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/**
* Store data about members for leaderboards
*/
import { categorizeStat, getStatUnit } from './cleaners/skyblock/stats'
import { CleanFullProfile, CleanProfile } from './cleaners/skyblock/profile'
import { CleanMember } from './cleaners/skyblock/member'
import { Collection, Db, MongoClient } from 'mongodb'
import { CleanPlayer } from './cleaners/player'
import * as cached from './hypixelCached'
import * as constants from './constants'
import { shuffle, sleep } from './util'
import NodeCache from 'node-cache'
import Queue from 'queue-promise'
import { debug } from '.'
import { slayerLevels } from './cleaners/skyblock/slayers'
// don't update the user for 3 minutes
const recentlyUpdated = new NodeCache({
stdTTL: 60 * 3,
checkperiod: 60,
useClones: false,
})
interface DatabaseLeaderboardItem {
uuid: string
profile: string
stats: any
last_updated: Date
}
interface LeaderboardItem {
player: CleanPlayer
value: number
}
const cachedRawLeaderboards: Map<string, DatabaseLeaderboardItem[]> = new Map()
const leaderboardMax = 100
const reversedLeaderboards = [
'first_join',
'_best_time', '_best_time_2'
]
let client: MongoClient
let database: Db
let memberLeaderboardsCollection: Collection<any>
async function connect(): Promise<void> {
if (!process.env.db_uri)
return console.warn('Warning: db_uri was not found in .env. Features that utilize the database such as leaderboards won\'t work.')
if (!process.env.db_name)
return console.warn('Warning: db_name was not found in .env. Features that utilize the database such as leaderboards won\'t work.')
client = await MongoClient.connect(process.env.db_uri, { useNewUrlParser: true, useUnifiedTopology: true })
database = client.db(process.env.db_name)
memberLeaderboardsCollection = database.collection('member-leaderboards')
}
interface StringNumber {
[ name: string]: number
}
function getMemberCollectionAttributes(member: CleanMember): StringNumber {
const collectionAttributes = {}
for (const collection of member.collections) {
const collectionLeaderboardName = `collection_${collection.name}`
collectionAttributes[collectionLeaderboardName] = collection.xp
}
return collectionAttributes
}
function getMemberSkillAttributes(member: CleanMember): StringNumber {
const skillAttributes = {}
for (const collection of member.skills) {
const skillLeaderboardName = `skill_${collection.name}`
skillAttributes[skillLeaderboardName] = collection.xp
}
return skillAttributes
}
function getMemberSlayerAttributes(member: CleanMember): StringNumber {
const slayerAttributes: StringNumber = {
slayer_total_xp: member.slayers.xp,
slayer_total_kills: member.slayers.kills,
}
for (const slayer of member.slayers.bosses) {
slayerAttributes[`slayer_${slayer.raw_name}_total_xp`] = slayer.xp
slayerAttributes[`slayer_${slayer.raw_name}_total_kills`] = slayer.kills
for (const tier of slayer.tiers) {
slayerAttributes[`slayer_${slayer.raw_name}_${tier.tier}_kills`] = tier.kills
}
}
return slayerAttributes
}
function getMemberLeaderboardAttributes(member: CleanMember): StringNumber {
// if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes)
return {
// we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
...member.rawHypixelStats,
// collection leaderboards
...getMemberCollectionAttributes(member),
// skill leaderboards
...getMemberSkillAttributes(member),
// slayer leaderboards
...getMemberSlayerAttributes(member),
fairy_souls: member.fairy_souls.total,
first_join: member.first_join,
purse: member.purse,
visited_zones: member.visited_zones.length,
}
}
export async function fetchAllLeaderboardsCategorized(): Promise<{ [ category: string ]: string[] }> {
const memberLeaderboardAttributes: string[] = await fetchAllMemberLeaderboardAttributes()
const categorizedLeaderboards: { [ category: string ]: string[] } = {}
for (const leaderboard of memberLeaderboardAttributes) {
const { category } = categorizeStat(leaderboard)
if (!categorizedLeaderboards[category])
categorizedLeaderboards[category] = []
categorizedLeaderboards[category].push(leaderboard)
}
// move misc to end by removing and readding it
const misc = categorizedLeaderboards.misc
delete categorizedLeaderboards.misc
categorizedLeaderboards.misc = misc
return categorizedLeaderboards
}
/** Fetch the raw names for the slayer leaderboards */
export async function fetchSlayerLeaderboards(): Promise<string[]> {
const rawSlayerNames = await constants.fetchSlayers()
let leaderboardNames: string[] = [
'slayer_total_xp',
'slayer_total_kills'
]
// we use the raw names (zombie, spider, wolf) instead of the clean names (revenant, tarantula, sven) because the raw names are guaranteed to never change
for (const slayerNameRaw of rawSlayerNames) {
leaderboardNames.push(`slayer_${slayerNameRaw}_total_xp`)
leaderboardNames.push(`slayer_${slayerNameRaw}_total_kills`)
for (let slayerTier = 1; slayerTier <= slayerLevels; slayerTier ++) {
leaderboardNames.push(`slayer_${slayerNameRaw}_${slayerTier}_kills`)
}
}
return leaderboardNames
}
/** Fetch the names of all the leaderboards */
export async function fetchAllMemberLeaderboardAttributes(): Promise<string[]> {
return [
// we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
...await constants.fetchStats(),
// collection leaderboards
...(await constants.fetchCollections()).map(value => `collection_${value}`),
// skill leaderboards
...(await constants.fetchSkills()).map(value => `skill_${value}`),
