/** * Fetch the Mojang username API through api.ashcon.app */ import fetch from 'node-fetch' import * as nodeFetch from 'node-fetch' import { Agent } from 'https' import { isUuid, undashUuid } from './util' // We need to create an agent to prevent memory leaks const httpsAgent = new Agent({ keepAlive: true }) interface MojangApiResponse { /** These uuids are already undashed */ uuid: string username: string } /** * Get mojang api data from the session server */ export async function profileFromUuid(uuid: string): Promise { let fetchResponse: nodeFetch.Response try { fetchResponse = await fetch( // using mojang directly is faster than ashcon lol, also mojang removed the ratelimits from here `https://sessionserver.mojang.com/session/minecraft/profile/${undashUuid(uuid)}`, { agent: () => httpsAgent } ) } catch { // if there's an error, wait a second and try again await new Promise((resolve) => setTimeout(resolve, 1000)) return await profileFromUuid(uuid) } let data try { data = await fetchResponse.json() } catch { // if it errors, just return null return { uuid: null, username: null } } return { uuid: data.id, username: data.name } } export async function profileFromUsername(username: string): Promise { // since we don't care about anything other than the uuid, we can use /uuid/ instead of /user/ let fetchResponse: nodeFetch.Response try { fetchResponse = await fetch( `https://api.mojang.com/users/profiles/minecraft/${username}`, { agent: () => httpsAgent } ) } catch { // if there's an error, wait a second and try again await new Promise((resolve) => setTimeout(resolve, 1000)) return await profileFromUsername(username) } let data try { data = await fetchResponse.json() } catch { return { uuid: null, username: null } } return { uuid: data.id, username: data.name } } export async function profileFromUser(user: string): Promise { if (isUuid(user)) { return await profileFromUuid(user) } else return await profileFromUsername(user) }