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"use strict";
/**
* Fetch the clean Hypixel API
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.fetchMemberProfilesUncached = exports.fetchBasicProfileFromUuidUncached = exports.fetchMemberProfileUncached = exports.fetchMemberProfile = exports.fetchUser = exports.sendCleanApiRequest = exports.maxMinion = exports.saveInterval = void 0;
const player_1 = require("./cleaners/player");
const hypixelApi_1 = require("./hypixelApi");
const cached = __importStar(require("./hypixelCached"));
const profile_1 = require("./cleaners/skyblock/profile");
const profiles_1 = require("./cleaners/skyblock/profiles");
const _1 = require(".");
const database_1 = require("./database");
// the interval at which the "last_save" parameter updates in the hypixel api, this is 3 minutes
exports.saveInterval = 60 * 3 * 1000;
// the highest level a minion can be
exports.maxMinion = 11;
/** Sends an API request to Hypixel and cleans it up. */
async function sendCleanApiRequest({ path, args }, included, options) {
const key = await hypixelApi_1.chooseApiKey();
const rawResponse = await hypixelApi_1.sendApiRequest({ path, key, args });
if (rawResponse.throttled) {
// if it's throttled, wait a second and try again
await new Promise(resolve => setTimeout(resolve, 1000));
return await sendCleanApiRequest({ path, args }, included, options);
}
// clean the response
return await cleanResponse({ path, data: rawResponse }, options !== null && options !== void 0 ? options : {});
}
exports.sendCleanApiRequest = sendCleanApiRequest;
async function cleanResponse({ path, data }, options) {
// Cleans up an api response
switch (path) {
case 'player': return await player_1.cleanPlayerResponse(data.player);
case 'skyblock/profile': return await profile_1.cleanSkyblockProfileResponse(data.profile, options);
case 'skyblock/profiles': return await profiles_1.cleanSkyblockProfilesResponse(data.profiles);
}
}
/**
* Higher level function that requests the api for a user, and returns the cleaned response
* This is safe to fetch many times because the results are cached!
* @param included lets you choose what is returned, so there's less processing required on the backend
* used inclusions: player, profiles
*/
async function fetchUser({ user, uuid, username }, included = ['player']) {
if (!uuid) {
// If the uuid isn't provided, get it
uuid = await cached.uuidFromUser(user || username);
}
if (!uuid) {
// the user doesn't exist.
if (_1.debug)
console.debug('error:', user, 'doesnt exist');
return null;
}
const includePlayers = included.includes('player');
const includeProfiles = included.includes('profiles');
let profilesData;
let basicProfilesData;
let playerData;
if (includePlayers) {
playerData = await cached.fetchPlayer(uuid);
// if not including profiles, include lightweight profiles just in case
if (!includeProfiles)
basicProfilesData = playerData === null || playerData === void 0 ? void 0 : playerData.profiles;
if (playerData)
delete playerData.profiles;
}
if (includeProfiles) {
profilesData = await cached.fetchSkyblockProfiles(uuid);
}
let activeProfile = null;
let lastOnline = 0;
if (includeProfiles) {
for (const profile of profilesData) {
const member = profile.members.find(member => member.uuid === uuid);
if (member.last_save > lastOnline) {
lastOnline = member.last_save;
activeProfile = profile;
}
}
}
return {
player: playerData !== null && playerData !== void 0 ? playerData : null,
profiles: profilesData !== null && profilesData !== void 0 ? profilesData : basicProfilesData,
activeProfile: includeProfiles ? activeProfile === null || activeProfile === void 0 ? void 0 : activeProfile.uuid : undefined,
online: includeProfiles ? lastOnline > (Date.now() - exports.saveInterval) : undefined
};
}
exports.fetchUser = fetchUser;
/**
* Fetch a CleanMemberProfile from a user and string
* This is safe to use many times as the results are cached!
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
async function fetchMemberProfile(user, profile) {
const playerUuid = await cached.uuidFromUser(user);
const profileUuid = await cached.fetchProfileUuid(user, profile);
// if the profile doesn't have an id, just return
if (!profileUuid)
return null;
const player = await cached.fetchPlayer(playerUuid);
const cleanProfile = await cached.fetchProfile(playerUuid, profileUuid);
const member = cleanProfile.members.find(m => m.uuid === playerUuid);
// remove unnecessary member data
const simpleMembers = cleanProfile.members.map(m => {
return {
uuid: m.uuid,
username: m.username,
first_join: m.first_join,
last_save: m.last_save,
rank: m.rank
};
});
cleanProfile.members = simpleMembers;
return {
member: {
// the profile name is in member rather than profile since they sometimes differ for each member
profileName: cleanProfile.name,
// add all the member data
...member,
// add all other data relating to the hypixel player, such as username, rank, etc
...player
},
profile: cleanProfile
};
}
exports.fetchMemberProfile = fetchMemberProfile;
/**
* Fetches the Hypixel API to get a CleanFullProfile. This doesn't do any caching and you should use hypixelCached.fetchProfile instead
* @param playerUuid The UUID of the Minecraft player
* @param profileUuid The UUID of the Hypixel SkyBlock profile
*/
async function fetchMemberProfileUncached(playerUuid, profileUuid) {
const profile = await sendCleanApiRequest({
path: 'skyblock/profile',
args: { profile: profileUuid }
}, null, { mainMemberUuid: playerUuid });
// queue updating the leaderboard positions for the member, eventually
for (const member of profile.members)
database_1.queueUpdateDatabaseMember(member, profile);
database_1.queueUpdateDatabaseProfile(profile);
return profile;
}
exports.fetchMemberProfileUncached = fetchMemberProfileUncached;
/**
* Fetches the Hypixel API to get a CleanProfile from its id. This doesn't do any caching and you should use hypixelCached.fetchBasicProfileFromUuid instead
* @param playerUuid The UUID of the Minecraft player
* @param profileUuid The UUID of the Hypixel SkyBlock profile
*/
async function fetchBasicProfileFromUuidUncached(profileUuid) {
const profile = await sendCleanApiRequest({
path: 'skyblock/profile',
args: { profile: profileUuid }
}, null, { basic: true });
return profile;
}
exports.fetchBasicProfileFromUuidUncached = fetchBasicProfileFromUuidUncached;
async function fetchMemberProfilesUncached(playerUuid) {
const profiles = await sendCleanApiRequest({
path: 'skyblock/profiles',
args: {
uuid: playerUuid
}
}, null, {
// only the inventories for the main player are generated, this is for optimization purposes
mainMemberUuid: playerUuid
});
for (const profile of profiles) {
for (const member of profile.members) {
database_1.queueUpdateDatabaseMember(member, profile);
}
database_1.queueUpdateDatabaseProfile(profile);
}
return profiles;
}
exports.fetchMemberProfilesUncached = fetchMemberProfilesUncached;
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