export const slayerLevels = 5 const SLAYER_NAMES = { spider: 'tarantula', zombie: 'revenant', wolf: 'sven' } as const type ApiSlayerName = keyof typeof SLAYER_NAMES type SlayerName = (typeof SLAYER_NAMES)[ApiSlayerName] interface SlayerTier { tier: number, kills: number } export interface Slayer { name: SlayerName raw_name: string xp: number kills: number tiers: SlayerTier[] } export interface SlayerData { xp: number kills: number bosses: Slayer[] } export function cleanSlayers(data: any): SlayerData { const slayers: Slayer[] = [] const slayersDataRaw = data?.slayer_bosses let totalXp: number = 0 let totalKills: number = 0 for (const slayerNameRaw in slayersDataRaw) { const slayerDataRaw = slayersDataRaw[slayerNameRaw] // convert name provided by api (spider) to the real name (tarantula) const slayerName: SlayerName = SLAYER_NAMES[slayerNameRaw] const slayerXp: number = slayerDataRaw.xp ?? 0 let slayerKills: number = 0 const slayerTiers: SlayerTier[] = [] for (const slayerDataKey in slayerDataRaw) { // if a key starts with boss_kills_tier_ (boss_kills_tier_1), get the last number if (slayerDataKey.startsWith('boss_kills_tier_')) { const slayerTierRaw = parseInt(slayerDataKey.substr('boss_kills_tier_'.length)) const slayerTierKills = slayerDataRaw[slayerDataKey] ?? 0 // add 1 since hypixel is using 0 indexed tiers const slayerTier = slayerTierRaw + 1 slayerTiers.push({ kills: slayerTierKills, tier: slayerTier }) // count up the total number of kills for this slayer if (slayerTierKills) slayerKills += slayerTierKills } } // if the slayer tier length is less than the max, add more empty ones while (slayerTiers.length < slayerLevels) slayerTiers.push({ tier: slayerTiers.length + 1, kills: 0 }) const slayer: Slayer = { name: slayerName, raw_name: slayerNameRaw, tiers: slayerTiers, xp: slayerXp ?? 0, kills: slayerKills } slayers.push(slayer) // add the xp and kills from this slayer to the total xp if (slayerXp) totalXp += slayerXp if (slayerKills) totalKills += slayerKills } return { xp: totalXp, kills: totalKills, bosses: slayers } }