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import { cleanItemId, hypixelItemNames } from "./itemId"
const COLLECTIONS = {
'farming': [
'wheat',
'carrot',
'potato',
'pumpkin',
'melon_slice',
'wheat_seeds',
'red_mushroom',
'cocoa_beans',
'cactus',
'sugar_cane',
'feather',
'leather',
'porkchop',
'chicken',
'mutton',
'rabbit',
'nether_wart'
],
'mining': [
'cobblestone',
'coal',
'iron_ingot',
'gold_ingot',
'diamond',
'lapis_lazuli',
'emerald',
'redstone',
'quartz',
'obsidian',
'glowstone_dust',
'gravel',
'ice',
'netherrack',
'sand',
'end_stone'
],
'combat': [
'rotten_flesh',
'bone',
'string',
'spider_eye',
'gunpowder',
'ender_pearl',
'ghast_tear',
'slime_ball',
'blaze_rod',
'magma_cream'
],
'foraging': [
'oak_log',
'spruce_log',
'birch_log',
'jungle_log',
'acacia_log',
'dark_oak_log'
],
'fishing': [
'cod',
'salmon',
'tropical_fish',
'pufferfish',
'prismarine_shard',
'prismarine_crystals',
'clay_ball',
'lily_pad',
'ink_sac',
'sponge'
],
// no item should be here, but in case a new collection is added itll default to this
'unknown': []
} as const
type CollectionCategory = keyof typeof COLLECTIONS
export interface Collection {
name: string
xp: number
level: number
category: CollectionCategory
}
// get a category name (farming) from a collection name (wheat)
function getCategory(collectionName): CollectionCategory {
for (const categoryName in COLLECTIONS) {
const categoryItems = COLLECTIONS[categoryName]
if (categoryItems.includes(collectionName))
return categoryName as CollectionCategory
}
}
export function cleanCollections(data: any): Collection[] {
// collection tiers show up like this: [ GRAVEL_3, GOLD_INGOT_2, MELON_-1, LOG_2:1_7, RAW_FISH:3_-1]
// these tiers are the same for all players in a coop
const playerCollectionTiersRaw: string[] = data?.unlocked_coll_tiers ?? []
const playerCollectionTiers: { [ key: string ]: number } = {}
for (const collectionTierNameValueRaw of playerCollectionTiersRaw) {
const [ collectionTierNameRaw, collectionTierValueRaw ] = collectionTierNameValueRaw.split(/_(?=-?\d+$)/)
const collectionName = cleanItemId(collectionTierNameRaw)
// ensure it's at least 0
const collectionValue: number = Math.max(parseInt(collectionTierValueRaw), 0)
// if the collection hasn't been checked yet, or the new value is higher than the old, replace it
if (!playerCollectionTiers[collectionName] || collectionValue > playerCollectionTiers[collectionName])
playerCollectionTiers[collectionName] = collectionValue
}
// collection names show up like this: { LOG: 49789, LOG:2: 26219, MUSHROOM_COLLECTION: 2923}
// these values are different for each player in a coop
const playerCollectionValuesRaw: { [ key in hypixelItemNames ]: number } = data?.collection ?? {}
const playerCollectionValues: Collection[] = []
for (const collectionNameRaw in playerCollectionValuesRaw) {
const collectionValue: number = playerCollectionValuesRaw[collectionNameRaw]
const collectionName = cleanItemId(collectionNameRaw)
const collectionLevel = playerCollectionTiers[collectionName]
const collectionCategory = getCategory(collectionName) ?? 'unknown'
// in some very weird cases the collection level will be undefined, we should ignore these collections
if (collectionLevel !== undefined)
playerCollectionValues.push({
name: collectionName,
xp: collectionValue,
level: collectionLevel,
category: collectionCategory
})
}
return playerCollectionValues
}
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