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"use strict";
/**
 * Store data about members for leaderboards
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
    Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
    o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
    if (mod && mod.__esModule) return mod;
    var result = {};
    if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
    __setModuleDefault(result, mod);
    return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
    return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.updateAccount = exports.fetchAccountFromDiscord = exports.fetchAccount = exports.fetchSession = exports.createSession = exports.finishedCachingRawLeaderboards = exports.queueUpdateDatabaseProfile = exports.queueUpdateDatabaseMember = exports.leaderboardUpdateProfileQueue = exports.leaderboardUpdateMemberQueue = exports.updateDatabaseProfile = exports.updateDatabaseMember = exports.fetchMemberLeaderboardSpots = exports.fetchLeaderboard = exports.fetchProfileLeaderboard = exports.fetchMemberLeaderboard = exports.fetchAllMemberLeaderboardAttributes = exports.fetchSlayerLeaderboards = exports.fetchAllLeaderboardsCategorized = exports.cachedRawLeaderboards = void 0;
const stats_1 = require("./cleaners/skyblock/stats");
const slayers_1 = require("./cleaners/skyblock/slayers");
const mongodb_1 = require("mongodb");
const cached = __importStar(require("./hypixelCached"));
const constants = __importStar(require("./constants"));
const util_1 = require("./util");
const node_cache_1 = __importDefault(require("node-cache"));
const uuid_1 = require("uuid");
const queue_promise_1 = __importDefault(require("queue-promise"));
const _1 = require(".");
// don't update the user for 3 minutes
const recentlyUpdated = new node_cache_1.default({
    stdTTL: 60 * 3,
    checkperiod: 60,
    useClones: false,
});
// don't add stuff to the queue within the same 5 minutes
const recentlyQueued = new node_cache_1.default({
    stdTTL: 60 * 5,
    checkperiod: 60,
    useClones: false,
});
exports.cachedRawLeaderboards = new Map();
const leaderboardMax = 100;
const reversedLeaderboards = [
    'first_join',
    '_best_time', '_best_time_2'
];
let client;
let database;
let memberLeaderboardsCollection;
let profileLeaderboardsCollection;
let sessionsCollection;
let accountsCollection;
const leaderboardInfos = {
    highest_crit_damage: 'This leaderboard is capped at the integer limit because Hypixel, look at the <a href="/leaderboard/highest_critical_damage">highest critical damage leaderboard</a> instead.',
    highest_critical_damage: 'uhhhhh yeah idk either',
    leaderboards_count: 'This leaderboard counts how many leaderboards players are in the top 100 for.',
    top_1_leaderboards_count: 'This leaderboard counts how many leaderboards players are #1 for.',
};
async function connect() {
    if (!process.env.db_uri)
        return console.warn('Warning: db_uri was not found in .env. Features that utilize the database such as leaderboards won\'t work.');
    if (!process.env.db_name)
        return console.warn('Warning: db_name was not found in .env. Features that utilize the database such as leaderboards won\'t work.');
    client = await mongodb_1.MongoClient.connect(process.env.db_uri, { useNewUrlParser: true, useUnifiedTopology: true });
    database = client.db(process.env.db_name);
    memberLeaderboardsCollection = database.collection('member-leaderboards');
    profileLeaderboardsCollection = database.collection('profile-leaderboards');
    sessionsCollection = database.collection('sessions');
    accountsCollection = database.collection('accounts');
    console.log('Connected to database :)');
}
function getMemberCollectionAttributes(member) {
    const collectionAttributes = {};
    for (const collection of member.collections) {
        const collectionLeaderboardName = `collection_${collection.name}`;
        collectionAttributes[collectionLeaderboardName] = collection.xp;
    }
    return collectionAttributes;
}
function getMemberSkillAttributes(member) {
    const skillAttributes = {};
    for (const collection of member.skills) {
        const skillLeaderboardName = `skill_${collection.name}`;
        skillAttributes[skillLeaderboardName] = collection.xp;
    }
    return skillAttributes;
}
function getMemberSlayerAttributes(member) {