// slayer leaderboards
...await fetchSlayerLeaderboards(),
'fairy_souls',
'first_join',
'purse',
'visited_zones',
'leaderboards_count'
]
}
function isLeaderboardReversed(name: string): boolean {
for (const leaderboardMatch of reversedLeaderboards) {
let trailingEnd = leaderboardMatch[0] === '_'
let trailingStart = leaderboardMatch.substr(-1) === '_'
if (
(trailingStart && name.startsWith(leaderboardMatch))
|| (trailingEnd && name.endsWith(leaderboardMatch))
|| (name == leaderboardMatch)
)
return true
}
return false
}
async function fetchMemberLeaderboardRaw(name: string): Promise<DatabaseLeaderboardItem[]> {
if (cachedRawLeaderboards.has(name))
return cachedRawLeaderboards.get(name)
// typescript forces us to make a new variable and set it this way because it gives an error otherwise
const query = {}
query[`stats.${name}`] = { '$exists': true, '$ne': NaN }
const sortQuery: any = {}
sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1
const leaderboardRaw: DatabaseLeaderboardItem[] = await memberLeaderboardsCollection
.find(query)
.sort(sortQuery)
.limit(leaderboardMax)
.toArray()
cachedRawLeaderboards.set(name, leaderboardRaw)
return leaderboardRaw
}
interface Leaderboard {
name: string
unit?: string
list: LeaderboardItem[]
}
/** Fetch a leaderboard that ranks members, as opposed to profiles */
export async function fetchMemberLeaderboard(name: string): Promise<Leaderboard> {
const leaderboardRaw = await fetchMemberLeaderboardRaw(name)
const fetchLeaderboardPlayer = async(item: DatabaseLeaderboardItem): Promise<LeaderboardItem> => {
return {
player: await cached.fetchBasicPlayer(item.uuid),
value: item.stats[name]
}
}
const promises: Promise<LeaderboardItem>[] = []
for (const item of leaderboardRaw) {
promises.push(fetchLeaderboardPlayer(item))
}
const leaderboard = await Promise.all(promises)
return {
name: name,
unit: getStatUnit(name) ?? null,
list: leaderboard
}
}
/** Get the leaderboard positions a member is on. This may take a while depending on whether stuff is cached */
export async function fetchMemberLeaderboardSpots(player: string, profile: string) {
const fullProfile = await cached.fetchProfile(player, profile)
const fullMember = fullProfile.members.find(m => m.username.toLowerCase() === player.toLowerCase() || m.uuid === player)
// update the leaderboard positions for the member
await updateDatabaseMember(fullMember, fullProfile)
const applicableAttributes = await getApplicableAttributes(fullMember)
const memberLeaderboardSpots = []
for (const leaderboardName in applicableAttributes) {
const leaderboard = await fetchMemberLeaderboardRaw(leaderboardName)
const leaderboardPositionIndex = leaderboard.findIndex(i => i.uuid === fullMember.uuid && i.profile === fullProfile.uuid)
memberLeaderboardSpots.push({
name: leaderboardName,
positionIndex: leaderboardPositionIndex,
value: applicableAttributes[leaderboardName],
unit: getStatUnit(leaderboardName) ?? null
})
}
return memberLeaderboardSpots
}
async function getMemberLeaderboardRequirement(name: string): Promise<number> {
const leaderboard = await fetchMemberLeaderboardRaw(name)
// if there's more than 100 items, return the 100th. if there's less, return null
if (leaderboard.length >= leaderboardMax)
return leaderboard[leaderboardMax - 1].stats[name]
else
return null
}
/** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */
async function getApplicableAttributes(member: CleanMember): Promise<StringNumber> {
const leaderboardAttributes = getMemberLeaderboardAttributes(member)
const applicableAttributes = {}
for (const [ leaderboard, attributeValue ] of Object.entries(leaderboardAttributes)) {
const requirement = await getMemberLeaderboardRequirement(leaderboard)
const leaderboardReversed = isLeaderboardReversed(leaderboard)
if (
(requirement === null)
|| (leaderboardReversed ? attributeValue < requirement : attributeValue > requirement)
) {
applicableAttributes[leaderboard] = attributeValue
}
}
let leaderboardsCount: number = Object.keys(applicableAttributes).length
const leaderboardsCountRequirement: number = await getMemberLeaderboardRequirement('leaderboards_count')
if (
(leaderboardsCountRequirement === null)
|| (leaderboardsCount > leaderboardsCountRequirement)
) {
// add 1 extra because this attribute also counts :)
applicableAttributes['leaderboards_count'] = leaderboardsCount
}
return applicableAttributes
}
/** Update the member's leaderboard data on the server if applicable */
export async function updateDatabaseMember(member: CleanMember, profile: CleanFullProfile): Promise<void> {
if (debug) console.log('updateDatabaseMember', member.username)
if (!client) return // the db client hasn't been initialized
// the member's been updated too recently, just return
if (recentlyUpdated.get(profile.uuid + member.uuid))
return
// store the member in recentlyUpdated so it cant update for 3 more minutes
recentlyUpdated.set(profile.uuid + member.uuid, true)
if (debug) console.log('adding member to leaderboards', member.username)
await constants.addStats(Object.keys(member.rawHypixelStats))
await constants.addCollections(member.collections.map(coll => coll.name))
await constants.addSkills(member.skills.map(skill => skill.name))
await constants.addZones(member.visited_zones.map(zone => zone.name))
await constants.addSlayers(member.slayers.bosses.map(s => s.raw_name))
if (debug) console.log('done constants..')
