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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.cleanSkills = exports.levelForSkillXp = void 0;
const constants_1 = require("../../constants");
// the highest level you can have in each skill
// numbers taken from https://hypixel-skyblock.fandom.com/wiki/Skills
const skillsMaxLevel = {
farming: 60,
mining: 60,
combat: 60,
foraging: 50,
fishing: 50,
enchanting: 60,
alchemy: 50,
taming: 50,
dungeoneering: 50,
carpentry: 50,
runecrafting: 25,
social: 25
};
const skillXpTable = [
50,
175,
375,
675,
1175,
1925,
2925,
4425,
6425,
9925,
14925,
22425,
32425,
47425,
67425,
97425,
147425,
222425,
322425,
522425,
822425,
1222425,
1722425,
2322425,
3022425,
3822425,
4722425,
5722425,
6822425,
8022425,
9322425,
10722425,
12222425,
13822425,
15522425,
17322425,
19222425,
21222425,
23322425,
25522425,
27822425,
30222425,
32722425,
35322425,
38072425,
40972425,
44072425,
47472425,
51172425,
55172425,
59472425,
64072425,
68972425,
74172425,
79672425,
85472425,
91572425,
97972425,
104672425,
111672425 // 60
];
const skillXpTableEasier = [
50,
150,
275,
435,
635,
885,
1200,
1600,
2100,
2725,
3510,
4510,
5760,
7325,
9325,
11825,
14950,
18950,
23950,
30200,
38050,
47850,
60100,
75400,
94450 // 25
];
// for skills that aren't in maxSkills, default to this
const skillsDefaultMaxLevel = 50;
/**
* Get the skill level for the amount of total xp
* @param xp The xp we're finding the level for
* @param easierLevel Whether it should use the alternate leveling xp table (used for cosmetic skills and dungeoneering)
*/
function levelForSkillXp(xp, maxLevel) {
const xpTable = maxLevel <= 25 ? skillXpTableEasier : skillXpTable;
const skillLevel = [...xpTable].reverse().findIndex(levelXp => xp >= levelXp);
return skillLevel === -1 ? 0 : xpTable.length - skillLevel;
}
exports.levelForSkillXp = levelForSkillXp;
// for skills that aren't in maxSkills, default to this
const skillsDefaultMaxLevel = 50;
/**
* Get the skill level for the amount of total xp
* @param xp The xp we're finding the level for
* @param easierLevel Whether it should use the alternate leveling xp table (used for cosmetic skills and dungeoneering)
*/
async function levelForSkillXp(xp, maxLevel) {
const xpTable = maxLevel <= 25 ? await constants_1.fetchSkillXpEasier() : await constants_1.fetchSkillXp();
const skillLevel = [...xpTable].reverse().findIndex(levelXp => xp >= levelXp);
return skillLevel === -1 ? 0 : xpTable.length - skillLevel;
}
exports.levelForSkillXp = levelForSkillXp;
async function cleanSkills(data) {
var _a;
const skills = [];
for (const item in data) {
if (item.startsWith('experience_skill_')) {
const skillName = item.substr('experience_skill_'.length);
// the amount of total xp you have in this skill
const skillXp = data[item];
const skillMaxLevel = (_a = skillsMaxLevel[skillName]) !== null && _a !== void 0 ? _a : skillsDefaultMaxLevel;
const xpTable = skillMaxLevel <= 25 ? skillXpTableEasier : skillXpTable;
// the level you're at for this skill
const skillLevel = levelForSkillXp(skillXp, skillMaxLevel);
// the total xp required for the previous level
const previousLevelXp = skillLevel >= 1 ? xpTable[skillLevel - 1] : 0;
// the extra xp left over
const skillLevelXp = skillXp - previousLevelXp;
// the amount of extra xp required for this level
const skillLevelXpRequired = xpTable[skillLevel] - previousLevelXp;
skills.push({
name: skillName,
xp: skillXp,
level: skillLevel,
maxLevel: skillMaxLevel,
levelXp: skillLevelXp,
levelXpRequired: skillLevelXpRequired
});
}
}
return skills;
}
exports.cleanSkills = cleanSkills;
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