    const slayerAttributes = {
        slayer_total_xp: member.slayers.xp,
        slayer_total_kills: member.slayers.kills,
    };
    for (const slayer of member.slayers.bosses) {
        slayerAttributes[`slayer_${slayer.raw_name}_total_xp`] = slayer.xp;
        slayerAttributes[`slayer_${slayer.raw_name}_total_kills`] = slayer.kills;
        for (const tier of slayer.tiers) {
            slayerAttributes[`slayer_${slayer.raw_name}_${tier.tier}_kills`] = tier.kills;
        }
    }
    return slayerAttributes;
}
function getMemberLeaderboardAttributes(member) {
    // if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes)
    return {
        // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
        ...member.rawHypixelStats,
        // collection leaderboards
        ...getMemberCollectionAttributes(member),
        // skill leaderboards
        ...getMemberSkillAttributes(member),
        // slayer leaderboards
        ...getMemberSlayerAttributes(member),
        fairy_souls: member.fairy_souls.total,
        first_join: member.first_join,
        purse: member.purse,
        visited_zones: member.visited_zones.length,
    };
}
function getProfileLeaderboardAttributes(profile) {
    // if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes)
    return {
        unique_minions: profile.minion_count
    };
}
async function fetchAllLeaderboardsCategorized() {
    const memberLeaderboardAttributes = await fetchAllMemberLeaderboardAttributes();
    const profileLeaderboardAttributes = await fetchAllProfileLeaderboardAttributes();
    const categorizedLeaderboards = {};
    for (const leaderboard of [...memberLeaderboardAttributes, ...profileLeaderboardAttributes]) {
        const { category } = stats_1.categorizeStat(leaderboard);
        if (category) {
            if (!categorizedLeaderboards[category])
                categorizedLeaderboards[category] = [];
            categorizedLeaderboards[category].push(leaderboard);
        }
    }
    // move misc to end by removing and readding it
    const misc = categorizedLeaderboards.misc;
    delete categorizedLeaderboards.misc;
    categorizedLeaderboards.misc = misc;
    return categorizedLeaderboards;
}
exports.fetchAllLeaderboardsCategorized = fetchAllLeaderboardsCategorized;
/** Fetch the raw names for the slayer leaderboards */
async function fetchSlayerLeaderboards() {
    const rawSlayerNames = await constants.fetchSlayers();
    let leaderboardNames = [
        'slayer_total_xp',
        'slayer_total_kills'
    ];
    // we use the raw names (zombie, spider, wolf) instead of the clean names (revenant, tarantula, sven) because the raw names are guaranteed to never change
    for (const slayerNameRaw of rawSlayerNames) {
        leaderboardNames.push(`slayer_${slayerNameRaw}_total_xp`);
        leaderboardNames.push(`slayer_${slayerNameRaw}_total_kills`);
        for (let slayerTier = 1; slayerTier <= slayers_1.slayerLevels; slayerTier++) {
            leaderboardNames.push(`slayer_${slayerNameRaw}_${slayerTier}_kills`);
        }
    }
    return leaderboardNames;
}
exports.fetchSlayerLeaderboards = fetchSlayerLeaderboards;
/** Fetch the names of all the leaderboards that rank members */
async function fetchAllMemberLeaderboardAttributes() {
    return [
        // we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
        ...await constants.fetchStats(),
        // collection leaderboards
        ...(await constants.fetchCollections()).map(value => `collection_${value}`),
        // skill leaderboards
        ...(await constants.fetchSkills()).map(value => `skill_${value}`),
        // slayer leaderboards
        ...await fetchSlayerLeaderboards(),
        'fairy_souls',
        'first_join',
        'purse',
        'visited_zones',
        'leaderboards_count',
        'top_1_leaderboards_count'
    ];
}
exports.fetchAllMemberLeaderboardAttributes = fetchAllMemberLeaderboardAttributes;
/** Fetch the names of all the leaderboards that rank profiles */
async function fetchAllProfileLeaderboardAttributes() {
    return [
        'unique_minions'
    ];
}
function isLeaderboardReversed(name) {
    for (const leaderboardMatch of reversedLeaderboards) {
        let trailingEnd = leaderboardMatch[0] === '_';
        let trailingStart = leaderboardMatch.substr(-1) === '_';
