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export const slayerLevels = 5
const SLAYER_NAMES = {
spider: 'tarantula',
zombie: 'revenant',
wolf: 'sven'
} as const
type ApiSlayerName = keyof typeof SLAYER_NAMES
type SlayerName = (typeof SLAYER_NAMES)[ApiSlayerName]
interface SlayerTier {
tier: number,
kills: number
}
export interface Slayer {
name: SlayerName
raw_name: string
xp: number
kills: number
tiers: SlayerTier[]
}
export interface SlayerData {
xp: number
kills: number
bosses: Slayer[]
}
export function cleanSlayers(data: any): SlayerData {
const slayers: Slayer[] = []
const slayersDataRaw = data?.slayer_bosses
let totalXp: number = 0
let totalKills: number = 0
for (const slayerNameRaw in slayersDataRaw) {
const slayerDataRaw = slayersDataRaw[slayerNameRaw]
// convert name provided by api (spider) to the real name (tarantula)
const slayerName: SlayerName = SLAYER_NAMES[slayerNameRaw]
const slayerXp: number = slayerDataRaw.xp ?? 0
let slayerKills: number = 0
const slayerTiers: SlayerTier[] = []
for (const slayerDataKey in slayerDataRaw) {
// if a key starts with boss_kills_tier_ (boss_kills_tier_1), get the last number
if (slayerDataKey.startsWith('boss_kills_tier_')) {
const slayerTierRaw = parseInt(slayerDataKey.substr('boss_kills_tier_'.length))
const slayerTierKills = slayerDataRaw[slayerDataKey] ?? 0
// add 1 since hypixel is using 0 indexed tiers
const slayerTier = slayerTierRaw + 1
slayerTiers.push({
kills: slayerTierKills,
tier: slayerTier
})
// count up the total number of kills for this slayer
if (slayerTierKills)
slayerKills += slayerTierKills
}
}
// if the slayer tier length is less than the max, add more empty ones
while (slayerTiers.length < slayerLevels)
slayerTiers.push({
tier: slayerTiers.length + 1,
kills: 0
})
const slayer: Slayer = {
name: slayerName,
raw_name: slayerNameRaw,
tiers: slayerTiers,
xp: slayerXp ?? 0,
kills: slayerKills
}
slayers.push(slayer)
// add the xp and kills from this slayer to the total xp
if (slayerXp)
totalXp += slayerXp
if (slayerKills)
totalKills += slayerKills
}
return {
xp: totalXp,
kills: totalKills,
bosses: slayers
}
}
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