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"use strict";
/**
* Fetch the clean and cached Hypixel API
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.fetchProfileName = exports.fetchProfile = exports.fetchProfileUuid = exports.fetchSkyblockProfiles = exports.fetchPlayer = exports.usernameFromUser = exports.uuidFromUser = void 0;
const node_cache_1 = __importDefault(require("node-cache"));
const mojang = __importStar(require("./mojang"));
const hypixel = __importStar(require("./hypixel"));
const util_1 = require("./util");
// cache usernames for 4 hours
const usernameCache = new node_cache_1.default({
stdTTL: 60 * 60 * 4,
checkperiod: 60,
useClones: false,
});
const basicProfilesCache = new node_cache_1.default({
stdTTL: 60 * 10,
checkperiod: 60,
useClones: false,
});
const playerCache = new node_cache_1.default({
stdTTL: 60,
checkperiod: 10,
useClones: false,
});
const profileCache = new node_cache_1.default({
stdTTL: 30,
checkperiod: 10,
useClones: false,
});
const profilesCache = new node_cache_1.default({
stdTTL: 60 * 3,
checkperiod: 10,
useClones: false,
});
const profileNameCache = new node_cache_1.default({
stdTTL: 60 * 60,
checkperiod: 60,
useClones: false,
});
/**
* Fetch the uuid from a user
* @param user A user can be either a uuid or a username
*/
async function uuidFromUser(user) {
if (usernameCache.has(util_1.undashUuid(user)))
// check if the uuid is a key
return util_1.undashUuid(user);
// check if the username is a value
const uuidToUsername = usernameCache.mget(usernameCache.keys());
for (const [uuid, username] of Object.entries(uuidToUsername)) {
if (user.toLowerCase() === username.toLowerCase())
return uuid;
}
// not cached, actually fetch mojang api now
let { uuid, username } = await mojang.mojangDataFromUser(user);
// remove dashes from the uuid so its more normal
uuid = util_1.undashUuid(uuid);
usernameCache.set(uuid, username);
return uuid;
}
exports.uuidFromUser = uuidFromUser;
/**
* Fetch the username from a user
* @param user A user can be either a uuid or a username
*/
async function usernameFromUser(user) {
if (usernameCache.has(util_1.undashUuid(user))) {
return usernameCache.get(util_1.undashUuid(user));
}
let { uuid, username } = await mojang.mojangDataFromUser(user);
uuid = util_1.undashUuid(uuid);
usernameCache.set(uuid, username);
return username;
}
exports.usernameFromUser = usernameFromUser;
async function fetchPlayer(user) {
const playerUuid = await uuidFromUser(user);
if (playerCache.has(playerUuid)) {
return playerCache.get(playerUuid);
}
const cleanPlayer = await hypixel.sendCleanApiRequest({
path: 'player',
args: { uuid: playerUuid }
});
// clone in case it gets modified somehow later
const cleanPlayerClone = Object.assign({}, cleanPlayer);
playerCache.set(playerUuid, cleanPlayerClone);
return cleanPlayer;
}
exports.fetchPlayer = fetchPlayer;
async function fetchSkyblockProfiles(playerUuid) {
if (profilesCache.has(playerUuid)) {
return profilesCache.get(playerUuid);
}
const profiles = await hypixel.sendCleanApiRequest({
path: 'skyblock/profiles',
args: {
uuid: playerUuid
}
}, null, {
// only the inventories for the main player are generated, this is for optimization purposes
mainMemberUuid: playerUuid
});
const basicProfiles = [];
// create the basicProfiles array
for (const profile of profiles) {
const basicProfile = {
name: profile.name,
uuid: profile.uuid,
members: profile.members.map(m => {
return {
uuid: m.uuid,
username: m.username,
first_join: m.first_join,
last_save: m.last_save,
rank: m.rank
};
})
};
basicProfiles.push(basicProfile);
}
// cache the profiles
profilesCache.set(playerUuid, basicProfiles);
return basicProfiles;
}
exports.fetchSkyblockProfiles = fetchSkyblockProfiles;
/** Fetch an array of `BasicProfile`s */
async function fetchBasicProfiles(user) {
const playerUuid = await uuidFromUser(user);
if (basicProfilesCache.has(playerUuid)) {
return basicProfilesCache.get(playerUuid);
}
const player = await fetchPlayer(playerUuid);
const profiles = player.profiles;
basicProfilesCache.set(playerUuid, profiles);
// cache the profile names and uuids to profileNameCache because we can
for (const profile of profiles)
profileNameCache.set(`${playerUuid}.${profile.uuid}`, profile.name);
return profiles;
}
/**
* Fetch a profile UUID from its name and user
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
async function fetchProfileUuid(user, profile) {
// if a profile wasn't provided, return
if (!profile)
return null;
const profiles = await fetchBasicProfiles(user);
const profileUuid = util_1.undashUuid(profile);
for (const p of profiles) {
if (p.name.toLowerCase() === profileUuid.toLowerCase())
return util_1.undashUuid(p.uuid);
else if (util_1.undashUuid(p.uuid) === util_1.undashUuid(profileUuid))
return util_1.undashUuid(p.uuid);
}
}
exports.fetchProfileUuid = fetchProfileUuid;
/**
* Fetch an entire profile from the user and profile data
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
async function fetchProfile(user, profile) {
const playerUuid = await uuidFromUser(user);
const profileUuid = await fetchProfileUuid(playerUuid, profile);
if (profileCache.has(profileUuid)) {
// we have the profile cached, return it :)
return profileCache.get(profileUuid);
}
const profileName = await fetchProfileName(user, profile);
const cleanProfile = await hypixel.sendCleanApiRequest({
path: 'skyblock/profile',
args: { profile: profileUuid }
}, null, { mainMemberUuid: playerUuid });
// we know the name from fetchProfileName, so set it here
cleanProfile.name = profileName;
profileCache.set(profileUuid, cleanProfile);
return cleanProfile;
}
exports.fetchProfile = fetchProfile;
/**
* Fetch the name of a profile from the user and profile uuid
* @param user A player uuid or username
* @param profile A profile uuid or name
*/
async function fetchProfileName(user, profile) {
// we're fetching the profile and player uuid again in case we were given a name, but it's cached so it's not much of a problem
const profileUuid = await fetchProfileUuid(user, profile);
const playerUuid = await uuidFromUser(user);
if (profileNameCache.has(`${playerUuid}.${profileUuid}`)) {
// Return the profile name if it's cached
return profileNameCache.get(`${playerUuid}.${profileUuid}`);
}
const basicProfiles = await fetchBasicProfiles(playerUuid);
let profileName;
for (const basicProfile of basicProfiles)
if (basicProfile.uuid === playerUuid)
profileName = basicProfile.name;
profileNameCache.set(`${playerUuid}.${profileUuid}`, profileName);
return profileName;
}
exports.fetchProfileName = fetchProfileName;
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