        if ((trailingStart && name.startsWith(leaderboardMatch))
            || (trailingEnd && name.endsWith(leaderboardMatch))
            || (name == leaderboardMatch))
            return true;
    }
    return false;
}
/** A set of names of the raw leaderboards that are currently being fetched. This is used to make sure two leaderboads aren't fetched at the same time */
const fetchingRawLeaderboardNames = new Set();
async function fetchMemberLeaderboardRaw(name) {
    if (!client)
        throw Error('Client isn\'t initialized yet');
    if (exports.cachedRawLeaderboards.has(name))
        return exports.cachedRawLeaderboards.get(name);
    // if it's currently being fetched, check every 100ms until it's in cachedRawLeaderboards
    if (fetchingRawLeaderboardNames.has(name)) {
        while (true) {
            await util_1.sleep(100);
            if (exports.cachedRawLeaderboards.has(name))
                return exports.cachedRawLeaderboards.get(name);
        }
    }
    // typescript forces us to make a new variable and set it this way because it gives an error otherwise
    const query = {};
    query[`stats.${name}`] = { '$exists': true, '$ne': NaN };
    const sortQuery = {};
    sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1;
    fetchingRawLeaderboardNames.add(name);
    const leaderboardRaw = (await memberLeaderboardsCollection
        .find(query)
        .sort(sortQuery)
        .limit(leaderboardMax)
        .toArray())
        .map((i) => {
        return {
            profile: i.profile,
            uuid: i.uuid,
            value: i.stats[name]
        };
    });
    fetchingRawLeaderboardNames.delete(name);
    exports.cachedRawLeaderboards.set(name, leaderboardRaw);
    return leaderboardRaw;
}
async function fetchProfileLeaderboardRaw(name) {
    if (exports.cachedRawLeaderboards.has(name))
        return exports.cachedRawLeaderboards.get(name);
    // if it's currently being fetched, check every 100ms until it's in cachedRawLeaderboards
    if (fetchingRawLeaderboardNames.has(name)) {
        while (true) {
            await util_1.sleep(100);
            if (exports.cachedRawLeaderboards.has(name))
                return exports.cachedRawLeaderboards.get(name);
        }
    }
    // typescript forces us to make a new variable and set it this way because it gives an error otherwise
    const query = {};
    query[`stats.${name}`] = { '$exists': true, '$ne': NaN };
    const sortQuery = {};
    sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1;
    fetchingRawLeaderboardNames.add(name);
    const leaderboardRaw = (await profileLeaderboardsCollection
        .find(query)
        .sort(sortQuery)
        .limit(leaderboardMax)
        .toArray())
        .map((i) => {
        return {
            players: i.players,
            uuid: i.uuid,
            value: i.stats[name]
        };
    });
    fetchingRawLeaderboardNames.delete(name);
    exports.cachedRawLeaderboards.set(name, leaderboardRaw);
    return leaderboardRaw;
}
/** Fetch a leaderboard that ranks members, as opposed to profiles */
async function fetchMemberLeaderboard(name) {
    var _a;
    const leaderboardRaw = await fetchMemberLeaderboardRaw(name);
    const fetchLeaderboardPlayer = async (i) => {
        const player = await cached.fetchBasicPlayer(i.uuid);
        return {
            player,
            profileUuid: i.profile,
            value: i.value
        };
    };
    const promises = [];
    for (const item of leaderboardRaw) {
        promises.push(fetchLeaderboardPlayer(item));
    }
    const leaderboard = await Promise.all(promises);
    return {
        name: name,
        unit: (_a = stats_1.getStatUnit(name)) !== null && _a !== void 0 ? _a : null,
        list: leaderboard
    };
}
exports.fetchMemberLeaderboard = fetchMemberLeaderboard;
/** Fetch a leaderboard that ranks profiles, as opposed to members */
async function fetchProfileLeaderboard(name) {
    var _a;
    const leaderboardRaw = await fetchProfileLeaderboardRaw(name);
    const fetchLeaderboardProfile = async (i) => {
        const players = [];
        for (const playerUuid of i.players) {
            const player = await cached.fetchBasicPlayer(playerUuid);
            if (player)
                players.push(player);
        }
        return {
            players: players,
            profileUuid: i.uuid,
