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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.cleanCollections = void 0;
const itemId_1 = require("./itemId");
const COLLECTIONS = {
'farming': [
'wheat',
'carrot',
'potato',
'pumpkin',
'melon_slice',
'wheat_seeds',
'red_mushroom',
'cocoa_beans',
'cactus',
'sugar_cane',
'feather',
'leather',
'porkchop',
'chicken',
'mutton',
'rabbit',
'nether_wart'
],
'mining': [
'cobblestone',
'coal',
'iron_ingot',
'gold_ingot',
'diamond',
'lapis_lazuli',
'emerald',
'redstone',
'quartz',
'obsidian',
'glowstone_dust',
'gravel',
'ice',
'netherrack',
'sand',
'end_stone'
],
'combat': [
'rotten_flesh',
'bone',
'string',
'spider_eye',
'gunpowder',
'ender_pearl',
'ghast_tear',
'slime_ball',
'blaze_rod',
'magma_cream'
],
'foraging': [
'oak_log',
'spruce_log',
'birch_log',
'jungle_log',
'acacia_log',
'dark_oak_log'
],
'fishing': [
'cod',
'salmon',
'tropical_fish',
'pufferfish',
'prismarine_shard',
'prismarine_crystals',
'clay_ball',
'lily_pad',
'ink_sac',
'sponge'
]
};
function cleanCollections(data) {
var _a, _b;
// collection tiers show up like this: [ GRAVEL_3, GOLD_INGOT_2, MELON_-1, LOG_2:1_7, RAW_FISH:3_-1]
// these tiers are the same for all players in a coop
const playerCollectionTiersRaw = (_a = data === null || data === void 0 ? void 0 : data.unlocked_coll_tiers) !== null && _a !== void 0 ? _a : [];
const playerCollectionTiers = {};
for (const collectionTierNameValueRaw of playerCollectionTiersRaw) {
const [collectionTierNameRaw, collectionTierValueRaw] = collectionTierNameValueRaw.split(/_(?=-?\d+$)/);
const collectionName = itemId_1.cleanItemId(collectionTierNameRaw);
// ensure it's at least 0
const collectionValue = Math.max(parseInt(collectionTierValueRaw), 0);
// if the collection hasn't been checked yet, or the new value is higher than the old, replace it
if (!playerCollectionTiers[collectionName] || collectionValue > playerCollectionTiers[collectionName])
playerCollectionTiers[collectionName] = collectionValue;
}
// collection names show up like this: { LOG: 49789, LOG:2: 26219, MUSHROOM_COLLECTION: 2923}
// these values are different for each player in a coop
const playerCollectionValuesRaw = (_b = data === null || data === void 0 ? void 0 : data.collection) !== null && _b !== void 0 ? _b : {};
const playerCollectionValues = [];
for (const collectionNameRaw in playerCollectionValuesRaw) {
const collectionValue = playerCollectionValuesRaw[collectionNameRaw];
const collectionName = itemId_1.cleanItemId(collectionNameRaw);
playerCollectionValues.push({
name: collectionName,
xp: collectionValue,
level: playerCollectionTiers[collectionName]
});
}
return playerCollectionValues;
}
exports.cleanCollections = cleanCollections;
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