import { maxMinion } from '../../hypixel' export interface CleanMinion { name: string, levels: boolean[] } /** * Clean the minions provided by Hypixel * @param minionsRaw The minion data provided by the Hypixel API */ export function cleanMinions(data: any): CleanMinion[] { const minions: CleanMinion[] = [] for (const minionRaw of data?.crafted_generators ?? []) { // do some regex magic to get the minion name and level // examples of potential minion names: CLAY_11, PIG_1, MAGMA_CUBE_4 const minionName = minionRaw.split(/_\d/)[0].toLowerCase() const minionLevel = parseInt(minionRaw.split(/\D*_/)[1]) let matchingMinion = minions.find(m => m.name === minionName) if (!matchingMinion) { // if the minion doesnt already exist in the minions array, then create it matchingMinion = { name: minionName, levels: new Array(maxMinion).fill(false) } minions.push(matchingMinion) } while (minionLevel > matchingMinion.levels.length) // if hypixel increases the minion level, this will increase with it matchingMinion.levels.push(false) // set the minion at that level to true matchingMinion.levels[minionLevel - 1] = true } return minions } /** * Combine multiple arrays of minions into one, useful when getting the minions for members * @param minions An array of arrays of minions */ export function combineMinionArrays(minions: CleanMinion[][]): CleanMinion[] { const resultMinions: CleanMinion[] = [] for (const memberMinions of minions) { for (const minion of memberMinions) { // this is a reference, so we can directly modify the attributes for matchingMinionReference // and they'll be in the resultMinions array const matchingMinionReference = resultMinions.find(m => m.name === minion.name) if (!matchingMinionReference) { // if the minion name isn't already in the array, add it! resultMinions.push(minion) } else { // This should never happen, but in case the length of `minion.levels` is longer than // `matchingMinionReference.levels`, then it should be extended to be equal length while (matchingMinionReference.levels.length < minion.levels.length) matchingMinionReference.levels.push(null) for (let i = 0; i < minion.levels.length; i++) { if (minion.levels[i]) matchingMinionReference.levels[i] = true } } } } return resultMinions } export function countUniqueMinions(minions: CleanMinion[]): number { let uniqueMinions: number = 0 for (const minion of minions) { // find the number of times `true` is in the list and add it to uniqueMinions uniqueMinions += minion.levels.filter(x => x).length } return uniqueMinions }