1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
import typedHypixelApi from 'typed-hypixel-api'
import * as nbt from 'prismarine-nbt'
function base64decode(base64: string): Buffer {
return Buffer.from(base64, 'base64')
}
export interface Item {
id: string
count: number
vanillaId: string
display: {
name: string
lore: string[]
glint: boolean
}
reforge?: string
anvilUses?: number
timestamp?: string
enchantments?: { [name: string]: number }
headTexture?: string
}
export type Inventory = Item[]
export function headIdFromBase64(headDataBase64: string): string | undefined {
const headData = JSON.parse(base64decode(headDataBase64).toString())
const headDataUrl = headData?.textures?.SKIN?.url
if (headDataUrl) {
const splitUrl = headDataUrl.split('/')
return splitUrl[splitUrl.length - 1]
}
return undefined
}
function cleanItem(rawItem): Item | null {
// if the item doesn't have an id, it isn't an item
if (rawItem.id === undefined) return null
const vanillaId: number = rawItem.id
const itemCount = rawItem.Count
const damageValue = rawItem.Damage
const itemTag = rawItem.tag
const extraAttributes = itemTag?.ExtraAttributes ?? {}
let headId: string | undefined
if (vanillaId === 397) {
const headDataBase64 = itemTag?.SkullOwner?.Properties?.textures?.[0]?.Value
if (headDataBase64)
headId = headIdFromBase64(headDataBase64)
}
return {
id: extraAttributes?.id ?? null,
count: itemCount ?? 1,
vanillaId: damageValue ? `${vanillaId}:${damageValue}` : vanillaId.toString(),
display: {
name: itemTag?.display?.Name ?? 'null',
lore: itemTag?.display?.Lore ?? [],
// if it has an ench value in the tag, then it should have an enchant glint effect
glint: (itemTag?.ench ?? []).length > 0
},
reforge: extraAttributes?.modifier,
enchantments: extraAttributes?.enchantments,
anvilUses: extraAttributes?.anvil_uses,
timestamp: extraAttributes?.timestamp,
headTexture: headId,
}
}
function cleanItems(rawItems): Inventory {
return rawItems.map(cleanItem)
}
export async function cleanInventory(encodedNbt: string): Promise<Inventory> {
const base64Data = base64decode(encodedNbt)
const value: any = await new Promise((resolve, reject) => nbt.parse(base64Data, false, (err, value) => { if (err) reject(err); else resolve(value) }))
const simplifiedNbt = nbt.simplify(value)
// do some basic cleaning on the items and return
return cleanItems(simplifiedNbt.i)
}
export const INVENTORIES = {
armor: 'inv_armor',
inventory: 'inv_contents',
ender_chest: 'ender_chest_contents',
accessory_bag: 'talisman_bag',
potion_bag: 'potion_bag',
fishing_bag: 'fishing_bag',
quiver: 'quiver',
trick_or_treat_bag: 'candy_inventory_contents',
wardrobe: 'wardrobe_contents',
personal_vault: 'personal_vault_contents'
}
export type Inventories = { [name in keyof typeof INVENTORIES]: Item[] }
export async function cleanInventories(data: typedHypixelApi.SkyBlockProfileMember): Promise<Inventories> {
const cleanInventories: any = {}
for (const cleanInventoryName in INVENTORIES) {
const hypixelInventoryName = INVENTORIES[cleanInventoryName]
const encodedInventoryContents = data[hypixelInventoryName]?.data
let inventoryContents: Inventory
if (encodedInventoryContents) {
inventoryContents = await cleanInventory(encodedInventoryContents)
if (cleanInventoryName === 'armor')
// the armor is sent from boots to head, the opposite makes more sense
inventoryContents.reverse()
cleanInventories[cleanInventoryName] = inventoryContents
}
}
return cleanInventories
}
|