/** * Store data about members for leaderboards */ import { categorizeStat, getStatUnit } from './cleaners/skyblock/stats.js' import { CleanFullProfile } from './cleaners/skyblock/profile.js' import { slayerLevels } from './cleaners/skyblock/slayers.js' import { CleanMember } from './cleaners/skyblock/member.js' import { Collection, Db, Filter, MongoClient, WithId } from 'mongodb' import { CleanPlayer } from './cleaners/player.js' import * as cached from './hypixelCached.js' import * as constants from './constants.js' import { shuffle, sleep } from './util.js' import * as discord from './discord.js' import NodeCache from 'node-cache' import { v4 as uuid4 } from 'uuid' import Queue from 'queue-promise' import { debug } from './index.js' // don't update the user for 3 minutes const recentlyUpdated = new NodeCache({ stdTTL: 60 * 3, checkperiod: 60, useClones: false, }) // don't add stuff to the queue within the same 5 minutes const recentlyQueued = new NodeCache({ stdTTL: 60 * 5, checkperiod: 60, useClones: false, }) interface DatabaseMemberLeaderboardItem { uuid: string profile: string stats: any lastUpdated: Date } interface DatabaseProfileLeaderboardItem { uuid: string /** An array of uuids for each player in the profile */ players: string[] stats: any lastUpdated: Date } interface memberRawLeaderboardItem { uuid: string profile: string value: number } interface profileRawLeaderboardItem { uuid: string /** An array of uuids for each player in the profile */ players: string[] value: number } interface MemberLeaderboardItem { player: CleanPlayer | null profileUuid: string value: number } interface ProfileLeaderboardItem { players: CleanPlayer[] profileUuid: string value: number } export const cachedRawLeaderboards: Map = new Map() const leaderboardMax = 100 const reversedLeaderboards = [ 'first_join', 'last_save', '_best_time', '_best_time_2' ] let client: MongoClient let database: Db interface SessionSchema { _id?: string refresh_token: string discord_user: { id: string name: string } lastUpdated: Date } export interface AccountCustomization { backgroundUrl?: string pack?: string blurBackground?: boolean emoji?: string } export interface AccountSchema { _id?: string discordId: string minecraftUuid?: string customization?: AccountCustomization } let memberLeaderboardsCollection: Collection let profileLeaderboardsCollection: Collection let sessionsCollection: Collection let accountsCollection: Collection const leaderboardInfos: { [leaderboardName: string]: string } = { highest_crit_damage: 'This leaderboard is capped at the integer limit. Look at the highest critical damage leaderboard instead.', highest_critical_damage: 'uhhhhh yeah idk either', leaderboards_count: 'This leaderboard counts how many leaderboards a player is in the top 100 spot for.', top_1_leaderboards_count: 'This leaderboard counts how many leaderboards a player is in the #1 spot for.', skill_social: 'This leaderboard is inaccurate because Hypixel only shows social skill data on some API profiles.' } async function connect(): Promise { if (!process.env.db_uri) return console.warn('Warning: db_uri was not found in .env. Features that utilize the database such as leaderboards won\'t work.') if (!process.env.db_name) return console.warn('Warning: db_name was not found in .env. Features that utilize the database such as leaderboards won\'t work.') client = await MongoClient.connect(process.env.db_uri) database = client.db(process.env.db_name) memberLeaderboardsCollection = database.collection('member-leaderboards') profileLeaderboardsCollection = database.collection('profile-leaderboards') sessionsCollection = database.collection('sessions') accountsCollection = database.collection('accounts') console.log('Connected to database :)') } interface StringNumber { [name: string]: number } function getMemberCollectionAttributes(member: CleanMember): StringNumber { const collectionAttributes = {} for (const collection