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import typedHypixelApi from 'typed-hypixel-api'
import { fetchSkills } from '../../constants.js'
import { levelFromXpTable } from '../../util.js'
import * as constants from '../../constants.js'
import { CleanFullPlayer } from '../player.js'
export interface Skill {
id: string
xp: number
level: number
maxLevel: number
levelXp: number
/** The amount of xp required to go to the next level. If the player is at the max level, this will be 0. */
levelXpRequired: number
}
export interface Skills {
list: Skill[]
/**
* Whether the player has their skills API enabled. If this is off, that
* means the data doesn't include xp and is per-player. You should show a
* warning to the user.
*/
apiEnabled: boolean
/**
* The player's average skill level, excluding carpentry, runecrafting, and social.
*/
average: number
}
// the highest level you can have in each skill
// numbers taken from https://hypixel-skyblock.fandom.com/wiki/Skills
const skillsMaxLevel: { [key: string]: number } = {
farming: 60,
mining: 60,
combat: 60,
foraging: 50,
fishing: 50,
enchanting: 60,
alchemy: 50,
taming: 50,
dungeoneering: 50,
carpentry: 50,
runecrafting: 25,
social: 25
}
const skillXpTable = [
50, // 1
175,
375,
675,
1175,
1925,
2925,
4425,
6425,
9925, // 10
14925,
22425,
32425,
47425,
67425,
97425,
147425,
222425,
322425,
522425, // 20
822425,
1222425,
1722425,
2322425,
3022425,
3822425,
4722425,
5722425,
6822425,
8022425, // 30
9322425,
10722425,
12222425,
13822425,
15522425,
17322425,
19222425,
21222425,
23322425,
25522425, // 40
27822425,
30222425,
32722425,
35322425,
38072425,
40972425,
44072425,
47472425,
51172425,
55172425, // 50
59472425,
64072425,
68972425,
74172425,
79672425,
85472425,
91572425,
97972425,
104672425,
111672425 // 60
]
const skillXpTableEasier = [
50, // 1
150,
275,
435,
635,
885,
1200,
1600,
2100,
2725, // 10
3510,
4510,
5760,
7325,
9325,
11825,
14950,
18950,
23950,
30200, // 20
38050,
47850,
60100,
75400,
94450 // 25
]
// for skills that aren't in maxSkills, default to this
const skillsDefaultMaxLevel: number = 50
/**
* Get the skill level for the amount of total xp
* @param xp The xp we're finding the level for
* @param easierLevel Whether it should use the alternate leveling xp table (used for cosmetic skills and dungeoneering)
*/
export function levelForSkillXp(xp: number, maxLevel: number) {
const xpTable = (maxLevel <= 25 ? skillXpTableEasier : skillXpTable).slice(0, maxLevel)
return levelFromXpTable(xp, xpTable)
}
function skillFromLevel(id: string, level: number | undefined): Skill {
if (level === undefined)
level = 0
const maxLevel = skillsMaxLevel[id] ?? skillsDefaultMaxLevel
const xpTable = (maxLevel <= 25 ? skillXpTableEasier : skillXpTable).slice(0, maxLevel)
const xp = level > 0 ? xpTable[level - 1] ?? 0 : 0
return {
id,
level,
levelXp: 0,
levelXpRequired: xpTable[level] ?? 0,
maxLevel: maxLevel,
xp
}
}
function skillsFromSkyBlockAchievements(achievements: CleanFullPlayer['achievements']): Skills {
const skills = [
skillFromLevel('alchemy', achievements.tiered.find(a => a.id === 'concoctor')?.amount ?? 0),
// carpentry
skillFromLevel('combat', achievements.tiered.find(a => a.id === 'combat')?.amount ?? 0),
skillFromLevel('enchanting', achievements.tiered.find(a => a.id === 'augmentation')?.amount ?? 0),
skillFromLevel('farming', achievements.tiered.find(a => a.id === 'harvester')?.amount ?? 0),
skillFromLevel('fishing', achievements.tiered.find(a => a.id === 'angler')?.amount ?? 0),
