import typedHypixelApi from 'typed-hypixel-api' import { fetchAchievements } from '../hypixelCached.js' interface TieredAchievement { id: string name: string tier: number amount: number /** * The amount that has to be gotten to get to the next tier. If this is * null, that means the player is at the max tier. */ next: number | null description: string } interface ChallengeAchievement { id: string name: string unlocked: boolean description: string } export interface Achievements { tiered: TieredAchievement[] challenge: ChallengeAchievement[] } export async function cleanPlayerAchievements(data: typedHypixelApi.PlayerDataResponse['player']): Promise { // temporarily disabled because this might be causing high memory usage? return { tiered: [], challenge: [] } if (!data.achievements) { return { tiered: [], challenge: [] } } const gameAchievements: typedHypixelApi.AchievementsResponse['achievements'] = await fetchAchievements() for (const [gameId, achievementsData] of Object.entries(gameAchievements)) { if (gameId !== 'skyblock') continue let tieredAchievements: TieredAchievement[] = [] for (const [achievementId, achievementData] of Object.entries(achievementsData.tiered)) { const amount = data.achievements[`skyblock_${achievementId.toLowerCase()}`] ?? 0 let tier = 0 for (const tierData of achievementData.tiers) { if (amount >= tierData.amount) tier = tierData.tier else break } const next = achievementData.tiers[tier]?.amount ?? null tieredAchievements.push({ id: achievementId.toLowerCase(), name: achievementData.name, tier, next, amount, description: achievementData.description.replace(/%s/g, (achievementData.tiers[Math.max(0, tier - 1)].amount).toString()) }) } tieredAchievements.sort((a, b) => (b.amount ?? 0) - (a.amount ?? 0)) let unlockedChallengeAchievements: ChallengeAchievement[] = [] let lockedChallengeAchievements: ChallengeAchievement[] = [] for (const [achievementId, achievementData] of Object.entries(achievementsData.one_time)) { const achievement: ChallengeAchievement = { id: achievementId.toLowerCase(), name: achievementData.name, unlocked: data.achievementsOneTime.includes(`skyblock_${achievementId.toLowerCase()}`), description: achievementData.description } if (achievement.unlocked) unlockedChallengeAchievements.push(achievement) else lockedChallengeAchievements.push(achievement) } return { tiered: tieredAchievements, challenge: [ ...unlockedChallengeAchievements, ...lockedChallengeAchievements ] } } // this shouldn't be possible console.debug('skyblock not found in achievements?') return { tiered: [], challenge: [] } }