of member.collections) { const collectionLeaderboardName = `collection_${collection.name}` collectionAttributes[collectionLeaderboardName] = collection.amount } return collectionAttributes } function getMemberSkillAttributes(member: CleanMember): StringNumber { const skillAttributes = {} for (const collection of member.skills) { const skillLeaderboardName = `skill_${collection.name}` skillAttributes[skillLeaderboardName] = collection.xp } return skillAttributes } function getMemberSlayerAttributes(member: CleanMember): StringNumber { const slayerAttributes: StringNumber = { slayer_total_xp: member.slayers.xp, slayer_total_kills: member.slayers.kills, } for (const slayer of member.slayers.bosses) { slayerAttributes[`slayer_${slayer.rawName}_total_xp`] = slayer.xp slayerAttributes[`slayer_${slayer.rawName}_total_kills`] = slayer.kills for (const tier of slayer.tiers) { slayerAttributes[`slayer_${slayer.rawName}_${tier.tier}_kills`] = tier.kills } } return slayerAttributes } function getMemberHarpAttributes(member: CleanMember): StringNumber { const harpAttributes: StringNumber = {} for (const song of member.harp.songs) { harpAttributes[`harp_${song.id}_completions`] = song.completions harpAttributes[`harp_${song.id}_perfect_completions`] = song.perfectCompletions } return harpAttributes } function getMemberLeaderboardAttributes(member: CleanMember): StringNumber { // if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes) const data: StringNumber = { // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it ...member.rawHypixelStats, // collection leaderboards ...getMemberCollectionAttributes(member), // skill leaderboards ...getMemberSkillAttributes(member), // slayer leaderboards ...getMemberSlayerAttributes(member), // harp leaderboards ...getMemberHarpAttributes(member), fairy_souls: member.fairySouls.total, purse: member.purse, visited_zones: member.zones.filter(z => z.visited).length, } if (member.firstJoin) data.first_join = member.firstJoin if (member.lastSave) data.last_save = member.lastSave return data } function getProfileLeaderboardAttributes(profile: CleanFullProfile): StringNumber { // if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes) return { unique_minions: profile.minionCount } } export async function fetchAllLeaderboardsCategorized(): Promise<{ [category: string]: string[] }> { const memberLeaderboardAttributes: string[] = await fetchAllMemberLeaderboardAttributes() const profileLeaderboardAttributes: string[] = await fetchAllProfileLeaderboardAttributes() const categorizedLeaderboards: { [category: string]: string[] } = {} for (const leaderboard of [...memberLeaderboardAttributes, ...profileLeaderboardAttributes]) { const { category } = categorizeStat(leaderboard) if (category) { if (!categorizedLeaderboards[category]) categorizedLeaderboards[category] = [] categorizedLeaderboards[category].push(leaderboard) } } // move misc to end by removing and readding it const misc = categorizedLeaderboards.misc delete categorizedLeaderboards.misc categorizedLeaderboards.misc = misc return categorizedLeaderboards } /** Fetch the raw names for the slayer leaderboards */ export async function fetchSlayerLeaderboards(): Promise { const rawSlayerNames = await constants.fetchSlayers() let leaderboardNames: string[] = [ 'slayer_total_xp', 'slayer_total_kills' ] // we use the raw names (zombie, spider, wolf) instead of the clean names (revenant, tarantula, sven) because the raw names are guaranteed to never change for (const slayerNameRaw of rawSlayerNames) { leaderboardNames.push(`slayer_${slayerNameRaw}_total_xp`) leaderboardNames.push(`slayer_${slayerNameRaw}_total_kills`) for (let slayerTier = 1; slayerTier <= slayerLevels; slayerTier++) { leaderboardNames.push(`slayer_${slayerNameRaw}_${slayerTier}_kills`) } } return leaderboardNames } export async function fetchHarpLeaderboards(): Promise { const harpSongs = await constants.fetchHarpSongs() const leaderboardNames: string[] = [] for (const songId of harpSongs) { leaderboardNames.push(`harp_${songId}_completions`) leaderboardNames.push(`harp_${songId}_perfect_completions`) } return leaderboardNames } /** Fetch the names of all the leaderboards that rank members */ export async function fetchAllMemberLeaderboardAttributes(): Promise { return [ // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it ...await constants.fetchStats(), // collection leaderboards ...