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|
/**
* Store data about members for leaderboards
*/
import { categorizeStat, getStatUnit } from './cleaners/skyblock/stats.js'
import { CleanFullProfile } from './cleaners/skyblock/profile.js'
import { slayerLevels } from './cleaners/skyblock/slayers.js'
import { CleanMember } from './cleaners/skyblock/member.js'
import { Collection, Db, MongoClient } from 'mongodb'
import { CleanPlayer } from './cleaners/player.js'
import * as cached from './hypixelCached.js'
import * as constants from './constants.js'
import { shuffle, sleep } from './util.js'
import * as discord from './discord.js'
import NodeCache from 'node-cache'
import { v4 as uuid4 } from 'uuid'
import Queue from 'queue-promise'
import { debug } from './index.js'
// don't update the user for 3 minutes
const recentlyUpdated = new NodeCache({
stdTTL: 60 * 3,
checkperiod: 60,
useClones: false,
})
// don't add stuff to the queue within the same 5 minutes
const recentlyQueued = new NodeCache({
stdTTL: 60 * 5,
checkperiod: 60,
useClones: false,
})
interface DatabaseMemberLeaderboardItem {
uuid: string
profile: string
stats: any
last_updated: Date
}
interface DatabaseProfileLeaderboardItem {
uuid: string
/** An array of uuids for each player in the profile */
players: string[]
stats: any
last_updated: Date
}
interface memberRawLeaderboardItem {
uuid: string
profile: string
value: number
}
interface profileRawLeaderboardItem {
uuid: string
/** An array of uuids for each player in the profile */
players: string[]
value: number
}
interface MemberLeaderboardItem {
player: CleanPlayer | null
profileUuid: string
value: number
}
interface ProfileLeaderboardItem {
players: CleanPlayer[]
profileUuid: string
value: number
}
export const cachedRawLeaderboards: Map<string, (memberRawLeaderboardItem|profileRawLeaderboardItem)[]> = new Map()
const leaderboardMax = 100
const reversedLeaderboards = [
'first_join',
'_best_time', '_best_time_2'
]
let client: MongoClient
let database: Db
interface SessionSchema {
_id?: string
refresh_token: string
discord_user: {
id: string
name: string
}
lastUpdated: Date
}
export interface AccountCustomization {
backgroundUrl?: string
pack?: string
}
export interface AccountSchema {
_id?: string
discordId: string
minecraftUuid?: string
customization?: AccountCustomization
}
let memberLeaderboardsCollection: Collection<DatabaseMemberLeaderboardItem>
let profileLeaderboardsCollection: Collection<DatabaseProfileLeaderboardItem>
let sessionsCollection: Collection<SessionSchema>
let accountsCollection: Collection<AccountSchema>
const leaderboardInfos: { [ leaderboardName: string ]: string } = {
highest_crit_damage: 'This leaderboard is capped at the integer limit because Hypixel, look at the <a href="/leaderboard/highest_critical_damage">highest critical damage leaderboard</a> instead.',
highest_critical_damage: 'uhhhhh yeah idk either',
leaderboards_count: 'This leaderboard counts how many leaderboards players are in the top 100 for.',
top_1_leaderboards_count: 'This leaderboard counts how many leaderboards players are #1 for.',
skill_social: 'This leaderboard is inaccurate because Hypixel only shows social skill data on some API profiles.'
}
async function connect(): Promise<void> {
if (!process.env.db_uri)
return console.warn('Warning: db_uri was not found in .env. Features that utilize the database such as leaderboards won\'t work.')
if (!process.env.db_name)
return console.warn('Warning: db_name was not found in .env. Features that utilize the database such as leaderboards won\'t work.')
