1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
|
"use strict";
/**
* Store data about members for leaderboards
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.queueUpdateDatabaseMember = exports.updateDatabaseMember = exports.fetchMemberLeaderboardSpots = exports.fetchMemberLeaderboard = exports.fetchAllMemberLeaderboardAttributes = exports.fetchSlayerLeaderboards = exports.fetchAllLeaderboardsCategorized = void 0;
const stats_1 = require("./cleaners/skyblock/stats");
const mongodb_1 = require("mongodb");
const cached = __importStar(require("./hypixelCached"));
const constants = __importStar(require("./constants"));
const util_1 = require("./util");
const node_cache_1 = __importDefault(require("node-cache"));
const queue_promise_1 = __importDefault(require("queue-promise"));
const _1 = require(".");
const slayers_1 = require("./cleaners/skyblock/slayers");
// don't update the user for 3 minutes
const recentlyUpdated = new node_cache_1.default({
stdTTL: 60 * 3,
checkperiod: 60,
useClones: false,
});
const cachedRawLeaderboards = new Map();
const leaderboardMax = 100;
const reversedLeaderboards = [
'first_join',
'_best_time', '_best_time_2'
];
let client;
let database;
let memberLeaderboardsCollection;
async function connect() {
if (!process.env.db_uri)
return console.warn('Warning: db_uri was not found in .env. Features that utilize the database such as leaderboards won\'t work.');
if (!process.env.db_name)
return console.warn('Warning: db_name was not found in .env. Features that utilize the database such as leaderboards won\'t work.');
client = await mongodb_1.MongoClient.connect(process.env.db_uri, { useNewUrlParser: true, useUnifiedTopology: true });
database = client.db(process.env.db_name);
memberLeaderboardsCollection = database.collection('member-leaderboards');
}
function getMemberCollectionAttributes(member) {
const collectionAttributes = {};
for (const collection of member.collections) {
const collectionLeaderboardName = `collection_${collection.name}`;
collectionAttributes[collectionLeaderboardName] = collection.xp;
}
return collectionAttributes;
}
function getMemberSkillAttributes(member) {
const skillAttributes = {};
for (const collection of member.skills) {
const skillLeaderboardName = `skill_${collection.name}`;
skillAttributes[skillLeaderboardName] = collection.xp;
}
return skillAttributes;
}
function getMemberSlayerAttributes(member) {
const slayerAttributes = {
slayer_total_xp: member.slayers.xp,
slayer_total_kills: member.slayers.kills,
};
for (const slayer of member.slayers.bosses) {
slayerAttributes[`slayer_${slayer.raw_name}_total_xp`] = slayer.xp;
slayerAttributes[`slayer_${slayer.raw_name}_total_kills`] = slayer.kills;
for (const tier of slayer.tiers) {
slayerAttributes[`slayer_${slayer.raw_name}_${tier.tier}_kills`] = tier.kills;
}
}
return slayerAttributes;
}
function getMemberLeaderboardAttributes(member) {
// if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes)
return {
// we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
...member.rawHypixelStats,
// collection leaderboards
...getMemberCollectionAttributes(member),
// skill leaderboards
...getMemberSkillAttributes(member),
// slayer leaderboards
...getMemberSlayerAttributes(member),
fairy_souls: member.fairy_souls.total,
first_join: member.first_join,
purse: member.purse,
visited_zones: member.visited_zones.length,
};
}
async function fetchAllLeaderboardsCategorized() {
const memberLeaderboardAttributes = await fetchAllMemberLeaderboardAttributes();
const categorizedLeaderboards = {};
for (const leaderboard of memberLeaderboardAttributes) {
const { category } = stats_1.categorizeStat(leaderboard);
if (!categorizedLeaderboards[category])
categorizedLeaderboards[category] = [];
categorizedLeaderboards[category].push(leaderboard);
}
// move misc to end by removing and readding it
const misc = categorizedLeaderboards.misc;
delete categorizedLeaderboards.misc;
categorizedLeaderboards.misc = misc;
return categorizedLeaderboards;
}
exports.fetchAllLeaderboardsCategorized = fetchAllLeaderboardsCategorized;
/** Fetch the raw names for the slayer leaderboards */
async function fetchSlayerLeaderboards() {
const rawSlayerNames = await constants.fetchSlayers();
let leaderboardNames = [
'slayer_total_xp',
'slayer_total_kills'
];
// we use the raw names (zombie, spider, wolf) instead of the clean names (revenant, tarantula, sven) because the raw names are guaranteed to never change
for (const slayerNameRaw of rawSlayerNames) {
leaderboardNames.push(`slayer_${slayerNameRaw}_total_xp`);
leaderboardNames.push(`slayer_${slayerNameRaw}_total_kills`);
for (let slayerTier = 1; slayerTier <= slayers_1.slayerLevels; slayerTier++) {