(await constants.fetchCollections()).map(value => `collection_${value}`), // skill leaderboards ...(await constants.fetchSkills()).map(value => `skill_${value}`), // slayer leaderboards ...await fetchSlayerLeaderboards(), // harp leaderboards ...await fetchHarpLeaderboards(), 'fairy_souls', 'first_join', 'last_save', 'purse', 'visited_zones', 'leaderboards_count', 'top_1_leaderboards_count' ] } /** Fetch the names of all the leaderboards that rank profiles */ async function fetchAllProfileLeaderboardAttributes(): Promise { return [ 'unique_minions' ] } function isLeaderboardReversed(name: string): boolean { for (const leaderboardMatch of reversedLeaderboards) { let trailingEnd = leaderboardMatch[0] === '_' let trailingStart = leaderboardMatch.substr(-1) === '_' if ( (trailingStart && name.startsWith(leaderboardMatch)) || (trailingEnd && name.endsWith(leaderboardMatch)) || (name == leaderboardMatch) ) return true } return false } /** A set of names of the raw leaderboards that are currently being fetched. This is used to make sure two leaderboads aren't fetched at the same time */ const fetchingRawLeaderboardNames: Set = new Set() async function fetchMemberLeaderboardRaw(name: string): Promise { if (!client) throw Error('Client isn\'t initialized yet') if (cachedRawLeaderboards.has(name)) return cachedRawLeaderboards.get(name) as memberRawLeaderboardItem[] // if it's currently being fetched, check every 100ms until it's in cachedRawLeaderboards if (fetchingRawLeaderboardNames.has(name) && !cachedRawLeaderboards.get(name)) { while (true) { await sleep(100) if (cachedRawLeaderboards.has(name)) return cachedRawLeaderboards.get(name) as memberRawLeaderboardItem[] } } // typescript forces us to make a new variable and set it this way because it gives an error otherwise const query = {} query[`stats.${name}`] = { '$exists': true, '$ne': NaN } const sortQuery: any = {} sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1 fetchingRawLeaderboardNames.add(name) try { const leaderboardRaw: memberRawLeaderboardItem[] = (await memberLeaderboardsCollection .find(query) .sort(sortQuery) .limit(leaderboardMax) .toArray()) .map((i: DatabaseMemberLeaderboardItem): memberRawLeaderboardItem => { return { profile: i.profile, uuid: i.uuid, value: i.stats[name] } }) fetchingRawLeaderboardNames.delete(name) cachedRawLeaderboards.set(name, leaderboardRaw) return leaderboardRaw } catch (e) { // if it fails while fetching, remove it from fetchingRawLeaderboardNames fetchingRawLeaderboardNames.delete(name) throw e } } async function fetchProfileLeaderboardRaw(name: string): Promise { if (cachedRawLeaderboards.has(name)) return cachedRawLeaderboards.get(name) as profileRawLeaderboardItem[] // if it's currently being fetched, check every 100ms until it's in cachedRawLeaderboards if (fetchingRawLeaderboardNames.has(name)) { while (true) { await sleep(100) if (cachedRawLeaderboards.has(name)) return cachedRawLeaderboards.get(name) as profileRawLeaderboardItem[] } } // typescript forces us to make a new variable and set it this way because it gives an error otherwise const query = {} query[`stats.