client = await MongoClient.connect(process.env.db_uri)
database = client.db(process.env.db_name)
memberLeaderboardsCollection = database.collection('member-leaderboards')
profileLeaderboardsCollection = database.collection('profile-leaderboards')
sessionsCollection = database.collection('sessions')
accountsCollection = database.collection('accounts')
console.log('Connected to database :)')
}
interface StringNumber {
[ name: string]: number
}
function getMemberCollectionAttributes(member: CleanMember): StringNumber {
const collectionAttributes = {}
for (const collection of member.collections) {
const collectionLeaderboardName = `collection_${collection.name}`
collectionAttributes[collectionLeaderboardName] = collection.xp
}
return collectionAttributes
}
function getMemberSkillAttributes(member: CleanMember): StringNumber {
const skillAttributes = {}
for (const collection of member.skills) {
const skillLeaderboardName = `skill_${collection.name}`
skillAttributes[skillLeaderboardName] = collection.xp
}
return skillAttributes
}
function getMemberSlayerAttributes(member: CleanMember): StringNumber {
const slayerAttributes: StringNumber = {
slayer_total_xp: member.slayers.xp,
slayer_total_kills: member.slayers.kills,
}
for (const slayer of member.slayers.bosses) {
slayerAttributes[`slayer_${slayer.raw_name}_total_xp`] = slayer.xp
slayerAttributes[`slayer_${slayer.raw_name}_total_kills`] = slayer.kills
for (const tier of slayer.tiers) {
slayerAttributes[`slayer_${slayer.raw_name}_${tier.tier}_kills`] = tier.kills
}
}
return slayerAttributes
}
function getMemberLeaderboardAttributes(member: CleanMember): StringNumber {
// if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes)
return {
// we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
...member.rawHypixelStats,
// collection leaderboards
...getMemberCollectionAttributes(member),
// skill leaderboards
...getMemberSkillAttributes(member),
// slayer leaderboards
...getMemberSlayerAttributes(member),
fairy_souls: member.fairy_souls.total,
first_join: member.first_join,
purse: member.purse,
visited_zones: member.visited_zones.length,
}
}
function getProfileLeaderboardAttributes(profile: CleanFullProfile): StringNumber {
// if you want to add a new leaderboard for member attributes, add it here (and getAllLeaderboardAttributes)
return {
unique_minions: profile.minion_count
}
}
export async function fetchAllLeaderboardsCategorized(): Promise<{ [ category: string ]: string[] }> {
const memberLeaderboardAttributes: string[] = await fetchAllMemberLeaderboardAttributes()
const profileLeaderboardAttributes: string[] = await fetchAllProfileLeaderboardAttributes()
const categorizedLeaderboards: { [ category: string ]: string[] } = {}
for (const leaderboard of [...memberLeaderboardAttributes, ...profileLeaderboardAttributes]) {
const { category } = categorizeStat(leaderboard)
if (category) {
if (!categorizedLeaderboards[category])
categorizedLeaderboards[category] = []
categorizedLeaderboards[category].push(leaderboard)
}
}
// move misc to end by removing and readding it
const misc = categorizedLeaderboards.misc
delete categorizedLeaderboards.misc
categorizedLeaderboards.misc = misc
return categorizedLeaderboards
}
/** Fetch the raw names for the slayer leaderboards */
export async function fetchSlayerLeaderboards(): Promise<string[]> {
const rawSlayerNames = await constants.fetchSlayers()
let leaderboardNames: string[] = [
'slayer_total_xp',
'slayer_total_kills'
]
// we use the raw names (zombie, spider, wolf) instead of the clean names (revenant, tarantula, sven) because the raw names are guaranteed to never change
for (const slayerNameRaw of rawSlayerNames) {
leaderboardNames.push(`slayer_${slayerNameRaw}_total_xp`)
leaderboardNames.push(`slayer_${slayerNameRaw}_total_kills`)
for (let slayerTier = 1; slayerTier <= slayerLevels; slayerTier ++) {
leaderboardNames.push(`slayer_${slayerNameRaw}_${slayerTier}_kills`)
}
}
return leaderboardNames
}
/** Fetch the names of all the leaderboards that rank members */
export async function fetchAllMemberLeaderboardAttributes(): Promise<string[]> {
return [
// we use the raw stat names rather than the clean stats in case hypixel adds a new stat and it takes a while for us to clean it
...await constants.fetchStats(),
// collection leaderboards
...(await constants.fetchCollections()).map(value => `collection_${value}`),
// skill leaderboards
...(await constants.fetchSkills()).map(value => `skill_${value}`),
// slayer leaderboards
...await fetchSlayerLeaderboards(),
'fairy_souls',
'first_join',
'purse',
'visited_zones',
'leaderboards_count',
'top_1_leaderboards_count'
]
}
/** Fetch the names of all the leaderboards that rank profiles */