leaderboardNames.push(`slayer_${slayerNameRaw}_${slayerTier}_kills`);
}
}
return leaderboardNames;
}
exports.fetchSlayerLeaderboards = fetchSlayerLeaderboards;
/** Fetch the names of all the leaderboards */
async function fetchAllMemberLeaderboardAttributes() {
return [
// we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
...await constants.fetchStats(),
// collection leaderboards
...(await constants.fetchCollections()).map(value => `collection_${value}`),
// skill leaderboards
...(await constants.fetchSkills()).map(value => `skill_${value}`),
// slayer leaderboards
...await fetchSlayerLeaderboards(),
'fairy_souls',
'first_join',
'purse',
'visited_zones',
'leaderboards_count'
];
}
exports.fetchAllMemberLeaderboardAttributes = fetchAllMemberLeaderboardAttributes;
function isLeaderboardReversed(name) {
for (const leaderboardMatch of reversedLeaderboards) {
let trailingEnd = leaderboardMatch[0] === '_';
let trailingStart = leaderboardMatch.substr(-1) === '_';
if ((trailingStart && name.startsWith(leaderboardMatch))
|| (trailingEnd && name.endsWith(leaderboardMatch))
|| (name == leaderboardMatch))
return true;
}
return false;
}
async function fetchMemberLeaderboardRaw(name) {
if (cachedRawLeaderboards.has(name))
return cachedRawLeaderboards.get(name);
// typescript forces us to make a new variable and set it this way because it gives an error otherwise
const query = {};
query[`stats.${name}`] = { '$exists': true, '$ne': NaN };
const sortQuery = {};
sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1;
const leaderboardRaw = await memberLeaderboardsCollection
.find(query)
.sort(sortQuery)
.limit(leaderboardMax)
.toArray();
cachedRawLeaderboards.set(name, leaderboardRaw);
return leaderboardRaw;
}
/** Fetch a leaderboard that ranks members, as opposed to profiles */
async function fetchMemberLeaderboard(name) {
var _a;
const leaderboardRaw = await fetchMemberLeaderboardRaw(name);
const fetchLeaderboardPlayer = async (item) => {
return {
player: await cached.fetchBasicPlayer(item.uuid),
value: item.stats[name]
};
};
const promises = [];
for (const item of leaderboardRaw) {
promises.push(fetchLeaderboardPlayer(item));
}
const leaderboard = await Promise.all(promises);
return {
name: name,
unit: (_a = stats_1.getStatUnit(name)) !== null && _a !== void 0 ? _a : null,
list: leaderboard
};
}
exports.fetchMemberLeaderboard = fetchMemberLeaderboard;
/** Get the leaderboard positions a member is on. This may take a while depending on whether stuff is cached */
async function fetchMemberLeaderboardSpots(player, profile) {
var _a;
const fullProfile = await cached.fetchProfile(player, profile);
const fullMember = fullProfile.members.find(m => m.username.toLowerCase() === player.toLowerCase() || m.uuid === player);
// update the leaderboard positions for the member
await updateDatabaseMember(fullMember, fullProfile);
const applicableAttributes = await getApplicableAttributes(fullMember);
const memberLeaderboardSpots = [];
for (const leaderboardName in applicableAttributes) {
const leaderboard = await fetchMemberLeaderboardRaw(leaderboardName);
const leaderboardPositionIndex = leaderboard.findIndex(i => i.uuid === fullMember.uuid && i.profile === fullProfile.uuid);
memberLeaderboardSpots.push({
name: leaderboardName,
positionIndex: leaderboardPositionIndex,
value: applicableAttributes[leaderboardName],
unit: (_a = stats_1.getStatUnit(leaderboardName)) !== null && _a !== void 0 ? _a : null
});
}
return memberLeaderboardSpots;
}
exports.fetchMemberLeaderboardSpots = fetchMemberLeaderboardSpots;
async function getMemberLeaderboardRequirement(name) {
const leaderboard = await fetchMemberLeaderboardRaw(name);
// if there's more than 100 items, return the 100th. if there's less, return null
if (leaderboard.length >= leaderboardMax)
return leaderboard[leaderboardMax - 1].stats[name];
else
return null;
}
/** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */
async function getApplicableAttributes(member) {
const leaderboardAttributes = getMemberLeaderboardAttributes(member);
const applicableAttributes = {};
for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) {
const requirement = await getMemberLeaderboardRequirement(leaderboard);
const leaderboardReversed = isLeaderboardReversed(leaderboard);
if ((requirement === null)
|| (leaderboardReversed ? attributeValue < requirement : attributeValue > requirement)) {
applicableAttributes[leaderboard] = attributeValue;
}
}
let leaderboardsCount = Object.keys(applicableAttributes).length;
const leaderboardsCountRequirement = await getMemberLeaderboardRequirement('leaderboards_count');
if ((leaderboardsCountRequirement === null)
|| (leaderboardsCount > leaderboardsCountRequirement)) {