            value: i.value
        };
    };
    const promises = [];
    for (const item of leaderboardRaw) {
        promises.push(fetchLeaderboardProfile(item));
    }
    const leaderboard = await Promise.all(promises);
    return {
        name: name,
        unit: (_a = stats_1.getStatUnit(name)) !== null && _a !== void 0 ? _a : null,
        list: leaderboard
    };
}
exports.fetchProfileLeaderboard = fetchProfileLeaderboard;
/** Fetch a leaderboard */
async function fetchLeaderboard(name) {
    const profileLeaderboards = await fetchAllProfileLeaderboardAttributes();
    let leaderboard;
    if (profileLeaderboards.includes(name)) {
        leaderboard = await fetchProfileLeaderboard(name);
    }
    else {
        leaderboard = await fetchMemberLeaderboard(name);
    }
    if (leaderboardInfos[name])
        leaderboard.info = leaderboardInfos[name];
    return leaderboard;
}
exports.fetchLeaderboard = fetchLeaderboard;
/** Get the leaderboard positions a member is on. This may take a while depending on whether stuff is cached */
async function fetchMemberLeaderboardSpots(player, profile) {
    var _a;
    const fullProfile = await cached.fetchProfile(player, profile);
    if (!fullProfile)
        return null;
    const fullMember = fullProfile.members.find(m => m.username.toLowerCase() === player.toLowerCase() || m.uuid === player);
    if (!fullMember)
        return null;
    // update the leaderboard positions for the member
    await updateDatabaseMember(fullMember, fullProfile);
    const applicableAttributes = await getApplicableMemberLeaderboardAttributes(fullMember);
    const memberLeaderboardSpots = [];
    for (const leaderboardName in applicableAttributes) {
        const leaderboard = await fetchMemberLeaderboardRaw(leaderboardName);
        const leaderboardPositionIndex = leaderboard.findIndex(i => i.uuid === fullMember.uuid && i.profile === fullProfile.uuid);
        memberLeaderboardSpots.push({
            name: leaderboardName,
            positionIndex: leaderboardPositionIndex,
            value: applicableAttributes[leaderboardName],
            unit: (_a = stats_1.getStatUnit(leaderboardName)) !== null && _a !== void 0 ? _a : null
        });
    }
    return memberLeaderboardSpots;
}
exports.fetchMemberLeaderboardSpots = fetchMemberLeaderboardSpots;
async function getLeaderboardRequirement(name, leaderboardType) {
    var _a, _b, _c, _d;
    let leaderboard;
    if (leaderboardType === 'member')
        leaderboard = await fetchMemberLeaderboardRaw(name);
    else if (leaderboardType === 'profile')
        leaderboard = await fetchProfileLeaderboardRaw(name);
    // if there's more than 100 items, return the 100th. if there's less, return null
    return {
        top_100: (_b = (_a = leaderboard[leaderboardMax - 1]) === null || _a === void 0 ? void 0 : _a.value) !== null && _b !== void 0 ? _b : null,
        top_1: (_d = (_c = leaderboard[1]) === null || _c === void 0 ? void 0 : _c.value) !== null && _d !== void 0 ? _d : null
    };
}
/** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */
async function getApplicableMemberLeaderboardAttributes(member) {
    const leaderboardAttributes = getMemberLeaderboardAttributes(member);
    const applicableAttributes = {};
    const applicableTop1Attributes = {};
    for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) {
        const requirement = await getLeaderboardRequirement(leaderboard, 'member');
        const leaderboardReversed = isLeaderboardReversed(leaderboard);
        if ((requirement.top_100 === null)
            || (leaderboardReversed ? attributeValue < requirement.top_100 : attributeValue > requirement.top_100)) {
            applicableAttributes[leaderboard] = attributeValue;
        }
        if ((requirement.top_1 === null)
            || (leaderboardReversed ? attributeValue < requirement.top_1 : attributeValue > requirement.top_1)) {
            applicableTop1Attributes[leaderboard] = attributeValue;
        }
    }
    // add the "leaderboards count" attribute
    const leaderboardsCount = Object.keys(applicableAttributes).length;
    const leaderboardsCountRequirement = await getLeaderboardRequirement('leaderboards_count', 'member');
    if ((leaderboardsCountRequirement.top_100 === null)
        || (leaderboardsCount > leaderboardsCountRequirement.top_100))
