import { cleanItemId, hypixelItemNames } from "./itemId" const COLLECTIONS = { 'farming': [ 'wheat', 'carrot', 'potato', 'pumpkin', 'melon_slice', 'wheat_seeds', 'red_mushroom', 'cocoa_beans', 'cactus', 'sugar_cane', 'feather', 'leather', 'porkchop', 'chicken', 'mutton', 'rabbit', 'nether_wart' ], 'mining': [ 'cobblestone', 'coal', 'iron_ingot', 'gold_ingot', 'diamond', 'lapis_lazuli', 'emerald', 'redstone', 'quartz', 'obsidian', 'glowstone_dust', 'gravel', 'ice', 'netherrack', 'sand', 'end_stone' ], 'combat': [ 'rotten_flesh', 'bone', 'string', 'spider_eye', 'gunpowder', 'ender_pearl', 'ghast_tear', 'slime_ball', 'blaze_rod', 'magma_cream' ], 'foraging': [ 'oak_log', 'spruce_log', 'birch_log', 'jungle_log', 'acacia_log', 'dark_oak_log' ], 'fishing': [ 'cod', 'salmon', 'tropical_fish', 'pufferfish', 'prismarine_shard', 'prismarine_crystals', 'clay_ball', 'lily_pad', 'ink_sac', 'sponge' ], // no item should be here, but in case a new collection is added itll default to this 'unknown': [] } as const type CollectionCategory = keyof typeof COLLECTIONS export interface Collection { name: string xp: number level: number category: CollectionCategory } // get a category name (farming) from a collection name (wheat) function getCategory(collectionName): CollectionCategory { for (const categoryName in COLLECTIONS) { const categoryItems = COLLECTIONS[categoryName] if (categoryItems.includes(collectionName)) return categoryName as CollectionCategory } } export function cleanCollections(data: any): Collection[] { // collection tiers show up like this: [ GRAVEL_3, GOLD_INGOT_2, MELON_-1, LOG_2:1_7, RAW_FISH:3_-1] // these tiers are the same for all players in a coop const playerCollectionTiersRaw: string[] = data?.unlocked_coll_tiers ?? [] const playerCollectionTiers: { [ key: string ]: number } = {} for (const collectionTierNameValueRaw of playerCollectionTiersRaw) { const [ collectionTierNameRaw, collectionTierValueRaw ] = collectionTierNameValueRaw.split(/_(?=-?\d+$)/) const collectionName = cleanItemId(collectionTierNameRaw) // ensure it's at least 0 const collectionValue: number = Math.max(parseInt(collectionTierValueRaw), 0) // if the collection hasn't been checked yet, or the new value is higher than the old, replace it if (!playerCollectionTiers[collectionName] || collectionValue > playerCollectionTiers[collectionName]) playerCollectionTiers[collectionName] = collectionValue } // collection names show up like this: { LOG: 49789, LOG:2: 26219, MUSHROOM_COLLECTION: 2923} // these values are different for each player in a coop const playerCollectionValuesRaw: { [ key in hypixelItemNames ]: number } = data?.collection ?? {} const playerCollectionValues: Collection[] = [] for (const collectionNameRaw in playerCollectionValuesRaw) { const collectionValue: number = playerCollectionValuesRaw[collectionNameRaw] const collectionName = cleanItemId(collectionNameRaw) const collectionLevel = playerCollectionTiers[collectionName] const collectionCategory = getCategory(collectionName) ?? 'unknown' // in some very weird cases the collection level will be undefined, we should ignore these collections if (collectionLevel !== undefined) playerCollectionValues.push({ name: collectionName, xp: collectionValue, level: collectionLevel, category: collectionCategory }) } return playerCollectionValues }