// add 1 extra because this attribute also counts :)
applicableAttributes['leaderboards_count'] = leaderboardsCount;
}
return applicableAttributes;
}
/** Update the member's leaderboard data on the server if applicable */
async function updateDatabaseMember(member, profile) {
if (_1.debug)
console.log('updateDatabaseMember', member.username);
if (!client)
return; // the db client hasn't been initialized
// the member's been updated too recently, just return
if (recentlyUpdated.get(profile.uuid + member.uuid))
return;
// store the member in recentlyUpdated so it cant update for 3 more minutes
recentlyUpdated.set(profile.uuid + member.uuid, true);
if (_1.debug)
console.log('adding member to leaderboards', member.username);
await constants.addStats(Object.keys(member.rawHypixelStats));
await constants.addCollections(member.collections.map(coll => coll.name));
await constants.addSkills(member.skills.map(skill => skill.name));
await constants.addZones(member.visited_zones.map(zone => zone.name));
await constants.addSlayers(member.slayers.bosses.map(s => s.raw_name));
if (_1.debug)
console.log('done constants..');
const leaderboardAttributes = await getApplicableAttributes(member);
if (_1.debug)
console.log('done getApplicableAttributes..', leaderboardAttributes, member.username, profile.name);
await memberLeaderboardsCollection.updateOne({
uuid: member.uuid,
profile: profile.uuid
}, {
'$set': {
stats: leaderboardAttributes,
last_updated: new Date()
}
}, { upsert: true });
for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) {
const existingRawLeaderboard = await fetchMemberLeaderboardRaw(attributeName);
const leaderboardReverse = isLeaderboardReversed(attributeName);
const newRawLeaderboard = existingRawLeaderboard
// remove the player from the leaderboard, if they're there
.filter(value => value.uuid !== member.uuid || value.profile !== profile.uuid)
.concat([{
last_updated: new Date(),
stats: leaderboardAttributes,
uuid: member.uuid,
profile: profile.uuid
}])
.sort((a, b) => leaderboardReverse ? a.stats[attributeName] - b.stats[attributeName] : b.stats[attributeName] - a.stats[attributeName])
.slice(0, 100);
cachedRawLeaderboards.set(attributeName, newRawLeaderboard);
}
if (_1.debug)
console.log('added member to leaderboards', member.username, leaderboardAttributes);
}
exports.updateDatabaseMember = updateDatabaseMember;
const leaderboardUpdateQueue = new queue_promise_1.default({
concurrent: 1,
interval: 500
});
/** Queue an update for the member's leaderboard data on the server if applicable */
async function queueUpdateDatabaseMember(member, profile) {
leaderboardUpdateQueue.enqueue(async () => await updateDatabaseMember(member, profile));
}
exports.queueUpdateDatabaseMember = queueUpdateDatabaseMember;
/**
* Remove leaderboard attributes for members that wouldn't actually be on the leaderboard. This saves a lot of storage space
*/
async function removeBadMemberLeaderboardAttributes() {
const leaderboards = await fetchAllMemberLeaderboardAttributes();
// shuffle so if the application is restarting many times itll still be useful
for (const leaderboard of util_1.shuffle(leaderboards)) {
// wait 10 seconds so it doesnt use as much ram
await util_1.sleep(10 * 1000);
const unsetValue = {};
unsetValue[leaderboard] = '';
const filter = {};
const requirement = await getMemberLeaderboardRequirement(leaderboard);
const leaderboardReversed = isLeaderboardReversed(leaderboard);
if (requirement !== null) {
filter[`stats.${leaderboard}`] = {
'$lt': leaderboardReversed ? undefined : requirement,
'$gt': leaderboardReversed ? requirement : undefined
};
await memberLeaderboardsCollection.updateMany(filter, { '$unset': unsetValue });
}
}
}
/** Fetch all the leaderboards, used for caching. Don't call this often! */
async function fetchAllLeaderboards(fast) {
const leaderboards = await fetchAllMemberLeaderboardAttributes();
// shuffle so if the application is restarting many times itll still be useful
if (_1.debug)
console.log('Caching leaderboards!');
for (const leaderboard of util_1.shuffle(leaderboards)) {
if (!fast)
// wait 2 seconds so it doesnt use as much ram
await util_1.sleep(2 * 1000);
await fetchMemberLeaderboard(leaderboard);
}
if (_1.debug)
console.log('Finished caching leaderboards!');
}
// make sure it's not in a test
if (typeof global.it !== 'function') {
connect().then(() => {
// when it connects, cache the leaderboards and remove bad members
removeBadMemberLeaderboardAttributes();
// cache leaderboards on startup so its faster later on
fetchAllLeaderboards(true);
// cache leaderboard players again every 4 hours
setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000);
});
}
|