        applicableAttributes['leaderboards_count'] = leaderboardsCount;
    // add the "first leaderboards count" attribute
    const top1LeaderboardsCount = Object.keys(applicableTop1Attributes).length;
    const top1LeaderboardsCountRequirement = await getLeaderboardRequirement('top_1_leaderboards_count', 'member');
    if ((top1LeaderboardsCountRequirement.top_100 === null)
        || (top1LeaderboardsCount > top1LeaderboardsCountRequirement.top_100))
        applicableAttributes['top_1_leaderboards_count'] = top1LeaderboardsCount;
    return applicableAttributes;
}
/** Get the attributes for the profile, but only ones that would put them on the top 100 for leaderboards */
async function getApplicableProfileLeaderboardAttributes(profile) {
    const leaderboardAttributes = getProfileLeaderboardAttributes(profile);
    const applicableAttributes = {};
    const applicableTop1Attributes = {};
    for (const [leaderboard, attributeValue] of Object.entries(leaderboardAttributes)) {
        const requirement = await getLeaderboardRequirement(leaderboard, 'profile');
        const leaderboardReversed = isLeaderboardReversed(leaderboard);
        if ((requirement.top_100 === null)
            || (leaderboardReversed ? attributeValue < requirement.top_100 : attributeValue > requirement.top_100
                && attributeValue !== 0)) {
            applicableAttributes[leaderboard] = attributeValue;
        }
        if ((requirement.top_1 === null)
            || (leaderboardReversed ? attributeValue < requirement.top_1 : attributeValue > requirement.top_1
                && attributeValue !== 0)) {
            applicableTop1Attributes[leaderboard] = attributeValue;
        }
    }
    return applicableAttributes;
}
/** Update the member's leaderboard data on the server if applicable */
async function updateDatabaseMember(member, profile) {
    if (!client)
        return; // the db client hasn't been initialized
    if (_1.debug)
        console.debug('updateDatabaseMember', member.username);
    // the member's been updated too recently, just return
    if (recentlyUpdated.get(profile.uuid + member.uuid))
        return;
    // store the member in recentlyUpdated so it cant update for 3 more minutes
    recentlyUpdated.set(profile.uuid + member.uuid, true);
    if (_1.debug)
        console.debug('adding member to leaderboards', member.username);
    if (member.rawHypixelStats)
        await constants.addStats(Object.keys(member.rawHypixelStats));
    await constants.addCollections(member.collections.map(coll => coll.name));
    await constants.addSkills(member.skills.map(skill => skill.name));
    await constants.addZones(member.visited_zones.map(zone => zone.name));
    await constants.addSlayers(member.slayers.bosses.map(s => s.raw_name));
    if (_1.debug)
        console.debug('done constants..');
    const leaderboardAttributes = await getApplicableMemberLeaderboardAttributes(member);
    if (_1.debug)
        console.debug('done getApplicableMemberLeaderboardAttributes..', leaderboardAttributes, member.username, profile.name);
    await memberLeaderboardsCollection.updateOne({
        uuid: member.uuid,
        profile: profile.uuid
    }, {
        '$set': {
            stats: leaderboardAttributes,
            last_updated: new Date()
        }
    }, { upsert: true });
    for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) {
        const existingRawLeaderboard = await fetchMemberLeaderboardRaw(attributeName);
        const leaderboardReverse = isLeaderboardReversed(attributeName);
        const newRawLeaderboard = existingRawLeaderboard
            // remove the player from the leaderboard, if they're there
            .filter(value => value.uuid !== member.uuid || value.profile !== profile.uuid)
            .concat([{
                value: attributeValue,
                uuid: member.uuid,
                profile: profile.uuid
            }])
            .sort((a, b) => leaderboardReverse ? a.value - b.value : b.value - a.value)
            .slice(0, 100);
        exports.cachedRawLeaderboards.set(attributeName, newRawLeaderboard);
    }
    if (_1.debug)
        console.debug('added member to leaderboards', member.username, leaderboardAttributes);
}
exports.updateDatabaseMember = updateDatabaseMember;
/**
 * Update the profiles's leaderboard data on the server if applicable.