async function fetchAllProfileLeaderboardAttributes(): Promise<string[]> {
return [
'unique_minions'
]
}
function isLeaderboardReversed(name: string): boolean {
for (const leaderboardMatch of reversedLeaderboards) {
let trailingEnd = leaderboardMatch[0] === '_'
let trailingStart = leaderboardMatch.substr(-1) === '_'
if (
(trailingStart && name.startsWith(leaderboardMatch))
|| (trailingEnd && name.endsWith(leaderboardMatch))
|| (name == leaderboardMatch)
)
return true
}
return false
}
/** A set of names of the raw leaderboards that are currently being fetched. This is used to make sure two leaderboads aren't fetched at the same time */
const fetchingRawLeaderboardNames: Set<string> = new Set()
async function fetchMemberLeaderboardRaw(name: string): Promise<memberRawLeaderboardItem[]> {
if (!client) throw Error('Client isn\'t initialized yet')
if (cachedRawLeaderboards.has(name))
return cachedRawLeaderboards.get(name) as memberRawLeaderboardItem[]
// if it's currently being fetched, check every 100ms until it's in cachedRawLeaderboards
if (fetchingRawLeaderboardNames.has(name)) {
while (true) {
await sleep(100)
if (cachedRawLeaderboards.has(name))
return cachedRawLeaderboards.get(name) as memberRawLeaderboardItem[]
}
}
// typescript forces us to make a new variable and set it this way because it gives an error otherwise
const query = {}
query[`stats.${name}`] = { '$exists': true, '$ne': NaN }
const sortQuery: any = {}
sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1
fetchingRawLeaderboardNames.add(name)
const leaderboardRaw: memberRawLeaderboardItem[] = (await memberLeaderboardsCollection
.find(query)
.sort(sortQuery)
.limit(leaderboardMax)
.toArray())
.map((i: DatabaseMemberLeaderboardItem): memberRawLeaderboardItem => {
return {
profile: i.profile,
uuid: i.uuid,
value: i.stats[name]
}
})
fetchingRawLeaderboardNames.delete(name)
cachedRawLeaderboards.set(name, leaderboardRaw)
return leaderboardRaw
}
async function fetchProfileLeaderboardRaw(name: string): Promise<profileRawLeaderboardItem[]> {
if (cachedRawLeaderboards.has(name))
return cachedRawLeaderboards.get(name) as profileRawLeaderboardItem[]
// if it's currently being fetched, check every 100ms until it's in cachedRawLeaderboards
if (fetchingRawLeaderboardNames.has(name)) {
while (true) {
await sleep(100)
if (cachedRawLeaderboards.has(name))
return cachedRawLeaderboards.get(name) as profileRawLeaderboardItem[]
}
}
// typescript forces us to make a new variable and set it this way because it gives an error otherwise
const query = {}
query[`stats.${name}`] = { '$exists': true, '$ne': NaN }
const sortQuery: any = {}
sortQuery[`stats.${name}`] = isLeaderboardReversed(name) ? 1 : -1
fetchingRawLeaderboardNames.add(name)
const leaderboardRaw: profileRawLeaderboardItem[] = (await profileLeaderboardsCollection
.find(query)
.sort(sortQuery)
.limit(leaderboardMax)
.toArray())
.map((i: DatabaseProfileLeaderboardItem): profileRawLeaderboardItem => {
return {
players: i.players,
uuid: i.uuid,
value: i.stats[name]
}
})
fetchingRawLeaderboardNames.delete(name)
cachedRawLeaderboards.set(name, leaderboardRaw)
return leaderboardRaw
}
interface MemberLeaderboard {
name: string
unit: string | null
list: MemberLeaderboardItem[]
info?: string
}
interface ProfileLeaderboard {
name: string
unit: string | null
list: ProfileLeaderboardItem[]
info?: string
}
/** Fetch a leaderboard that ranks members, as opposed to profiles */
export async function fetchMemberLeaderboard(name: string): Promise<MemberLeaderboard> {
const leaderboardRaw = await fetchMemberLeaderboardRaw(name)
const fetchLeaderboardPlayer = async(i: memberRawLeaderboardItem): Promise<MemberLeaderboardItem> => {
const player = await cached.fetchBasicPlayer(i.uuid)
return {
player,
profileUuid: i.profile,
value: i.value
}
}
const promises: Promise<MemberLeaderboardItem>[] = []
for (const item of leaderboardRaw) {
promises.push(fetchLeaderboardPlayer(item))
}
const leaderboard = await Promise.all(promises)
return {
name: name,
unit: getStatUnit(name) ?? null,
list: leaderboard
}
}
/** Fetch a leaderboard that ranks profiles, as opposed to members */
export async function fetchProfileLeaderboard(name: string): Promise<ProfileLeaderboard> {
const leaderboardRaw = await fetchProfileLeaderboardRaw(name)
const fetchLeaderboardProfile = async(i: profileRawLeaderboardItem): Promise<ProfileLeaderboardItem> => {
const players: CleanPlayer[] = []
for (const playerUuid of i.players) {
const player = await cached.fetchBasicPlayer(playerUuid)
if (player)
players.push(player)
}
return {
players: players,
profileUuid: i.uuid,
value: i.value
}
}
const promises: Promise<ProfileLeaderboardItem>[] = []
