/** * Fetch the clean and cached Hypixel API */ import NodeCache from 'node-cache' import * as mojang from './mojang' import * as hypixel from './hypixel' import { CleanPlayer } from './cleaners/player' import { undashUuid } from './util' import { CleanProfile, CleanFullProfile, CleanBasicProfile } from './cleaners/skyblock/profile' // cache usernames for 4 hours const usernameCache = new NodeCache({ stdTTL: 60 * 60 * 4, checkperiod: 60, useClones: false, }) const basicProfilesCache = new NodeCache({ stdTTL: 60 * 10, checkperiod: 60, useClones: false, }) const playerCache = new NodeCache({ stdTTL: 60, checkperiod: 10, useClones: false, }) const profileCache = new NodeCache({ stdTTL: 30, checkperiod: 10, useClones: false, }) const profilesCache = new NodeCache({ stdTTL: 60 * 3, checkperiod: 10, useClones: false, }) const profileNameCache = new NodeCache({ stdTTL: 60 * 60, checkperiod: 60, useClones: false, }) /** * Fetch the uuid from a user * @param user A user can be either a uuid or a username */ export async function uuidFromUser(user: string): Promise { if (usernameCache.has(undashUuid(user))) // check if the uuid is a key return undashUuid(user) // check if the username is a value const uuidToUsername: {[ key: string ]: string} = usernameCache.mget(usernameCache.keys()) for (const [ uuid, username ] of Object.entries(uuidToUsername)) { if (user.toLowerCase() === username.toLowerCase()) return uuid } // not cached, actually fetch mojang api now let { uuid, username } = await mojang.mojangDataFromUser(user) // remove dashes from the uuid so its more normal uuid = undashUuid(uuid) usernameCache.set(uuid, username) return uuid } /** * Fetch the username from a user * @param user A user can be either a uuid or a username */ export async function usernameFromUser(user: string): Promise { if (usernameCache.has(undashUuid(user))) { return usernameCache.get(undashUuid(user)) } let { uuid, username } = await mojang.mojangDataFromUser(user) uuid = undashUuid(uuid) usernameCache.set(uuid, username) return username } export async function fetchPlayer(user: string): Promise { const playerUuid = await uuidFromUser(user) if (playerCache.has(playerUuid)) { console.log('cache hit! fetchPlayer', playerUuid) return playerCache.get(playerUuid) } const cleanPlayer: CleanPlayer = await hypixel.sendCleanApiRequest({ path: 'player', args: { uuid: playerUuid } }) playerCache.set(playerUuid, cleanPlayer) return cleanPlayer } export async function fetchSkyblockProfiles(playerUuid: string): Promise { if (profilesCache.has(playerUuid)) { console.log('cache hit! fetchSkyblockProfiles', playerUuid) return profilesCache.get(playerUuid) } const profiles: CleanFullProfile[] = await hypixel.sendCleanApiRequest({ path: 'skyblock/profiles', args: { uuid: playerUuid }}, null, { // only the inventories for the main player are generated, this is for optimization purposes mainMemberUuid: playerUuid } ) const basicProfiles: CleanProfile[] = [] // create the basicProfiles array for (const profile of profiles) { const basicProfile: CleanProfile = { name: profile.name, uuid: profile.uuid, members: profile.members.map(m => { return { uuid: m.uuid, username: m.username, first_join: m.first_join, last_save: m.last_save } }) } basicProfiles.push(basicProfile) } // cache the profiles profilesCache.set(playerUuid, basicProfiles) return basicProfiles } /** Fetch an array of `BasicProfile`s */ async function fetchBasicProfiles(user: string): Promise { const playerUuid = await uuidFromUser(user) if (basicProfilesCache.has(playerUuid)) { console.log('cache hit! fetchBasicProfiles') return basicProfilesCache.get(playerUuid) } const player = await fetchPlayer(playerUuid) const profiles = player.profiles basicProfilesCache.set(playerUuid, profiles) // cache the profile names and uuids to profileNameCache because we can for (const profile of profiles) profileNameCache.set(`${playerUuid}.${profile.uuid}`, profile.name) return profiles } /** * Fetch a profile UUID from its name and user * @param user A username or uuid * @param profile A profile name or profile uuid */ export async function fetchProfileUuid(user: string, profile: string) { const profiles = await fetchBasicProfiles(user) const profileUuid = undashUuid(profile) for (const p of profiles) { if (p.name.toLowerCase() === profileUuid.toLowerCase()) return undashUuid(p.uuid) else if (undashUuid(p.uuid) === undashUuid(profileUuid)) return undashUuid(p.uuid) } } /** * Fetch an entire profile from the user and profile data * @param user A username or uuid * @param profile A profile name or profile uuid */ export async function fetchProfile(user: string, profile: string): Promise { const playerUuid = await uuidFromUser(user) const profileUuid = await fetchProfileUuid(playerUuid, profile) if (profileCache.has(profileUuid)) { console.log('cache hit! fetchProfile') // we have the profile cached, return it :) return profileCache.get(profileUuid) } const profileName = await fetchProfileName(user, profile) const cleanProfile: CleanFullProfile = await hypixel.sendCleanApiRequest( { path: 'skyblock/profile', args: { profile: profileUuid } }, null, { mainMemberUuid: playerUuid } ) // we know the name from fetchProfileName, so set it here cleanProfile.name = profileName profileCache.set(profileUuid, cleanProfile) return cleanProfile } /** * Fetch the name of a profile from the user and profile uuid * @param user A player uuid or username * @param profile A profile uuid or name */ export async function fetchProfileName(user: string, profile: string): Promise { // we're fetching the profile and player uuid again in case we were given a name, but it's cached so it's not much of a problem const profileUuid = await fetchProfileUuid(user, profile) const playerUuid = await uuidFromUser(user) if (profileNameCache.has(`${playerUuid}.${profileUuid}`)) { // Return the profile name if it's cached console.log('cache hit! fetchProfileName') return profileNameCache.get(`${playerUuid}.${profileUuid}`) } const basicProfiles = await fetchBasicProfiles(playerUuid) let profileName for (const basicProfile of basicProfiles) if (basicProfile.uuid === playerUuid) profileName = basicProfile.name profileNameCache.set(`${playerUuid}.${profileUuid}`, profileName) return profileName }