${name}`] = { '$exists': true, '$ne': NaN } const sortQuery: any = {} sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1 fetchingRawLeaderboardNames.add(name) try { const leaderboardRaw: profileRawLeaderboardItem[] = (await profileLeaderboardsCollection .find(query) .sort(sortQuery) .limit(leaderboardMax) .toArray()) .map((i: DatabaseProfileLeaderboardItem): profileRawLeaderboardItem => { return { players: i.players, uuid: i.uuid, value: i.stats[name] } }) fetchingRawLeaderboardNames.delete(name) cachedRawLeaderboards.set(name, leaderboardRaw) return leaderboardRaw } catch (e) { // if it fails while fetching, remove it from fetchingRawLeaderboardNames fetchingRawLeaderboardNames.delete(name) throw e } } interface MemberLeaderboard { name: string unit: string | null list: MemberLeaderboardItem[] info?: string } interface ProfileLeaderboard { name: string unit: string | null list: ProfileLeaderboardItem[] info?: string } /** Fetch a leaderboard that ranks members, as opposed to profiles */ export async function fetchMemberLeaderboard(name: string): Promise { const leaderboardRaw = await fetchMemberLeaderboardRaw(name) const fetchLeaderboardPlayer = async (i: memberRawLeaderboardItem): Promise => { const player = await cached.fetchBasicPlayer(i.uuid) return { player, profileUuid: i.profile, value: i.value } } const promises: Promise[] = [] for (const item of leaderboardRaw) { promises.push(fetchLeaderboardPlayer(item)) } const leaderboard = await Promise.all(promises) return { name: name, unit: getStatUnit(name) ?? null, list: leaderboard } } /** Fetch a leaderboard that ranks profiles, as opposed to members */ export async function fetchProfileLeaderboard(name: string): Promise { const leaderboardRaw = await fetchProfileLeaderboardRaw(name) const fetchLeaderboardProfile = async (i: profileRawLeaderboardItem): Promise => { const players: CleanPlayer[] = [] for (const playerUuid of i.players) { const player = await cached.fetchBasicPlayer(playerUuid) if (player) players.push(player) } return { players: players, profileUuid: i.uuid, value: i.value } } const promises: Promise[] = [] for (const item of leaderboardRaw) { promises.push(fetchLeaderboardProfile(item)) } const leaderboard = await Promise.all(promises) return { name: name, unit: getStatUnit(name) ?? null, list: leaderboard } } /** Fetch a leaderboard */ export async function fetchLeaderboard(name: string): Promise { const profileLeaderboards = await fetchAllProfileLeaderboardAttributes() let leaderboard: MemberLeaderboard | ProfileLeaderboard if (profileLeaderboards.includes(name)) { leaderboard = await fetchProfileLeaderboard(name) } else { leaderboard = await fetchMemberLeaderboard(name) } if (leaderboardInfos[name]) leaderboard.info = leaderboardInfos[name] return leaderboard } interface LeaderboardSpot { name: string positionIndex: number value: number unit: string | null } /** Get the leaderboard positions a member is on. This may take a while depending on whether stuff is cached */ export async function fetchMemberLeaderboardSpots(player: string, profile: string): Promise { const fullProfile = await cached.fetchProfile(player, profile) if (!fullProfile) return null const fullMember = fullProfile.members.find(m => m.username.toLowerCase() === player.toLowerCase() || m.uuid === player) if (!fullMember) return null // update the leaderboard positions for the member await updateDatabaseMember(fullMember, fullProfile) const applicableAttributes = await getApplicableMemberLeaderboardAttributes(fullMember) const memberLeaderboardSpots: LeaderboardSpot[] = [] for (const leaderboardName in applicableAttributes) { const leaderboard = await fetchMemberLeaderboardRaw(leaderboardName) const leaderboardPositionIndex = leaderboard.findIndex(i => i.uuid === fullMember.uuid && i.profile === fullProfile.uuid) memberLeaderboardSpots.push({ name: leaderboardName, positionIndex: leaderboardPositionIndex, value: applicableAttributes[leaderboardName], unit: getStatUnit(leaderboardName) ?? null }) } return memberLeaderboardSpots } async function getLeaderboardRequirement(name: string, leaderboardType: 'member' | 'profile'): Promise<{ top_100: number | null, top_1: number | null }> { let leaderboard: memberRawLeaderboardItem[] | profileRawLeaderboardItem[] if (leaderboardType === 'member') leaderboard = await fetchMemberLeaderboardRaw(name) else if (leaderboardType === 'profile') leaderboard = await fetchProfileLeaderboardRaw(name) // if there's more than 100 items, return the 100th. if there's less, return null return { top_100: leaderboard![leaderboardMax - 1]?.value ?? null, top_1: leaderboard![1]?.value ?? null } } /** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */ async function getApplicableMemberLeaderboardAttributes(member: CleanMember): Promise { const leaderboardAttributes = getMemberLeaderboardAttributes(member) const applicableAttributes = {} const applicableTop1Attributes = {} for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) { const requirement = await getLeaderboardRequirement(leaderboard, 'member') const leaderboardReversed = isLeaderboardReversed(leaderboard) if ( (requirement.top_100 === null) || ( leaderboardReversed ? attributeValue < requirement.top_100 : attributeValue > requirement.top_100) ) { applicableAttributes[leaderboard] = attributeValue } if ( (requirement.top_1 === null) || (leaderboardReversed ? attributeValue < requirement.top_1 : attributeValue > requirement.top_1) ) { applicableTop1Attributes[leaderboard] = attributeValue } } // add the "leaderboards count" attribute const leaderboardsCount: number = Object.keys(applicableAttributes).length const leaderboardsCountRequirement = await getLeaderboardRequirement('leaderboards_count', 'member') if ( leaderboardsCount > 0 && ( (leaderboardsCountRequirement.top_100 === null) || (leaderboardsCount > leaderboardsCountRequirement.top_100) ) ) applicableAttributes['leaderboards_count'] = leaderboardsCount // add the "first leaderboards count" attribute const top1LeaderboardsCount: number = Object.keys(applicableTop1Attributes).length const top1LeaderboardsCountRequirement = await getLeaderboardRequirement('top_1_leaderboards_count', 'member') if ( top1LeaderboardsCount > 0 && ( (top1LeaderboardsCountRequirement.top_100 === null) || (top1LeaderboardsCount > top1LeaderboardsCountRequirement.top_100) ) ) applicableAttributes['top_1_leaderboards_count'] = top1LeaderboardsCount return applicableAttributes } /** Get the attributes for the profile, but only ones that would put them on the top 100 for leaderboards */ async function getApplicableProfileLeaderboardAttributes(profile: CleanFullProfile): Promise { const leaderboardAttributes = getProfileLeaderboardAttributes(profile) const applicableAttributes = {} const applicableTop1Attributes = {} for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) { const requirement = await getLeaderboardRequirement(leaderboard, 'profile') const leaderboardReversed = isLeaderboardReversed(leaderboard) if ( (requirement.top_100 === null) || ( leaderboardReversed ? attributeValue < requirement.top_100 : attributeValue > requirement.top_100 && attributeValue !== 0 ) ) { applicableAttributes[leaderboard] = attributeValue } if ( (requirement.top_1 === null) || ( leaderboardReversed ? attributeValue < requirement.top_1 : attributeValue > requirement.top_1 && attributeValue !== 0 ) ) { applicableTop1Attributes[leaderboard] = attributeValue } } return applicableAttributes } /** Update the member's leaderboard data on the server if applicable */ export async function updateDatabaseMember(member: CleanMember, profile: CleanFullProfile): Promise { if (!client) return // the db client hasn't been initialized if (debug) console.debug('updateDatabaseMember', member.username) // the member's been updated too recently, just return if (recentlyUpdated.get(profile.uuid + member.uuid)) return // store the member in recentlyUpdated so it cant update for 3 more minutes recentlyUpdated.set(profile.uuid + member.uuid, true) if (debug) console.debug('adding member to leaderboards', member.username) if (member.rawHypixelStats) await constants.addStats(Object.keys(member.rawHypixelStats)) await constants.addCollections(member.collections.map(coll => coll.name)) await constants.addSkills(member.skills.map(skill => skill.name)) await constants.addZones(member.zones.map(zone => zone.name)) await constants.addSlayers(member.slayers.bosses.map(s => s.rawName)) await constants.addPets(member.pets.list.map(s => s.id)) await constants.addHarpSongs(member.harp.songs.map(s => s.id)) if (debug) console.debug('done constants..') const leaderboardAttributes = await getApplicableMemberLeaderboardAttributes(member) if (debug) console.debug('done getApplicableMemberLeaderboardAttributes..', leaderboardAttributes, member.username, profile.name) await memberLeaderboardsCollection.updateOne( { uuid: member.uuid, profile: profile.uuid }, { '$set': { stats: leaderboardAttributes, last_updated: new Date() } }, { upsert: true } ) for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) { const existingRawLeaderboard = await fetchMemberLeaderboardRaw(attributeName) const leaderboardReverse = isLeaderboardReversed(attributeName) const newRawLeaderboard = existingRawLeaderboard // remove the player from the leaderboard, if they're there .filter(value => value.uuid !== member.uuid || value.profile !== profile.uuid) .concat([{ value: attributeValue, uuid: member.uuid, profile: profile.uuid }]) .sort((a, b) => leaderboardReverse ? a.value - b.value : b.value - a.value) .slice(0, 100) cachedRawLeaderboards.set(attributeName, newRawLeaderboard) } if (debug) console.debug('added member to leaderboards', member.username, leaderboardAttributes) } /** * Update the profiles's leaderboard data on the server if applicable. * This will not also update the members, you have to call updateDatabaseMember separately for that */ export async function updateDatabaseProfile(profile: CleanFullProfile): Promise { if (!client) return // the db client hasn't been initialized if (debug) console.debug('updateDatabaseProfile', profile.name) // the profile's been updated too recently, just return if (recentlyUpdated.get(profile.uuid + 'profile')) return // store the profile in recentlyUpdated so it cant update for 3 more minutes recentlyUpdated.set(profile.uuid + 'profile', true) if (debug) console.debug('adding profile to leaderboards', profile.name) const leaderboardAttributes = await getApplicableProfileLeaderboardAttributes(profile) if (debug) console.debug('done getApplicableProfileLeaderboardAttributes..', leaderboardAttributes, profile.name) await profileLeaderboardsCollection.updateOne( { uuid: profile.uuid }, { '$set': { players: profile.members.map(p => p.uuid), stats: leaderboardAttributes, last_updated: new Date() } }, { upsert: true } ) // add the profile to the cached leaderboard without having to refetch it for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) { const existingRawLeaderboard = await fetchProfileLeaderboardRaw(attributeName) const leaderboardReverse = isLeaderboardReversed(attributeName) const newRawLeaderboard = existingRawLeaderboard // remove the player from the leaderboard, if they're there .filter(value => value.uuid !== profile.uuid) .concat([{ value: attributeValue, uuid: profile.uuid, players: profile.members.map(p => p.uuid) }]) .sort((a, b) => leaderboardReverse ? a.value - b.value : b.value - a.value) .slice(0, 100) cachedRawLeaderboards.set(attributeName, newRawLeaderboard) } if (debug) console.debug('added profile to leaderboards', profile.name, leaderboardAttributes) } export const leaderboardUpdateMemberQueue = new Queue({ concurrent: 1, interval: 50 }) export const leaderboardUpdateProfileQueue = new Queue({ concurrent: 1, interval: 500 }) /** Queue an update for the member's leaderboard data on the server if applicable */ export function queueUpdateDatabaseMember(member: CleanMember, profile: CleanFullProfile): void { if (recentlyQueued.get(profile.uuid + member.uuid)) return else recentlyQueued.set(profile.uuid + member.uuid, true) leaderboardUpdateMemberQueue.enqueue(async () => await updateDatabaseMember(member, profile)) } /** Queue