 * This will not also update the members, you have to call updateDatabaseMember separately for that
 */
async function updateDatabaseProfile(profile) {
    if (!client)
        return; // the db client hasn't been initialized
    if (_1.debug)
        console.debug('updateDatabaseProfile', profile.name);
    // the profile's been updated too recently, just return
    if (recentlyUpdated.get(profile.uuid + 'profile'))
        return;
    // store the profile in recentlyUpdated so it cant update for 3 more minutes
    recentlyUpdated.set(profile.uuid + 'profile', true);
    if (_1.debug)
        console.debug('adding profile to leaderboards', profile.name);
    const leaderboardAttributes = await getApplicableProfileLeaderboardAttributes(profile);
    if (_1.debug)
        console.debug('done getApplicableProfileLeaderboardAttributes..', leaderboardAttributes, profile.name);
    await profileLeaderboardsCollection.updateOne({
        uuid: profile.uuid
    }, {
        '$set': {
            players: profile.members.map(p => p.uuid),
            stats: leaderboardAttributes,
            last_updated: new Date()
        }
    }, { upsert: true });
    // add the profile to the cached leaderboard without having to refetch it
    for (const [attributeName, attributeValue] of Object.entries(leaderboardAttributes)) {
        const existingRawLeaderboard = await fetchProfileLeaderboardRaw(attributeName);
        const leaderboardReverse = isLeaderboardReversed(attributeName);
        const newRawLeaderboard = existingRawLeaderboard
            // remove the player from the leaderboard, if they're there
            .filter(value => value.uuid !== profile.uuid)
            .concat([{
                value: attributeValue,
                uuid: profile.uuid,
                players: profile.members.map(p => p.uuid)
            }])
            .sort((a, b) => leaderboardReverse ? a.value - b.value : b.value - a.value)
            .slice(0, 100);
        exports.cachedRawLeaderboards.set(attributeName, newRawLeaderboard);
    }
    if (_1.debug)
        console.debug('added profile to leaderboards', profile.name, leaderboardAttributes);
}
exports.updateDatabaseProfile = updateDatabaseProfile;
exports.leaderboardUpdateMemberQueue = new queue_promise_1.default({
    concurrent: 1,
    interval: 50
});
exports.leaderboardUpdateProfileQueue = new queue_promise_1.default({
    concurrent: 1,
    interval: 500
});
/** Queue an update for the member's leaderboard data on the server if applicable */
function queueUpdateDatabaseMember(member, profile) {
    if (recentlyQueued.get(profile.uuid + member.uuid))
        return;
    else
        recentlyQueued.set(profile.uuid + member.uuid, true);
    exports.leaderboardUpdateMemberQueue.enqueue(async () => await updateDatabaseMember(member, profile));
}
exports.queueUpdateDatabaseMember = queueUpdateDatabaseMember;
/** Queue an update for the profile's leaderboard data on the server if applicable */
function queueUpdateDatabaseProfile(profile) {
    if (recentlyQueued.get(profile.uuid + 'profile'))
        return;
    else
        recentlyQueued.set(profile.uuid + 'profile', true);
    exports.leaderboardUpdateProfileQueue.enqueue(async () => await updateDatabaseProfile(profile));
}
exports.queueUpdateDatabaseProfile = queueUpdateDatabaseProfile;
/**
 * Remove leaderboard attributes for members that wouldn't actually be on the leaderboard. This saves a lot of storage space
 */
