = player.profiles; basicProfilesCache.set(playerUuid, profiles); if (!profiles) return null; // cache the profile names and uuids to profileNameCache because we can for (const profile of profiles) profileNameCache.set(`${playerUuid}.${profile.uuid}`, profile.name); return profiles; } /** * Fetch a profile UUID from its name and user * @param user A username or uuid * @param profile A profile name or profile uuid */ export async function fetchProfileUuid(user, profile) { // if a profile wasn't provided, return if (!profile) { if (debug) console.debug('no profile provided?', user, profile); return null; } if (debug) console.debug('Cache miss: fetchProfileUuid', user, profile); const profiles = await fetchBasicProfiles(user); if (!profiles) return null; // user probably doesnt exist const profileUuid = undashUuid(profile); for (const p of profiles) { if (p.name?.toLowerCase() === profileUuid.toLowerCase()) return undashUuid(p.uuid); else if (undashUuid(p.uuid) === undashUuid(profileUuid)) return undashUuid(p.uuid); } return null; } /** * Fetch an entire profile from the user and profile data * @param user A username or uuid * @param profile A profile name or profile uuid */ export async function fetchProfile(user, profile) { const playerUuid = await uuidFromUser(user); if (!playerUuid) return null; const profileUuid = await fetchProfileUuid(playerUuid, profile); if (!profileUuid) return null; if (profileCache.has(profileUuid)) { // we have the profile cached, return it :) if (debug) console.debug('Cache hit! fetchProfile', profileUuid); return profileCache.get(profileUuid); } if (debug) console.debug('Cache miss: fetchProfile', user, profile); const profileName = await fetchProfileName(user, profile); if (!profileName) return null; // uhh this should never happen but if it does just return null const cleanProfile = await hypixel.fetchMemberProfileUncached(playerUuid, profileUuid); // we know the name from fetchProfileName, so set it here cleanProfile.name = profileName; profileCache.set(profileUuid, cleanProfile); return cleanProfile; } /** * Fetch a CleanProfile from the uuid * @param profileUuid A profile name or profile uuid */ export async function fetchBasicProfileFromUuid(profileUuid) { if (profileCache.has(profileUuid)) { // we have the profile cached, return it :) if (debug) console.debug('Cache hit! fetchBasicProfileFromUuid', profileUuid); const profile = profileCache.get(profileUuid); if (!profile) return undefined; return { uuid: profile.uuid, members: profile.members.map(m => ({ uuid: m.uuid, username: m.username, last_save: m.last_save, first_join: m.first_join, rank: m.rank, })), name: profile.name }; } // TODO: cache this return await hypixel.fetchBasicProfileFromUuidUncached(profileUuid); } /** * Fetch the name of a profile from the user and profile uuid * @param user A player uuid or username * @param profile A profile uuid or name */ export async function fetchProfileName(user, profile) { // we're fetching the profile and player uuid again in case we were given a name, but it's cached so it's not much of a problem const profileUuid = await fetchProfileUuid(user, profile); if (!profileUuid) return null; const playerUuid = await uuidFromUser(user); if (!playerUuid) return null; if (profileNameCache.has(`${playerUuid}.${profileUuid}`)) { // Return the profile name if it's cached if (debug) console.debug('Cache hit! fetchProfileName', profileUuid); return profileNameCache.get(`${playerUuid}.${profileUuid}`) ?? null; } if (debug) console.debug('Cache miss: fetchProfileName', user, profile); const basicProfiles = await fetchBasicProfiles(playerUuid); if (!basicProfiles) return null; let profileName = null; for (const basicProfile of basicProfiles) if (basicProfile.uuid === playerUuid) profileName = basicProfile.name ?? null; profileNameCache.set(`${playerUuid}.${profileUuid}`, profileName); return profileName; }