skillFromLevel('foraging', achievements.tiered.find(a => a.id === 'gatherer')?.amount ?? 0),
skillFromLevel('mining', achievements.tiered.find(a => a.id === 'excavator')?.amount ?? 0),
// runecrafting
// social
skillFromLevel('taming', achievements.tiered.find(a => a.id === 'domesticator')?.amount ?? 0),
// dungeoneering isn't *really* a skill; this value is the level of the highest class
// skillFromLevel('dungeoneering', achievements.tiered.find(a => a.id === 'dungeoneer')?.amount ?? 0),
]
return {
apiEnabled: false,
list: skills,
average: calculateAverageSkillLevel(skills)
}
}
export async function cleanSkills(data: typedHypixelApi.SkyBlockProfileMember, player: CleanFullPlayer): Promise<Skills> {
const allSkillNames = await fetchSkills()
const skills: Skill[] = []
let skillNamesFound: string[] = []
for (const item in data) {
if (item.startsWith('experience_skill_')) {
let skillName = item.slice('experience_skill_'.length)
// hypixel replaced social with social2
if (skillName === 'social2')
skillName = 'social'
else if (skillName === 'social')
continue
skillNamesFound.push(skillName)
// the amount of total xp you have in this skill
const skillXp: number = data[item]
const skillMaxLevel = skillsMaxLevel[skillName] ?? skillsDefaultMaxLevel
const xpTable = (skillMaxLevel <= 25 ? skillXpTableEasier : skillXpTable).slice(0, skillMaxLevel)
// the level you're at for this skill
const skillLevel = levelForSkillXp(skillXp, skillMaxLevel)
// the total xp required for the previous level
const previousLevelXp = skillLevel >= 1 ? xpTable[skillLevel - 1] : 0
// the extra xp left over
const skillLevelXp = skillXp - previousLevelXp
// the amount of extra xp required for this level
const skillLevelXpRequired = skillLevel < skillMaxLevel ? (xpTable[skillLevel] - previousLevelXp) : 0
skills.push({
id: skillName,
xp: skillXp,
level: skillLevel,
maxLevel: skillMaxLevel,
levelXp: skillLevelXp,
levelXpRequired: skillLevelXpRequired
})
}
}
// if the player has no skills but has kills, we can assume they have the skills api off
// (we check kills to know whether the profile is actually used, this is kinda arbitrary)
if (skills.length === 0 && 'stats' in data && Object.keys(data.stats).includes('kills')) {
return skillsFromSkyBlockAchievements(player.achievements)
}
constants.addSkills(skillNamesFound)
// add missing skills
const missingSkillNames = allSkillNames.filter(skillName => !skills.some(skill => skill.id === skillName))
for (const skillName of missingSkillNames) {
const skillMaxLevel = skillsMaxLevel[skillName] ?? skillsDefaultMaxLevel
const xpTable = (skillMaxLevel <= 25 ? skillXpTableEasier : skillXpTable).slice(0, skillMaxLevel)
skills.push({
id: skillName,
xp: 0,
level: 0,
maxLevel: skillMaxLevel,
levelXp: 0,
levelXpRequired: xpTable[0]
})
}
// sort skills by name
skills.sort((a, b) => a.id.localeCompare(b.id))
return {
apiEnabled: true,
list: skills,
average: calculateAverageSkillLevel(skills)
}
}
function calculateAverageSkillLevel(skills: Skill[]): number {
const validSkills = skills.filter(skill => !(['carpentry', 'runecrafting', 'social'].includes(skill.id)))
const averageSkillLevel = validSkills.reduce((acc, skill) => {
// note: hypixel doesn't use the exact level for the in-game value but we do
const exactLevel = skill.level + ((skill.levelXpRequired > 0) ? (skill.levelXp / skill.levelXpRequired) : 0)
return acc + exactLevel
}, 0) / validSkills.length
const averageSkillLevelRounded = Math.round(averageSkillLevel * 100) / 100
return averageSkillLevelRounded
}
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