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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.cleanSlayers = void 0;
const slayerLevels = 4; // number of slayer levels, this might be 5 soon
const SLAYER_NAMES = {
spider: 'tarantula',
zombie: 'revenant',
wolf: 'sven'
};
function cleanSlayers(data) {
const slayers = [];
const slayersDataRaw = data === null || data === void 0 ? void 0 : data.slayer_bosses;
let totalXp = 0;
for (const slayerNameRaw in slayersDataRaw) {
const slayerDataRaw = slayersDataRaw[slayerNameRaw];
// convert name provided by api (spider) to the real name (tarantula)
const slayerName = SLAYER_NAMES[slayerDataRaw];
const slayerXp = slayerDataRaw.xp;
const slayerTiers = [];
for (const slayerDataKey in slayerDataRaw) {
// if a key starts with boss_kills_tier_ (boss_kills_tier_1), get the last number
if (slayerDataKey.startsWith('boss_kills_tier_')) {
const slayerTierRaw = parseInt(slayerDataKey.substr('boss_kills_tier_'.length));
const slayerTierKills = slayerDataRaw[slayerDataKey];
// add 1 since hypixel is using 0 indexed tiers
const slayerTier = slayerTierRaw + 1;
slayerTiers.push({
kills: slayerTierKills,
tier: slayerTier
});
}
}
// if the slayer tier length is less than the max, add more empty ones
while (slayerTiers.length < slayerLevels)
slayerTiers.push({
tier: slayerTiers.length + 1,
kills: 0
});
const slayer = {
name: slayerName,
tiers: slayerTiers,
xp: slayerXp
};
slayers.push(slayer);
// add the xp from this slayer to the total xp
totalXp += slayerXp;
}
return {
xp: totalXp,
bosses: slayers
};
}
exports.cleanSlayers = cleanSlayers;
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