async function removeBadMemberLeaderboardAttributes() {
    const leaderboards = await fetchAllMemberLeaderboardAttributes();
    // shuffle so if the application is restarting many times itll still be useful
    for (const leaderboard of util_1.shuffle(leaderboards)) {
        // wait 10 seconds so it doesnt use as much ram
        await util_1.sleep(10 * 1000);
        const unsetValue = {};
        unsetValue[leaderboard] = '';
        const filter = {};
        const requirement = await getLeaderboardRequirement(leaderboard, 'member');
        const leaderboardReversed = isLeaderboardReversed(leaderboard);
        if (requirement !== null) {
            filter[`stats.${leaderboard}`] = {
                '$lt': leaderboardReversed ? undefined : requirement,
                '$gt': leaderboardReversed ? requirement : undefined
            };
            await memberLeaderboardsCollection.updateMany(filter, { '$unset': unsetValue });
        }
    }
    await memberLeaderboardsCollection.deleteMany({ stats: {} });
    await profileLeaderboardsCollection.deleteMany({ stats: {} });
}
exports.finishedCachingRawLeaderboards = false;
/** Fetch all the leaderboards, used for caching. Don't call this often! */
async function fetchAllLeaderboards(fast) {
    const leaderboards = await fetchAllMemberLeaderboardAttributes();
    if (_1.debug)
        console.debug('Caching raw leaderboards!');
    for (const leaderboard of util_1.shuffle(leaderboards))
        await fetchMemberLeaderboardRaw(leaderboard);
    exports.finishedCachingRawLeaderboards = true;
}
async function createSession(refreshToken, userData) {
    const sessionId = uuid_1.v4();
    await (sessionsCollection === null || sessionsCollection === void 0 ? void 0 : sessionsCollection.insertOne({
        _id: sessionId,
        refresh_token: refreshToken,
        discord_user: {
            id: userData.id,
            name: userData.username + '#' + userData.discriminator
        },
        lastUpdated: new Date()
    }));
    return sessionId;
}
exports.createSession = createSession;
async function fetchSession(sessionId) {
    return await (sessionsCollection === null || sessionsCollection === void 0 ? void 0 : sessionsCollection.findOne({ _id: sessionId }));
}
exports.fetchSession = fetchSession;
async function fetchAccount(minecraftUuid) {
    return await (accountsCollection === null || accountsCollection === void 0 ? void 0 : accountsCollection.findOne({ minecraftUuid }));
}
exports.fetchAccount = fetchAccount;
async function fetchAccountFromDiscord(discordId) {
    return await (accountsCollection === null || accountsCollection === void 0 ? void 0 : accountsCollection.findOne({ discordId }));
}
exports.fetchAccountFromDiscord = fetchAccountFromDiscord;
async function updateAccount(discordId, schema) {
    await (accountsCollection === null || accountsCollection === void 0 ? void 0 : accountsCollection.updateOne({
        discordId
    }, { $set: schema }, { upsert: true }));
}
exports.updateAccount = updateAccount;
// make sure it's not in a test
if (!globalThis.isTest) {
    connect().then(() => {
        // when it connects, cache the leaderboards and remove bad members
        removeBadMemberLeaderboardAttributes();
        // cache leaderboards on startup so its faster later on
        fetchAllLeaderboards(true);
        // cache leaderboard players again every 4 hours
        setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000);
    });
}