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import { maxMinion } from '../../hypixel'
export interface CleanMinion {
name: string,
levels: boolean[]
}
/**
* Clean the minions provided by Hypixel
* @param minionsRaw The minion data provided by the Hypixel API
*/
export function cleanMinions(data: any): CleanMinion[] {
const minions: CleanMinion[] = []
for (const minionRaw of data?.crafted_generators ?? []) {
// do some regex magic to get the minion name and level
// examples of potential minion names: CLAY_11, PIG_1, MAGMA_CUBE_4
const minionName = minionRaw.split(/_\d/)[0].toLowerCase()
const minionLevel = parseInt(minionRaw.split(/\D*_/)[1])
let matchingMinion = minions.find(m => m.name === minionName)
if (!matchingMinion) {
// if the minion doesnt already exist in the minions array, then create it
matchingMinion = {
name: minionName,
levels: new Array(maxMinion).fill(false)
}
minions.push(matchingMinion)
}
while (minionLevel > matchingMinion.levels.length)
// if hypixel increases the minion level, this will increase with it
matchingMinion.levels.push(false)
// set the minion at that level to true
matchingMinion.levels[minionLevel - 1] = true
}
return minions
}
/**
* Combine multiple arrays of minions into one, useful when getting the minions for members
* @param minions An array of arrays of minions
*/
export function combineMinionArrays(minions: CleanMinion[][]): CleanMinion[] {
const resultMinions: CleanMinion[] = []
for (const memberMinions of minions) {
for (const minion of memberMinions) {
// this is a reference, so we can directly modify the attributes for matchingMinionReference
// and they'll be in the resultMinions array
const matchingMinionReference = resultMinions.find(m => m.name === minion.name)
if (!matchingMinionReference) {
// if the minion name isn't already in the array, add it!
resultMinions.push(minion)
} else {
// This should never happen, but in case the length of `minion.levels` is longer than
// `matchingMinionReference.levels`, then it should be extended to be equal length
while (matchingMinionReference.levels.length < minion.levels.length)
matchingMinionReference.levels.push(null)
for (let i = 0; i < minion.levels.length; i++) {
if (minion.levels[i])
matchingMinionReference.levels[i] = true
}
}
}
}
return resultMinions
}
export function countUniqueMinions(minions: CleanMinion[]): number {
let uniqueMinions: number = 0
for (const minion of minions) {
// find the number of times `true` is in the list and add it to uniqueMinions
uniqueMinions += minion.levels.filter(x => x).length
}
return uniqueMinions
}
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