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"use strict";
/**
* Fetch the Mojang username API through api.ashcon.app
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.profileFromUser = exports.profileFromUsername = exports.profileFromUuid = void 0;
const node_fetch_1 = __importDefault(require("node-fetch"));
const https_1 = require("https");
const util_1 = require("./util");
// We need to create an agent to prevent memory leaks
const httpsAgent = new https_1.Agent({
keepAlive: true
});
/**
* Get mojang api data from the session server
*/
async function profileFromUuid(uuid) {
const fetchResponse = await node_fetch_1.default(
// using mojang directly is faster than ashcon lol, also mojang removed the ratelimits from here
`https://sessionserver.mojang.com/session/minecraft/profile/${util_1.undashUuid(uuid)}`, { agent: () => httpsAgent });
let data;
try {
data = await fetchResponse.json();
}
catch {
// if it errors, just return null
return { uuid: null, username: null };
}
return {
uuid: data.id,
username: data.name
};
}
exports.profileFromUuid = profileFromUuid;
async function profileFromUsername(username) {
// since we don't care about anything other than the uuid, we can use /uuid/ instead of /user/
const fetchResponse = await node_fetch_1.default(`https://api.mojang.com/users/profiles/minecraft/${username}`, { agent: () => httpsAgent });
let data;
try {
data = await fetchResponse.json();
}
catch {
return { uuid: null, username: null };
}
return {
uuid: data.id,
username: data.name
};
}
exports.profileFromUsername = profileFromUsername;
async function profileFromUser(user) {
if (util_1.isUuid(user)) {
return await profileFromUuid(user);
}
else
return await profileFromUsername(user);
}
exports.profileFromUser = profileFromUser;
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