const leaderboardAttributes = await getApplicableAttributes(member)
if (debug) console.log('done getApplicableAttributes..', leaderboardAttributes, member.username, profile.name)
await memberLeaderboardsCollection.updateOne(
{
uuid: member.uuid,
profile: profile.uuid
},
{
'$set': {
stats: leaderboardAttributes,
last_updated: new Date()
}
},
{ upsert: true }
)
for (const [ attributeName, attributeValue ] of Object.entries(leaderboardAttributes)) {
const existingRawLeaderboard = await fetchMemberLeaderboardRaw(attributeName)
const leaderboardReverse = isLeaderboardReversed(attributeName)
const newRawLeaderboard = existingRawLeaderboard
// remove the player from the leaderboard, if they're there
.filter(value => value.uuid !== member.uuid || value.profile !== profile.uuid)
.concat([{
last_updated: new Date(),
stats: leaderboardAttributes,
uuid: member.uuid,
profile: profile.uuid
}])
.sort((a, b) => leaderboardReverse ? a.stats[attributeName] - b.stats[attributeName] : b.stats[attributeName] - a.stats[attributeName])
.slice(0, 100)
cachedRawLeaderboards.set(attributeName, newRawLeaderboard)
}
if (debug) console.log('added member to leaderboards', member.username, leaderboardAttributes)
}
const leaderboardUpdateQueue = new Queue({
concurrent: 1,
interval: 500
})
/** Queue an update for the member's leaderboard data on the server if applicable */
export async function queueUpdateDatabaseMember(member: CleanMember, profile: CleanFullProfile): Promise<void> {
leaderboardUpdateQueue.enqueue(async() => await updateDatabaseMember(member, profile))
}
/**
* Remove leaderboard attributes for members that wouldn't actually be on the leaderboard. This saves a lot of storage space
*/
async function removeBadMemberLeaderboardAttributes(): Promise<void> {
const leaderboards: string[] = await fetchAllMemberLeaderboardAttributes()
// shuffle so if the application is restarting many times itll still be useful
for (const leaderboard of shuffle(leaderboards)) {
// wait 10 seconds so it doesnt use as much ram
await sleep(10 * 1000)
const unsetValue = {}
unsetValue[leaderboard] = ''
const filter = {}
const requirement = await getMemberLeaderboardRequirement(leaderboard)
const leaderboardReversed = isLeaderboardReversed(leaderboard)
if (requirement !== null) {
filter[`stats.${leaderboard}`] = {
'$lt': leaderboardReversed ? undefined : requirement,
'$gt': leaderboardReversed ? requirement : undefined
}
await memberLeaderboardsCollection.updateMany(
filter,
{ '$unset': unsetValue }
)
}
}
}
/** Fetch all the leaderboards, used for caching. Don't call this often! */
async function fetchAllLeaderboards(fast?: boolean): Promise<void> {
const leaderboards: string[] = await fetchAllMemberLeaderboardAttributes()
// shuffle so if the application is restarting many times itll still be useful
if (debug) console.log('Caching leaderboards!')
for (const leaderboard of shuffle(leaderboards)) {
if (!fast)
// wait 2 seconds so it doesnt use as much ram
await sleep(2 * 1000)
await fetchMemberLeaderboard(leaderboard)
}
if (debug) console.log('Finished caching leaderboards!')
}
connect().then(() => {
// when it connects, cache the leaderboards and remove bad members
removeBadMemberLeaderboardAttributes()
// cache leaderboards on startup so its faster later on
fetchAllLeaderboards(true)
// cache leaderboard players again every 4 hours
setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000)
})
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