an update for the profile's leaderboard data on the server if applicable */ export function queueUpdateDatabaseProfile(profile: CleanFullProfile): void { if (recentlyQueued.get(profile.uuid + 'profile')) return else recentlyQueued.set(profile.uuid + 'profile', true) leaderboardUpdateProfileQueue.enqueue(async () => await updateDatabaseProfile(profile)) } /** * Remove leaderboard attributes for members that wouldn't actually be on the leaderboard. This saves a lot of storage space */ async function removeBadMemberLeaderboardAttributes(): Promise { const leaderboards: string[] = await fetchAllMemberLeaderboardAttributes() // shuffle so if the application is restarting many times itll still be useful for (const leaderboard of shuffle(leaderboards)) { // wait 10 seconds so it doesnt use as much ram await sleep(10 * 1000) const unsetValue = {} unsetValue[leaderboard] = '' const filter = {} const requirement = await getLeaderboardRequirement(leaderboard, 'member') const leaderboardReversed = isLeaderboardReversed(leaderboard) if (requirement !== null) { filter[`stats.${leaderboard}`] = { '$lt': leaderboardReversed ? undefined : requirement, '$gt': leaderboardReversed ? requirement : undefined } await memberLeaderboardsCollection.updateMany( filter, { '$unset': unsetValue } ) } } await memberLeaderboardsCollection.deleteMany({ stats: {} }) await profileLeaderboardsCollection.deleteMany({ stats: {} }) } export let finishedCachingRawLeaderboards = false /** Fetch all the leaderboards, used for caching. Don't call this often! */ async function fetchAllLeaderboards(fast?: boolean): Promise { const leaderboards: string[] = await fetchAllMemberLeaderboardAttributes() if (debug) console.debug('Caching raw leaderboards!') for (const leaderboard of shuffle(leaderboards)) await fetchMemberLeaderboardRaw(leaderboard) finishedCachingRawLeaderboards = true } export async function createSession(refreshToken: string, userData: discord.DiscordUser): Promise { const sessionId = uuid4() await sessionsCollection?.insertOne({ _id: sessionId, refresh_token: refreshToken, discord_user: { id: userData.id, name: userData.username + '#' + userData.discriminator }, lastUpdated: new Date() }) return sessionId } export async function fetchSession(sessionId: string): Promise | null> { return await sessionsCollection?.findOne({ _id: sessionId as any }) } export async function deleteSession(sessionId: string) { return await sessionsCollection?.deleteOne({ _id: sessionId as any }) } export async function fetchAccount(minecraftUuid: string): Promise | null> { return await accountsCollection?.findOne({ minecraftUuid }) } export async function fetchAccountFromDiscord(discordId: string): Promise | null> { return await accountsCollection?.findOne({ discordId }) } export async function updateAccount(discordId: string, schema: AccountSchema) { if (schema.minecraftUuid) { const existingAccount = await accountsCollection?.findOne({ minecraftUuid: schema.minecraftUuid }) // if the discord ids don't match, change the discord id of the existing account if (existingAccount && existingAccount.discordId !== discordId) { await accountsCollection?.updateOne( { minecraftUuid: schema.minecraftUuid }, { '$set': { discordId } } ) } } await accountsCollection?.updateOne({ discordId }, { $set: schema }, { upsert: true }) } export async function fetchServerStatus() { return await database.admin().serverStatus() } export async function fetchServerStats() { return await database.stats() } // make sure it's not in a test console.log('global.isTest', globalThis.isTest) if (!globalThis.isTest) { connect().then(() => { // when it connects, cache the leaderboards and remove bad members removeBadMemberLeaderboardAttributes() // cache leaderboards on startup so its faster later on fetchAllLeaderboards(true) // cache leaderboard players again every 4 hours setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000) }) }