for (const item of leaderboardRaw) {
promises.push(fetchLeaderboardProfile(item))
}
const leaderboard = await Promise.all(promises)
return {
name: name,
unit: getStatUnit(name) ?? null,
list: leaderboard
}
}
/** Fetch a leaderboard */
export async function fetchLeaderboard(name: string): Promise<MemberLeaderboard|ProfileLeaderboard> {
const profileLeaderboards = await fetchAllProfileLeaderboardAttributes()
let leaderboard: MemberLeaderboard|ProfileLeaderboard
if (profileLeaderboards.includes(name)) {
leaderboard = await fetchProfileLeaderboard(name)
} else {
leaderboard = await fetchMemberLeaderboard(name)
}
if (leaderboardInfos[name])
leaderboard.info = leaderboardInfos[name]
return leaderboard
}
interface LeaderboardSpot {
name: string
positionIndex: number
value: number
unit: string | null
}
/** Get the leaderboard positions a member is on. This may take a while depending on whether stuff is cached */
export async function fetchMemberLeaderboardSpots(player: string, profile: string): Promise<LeaderboardSpot[] | null> {
const fullProfile = await cached.fetchProfile(player, profile)
if (!fullProfile) return null
const fullMember = fullProfile.members.find(m => m.username.toLowerCase() === player.toLowerCase() || m.uuid === player)
if (!fullMember) return null
// update the leaderboard positions for the member
await updateDatabaseMember(fullMember, fullProfile)
const applicableAttributes = await getApplicableMemberLeaderboardAttributes(fullMember)
const memberLeaderboardSpots: LeaderboardSpot[] = []
for (const leaderboardName in applicableAttributes) {
const leaderboard = await fetchMemberLeaderboardRaw(leaderboardName)
const leaderboardPositionIndex = leaderboard.findIndex(i => i.uuid === fullMember.uuid && i.profile === fullProfile.uuid)
memberLeaderboardSpots.push({
name: leaderboardName,
positionIndex: leaderboardPositionIndex,
value: applicableAttributes[leaderboardName],
unit: getStatUnit(leaderboardName) ?? null
})
}
return memberLeaderboardSpots
}
async function getLeaderboardRequirement(name: string, leaderboardType: 'member' | 'profile'): Promise<{ top_100: number | null, top_1: number | null }> {
let leaderboard: memberRawLeaderboardItem[] | profileRawLeaderboardItem[]
if (leaderboardType === 'member')
leaderboard = await fetchMemberLeaderboardRaw(name)
else if (leaderboardType === 'profile')
leaderboard = await fetchProfileLeaderboardRaw(name)
// if there's more than 100 items, return the 100th. if there's less, return null
return {
top_100: leaderboard![leaderboardMax - 1]?.value ?? null,
top_1: leaderboard![1]?.value ?? null
}
}
/** Get the attributes for the member, but only ones that would put them on the top 100 for leaderboards */
async function getApplicableMemberLeaderboardAttributes(member: CleanMember): Promise<StringNumber> {
const leaderboardAttributes = getMemberLeaderboardAttributes(member)
const applicableAttributes = {}
const applicableTop1Attributes = {}
for (const [ leaderboard, attributeValue ] of Object.entries(leaderboardAttributes)) {
const requirement = await getLeaderboardRequirement(leaderboard, 'member')
const leaderboardReversed = isLeaderboardReversed(leaderboard)
if (
(requirement.top_100 === null)
|| (
leaderboardReversed ? attributeValue < requirement.top_100 : attributeValue > requirement.top_100)
) {
applicableAttributes[leaderboard] = attributeValue
}
if (
(requirement.top_1 === null)
|| (leaderboardReversed ? attributeValue < requirement.top_1 : attributeValue > requirement.top_1)
) {
applicableTop1Attributes[leaderboard] = attributeValue
}
}
// add the "leaderboards count" attribute
const leaderboardsCount: number = Object.keys(applicableAttributes).length
const leaderboardsCountRequirement = await getLeaderboardRequirement('leaderboards_count', 'member')
if (
leaderboardsCount > 0
&& (
(leaderboardsCountRequirement.top_100 === null)
|| (leaderboardsCount > leaderboardsCountRequirement.top_100)
)
)
applicableAttributes['leaderboards_count'] = leaderboardsCount
// add the "first leaderboards count" attribute
const top1LeaderboardsCount: number = Object.keys(applicableTop1Attributes).length
const top1LeaderboardsCountRequirement = await getLeaderboardRequirement('top_1_leaderboards_count', 'member')
if (
top1LeaderboardsCount > 0
&& (
(top1LeaderboardsCountRequirement.top_100 === null)
|| (top1LeaderboardsCount > top1LeaderboardsCountRequirement.top_100)
)
)
applicableAttributes['top_1_leaderboards_count'] = top1LeaderboardsCount
return applicableAttributes
}
/** Get the attributes for the profile, but only ones that would put them on the top 100 for leaderboards */
async function getApplicableProfileLeaderboardAttributes(profile: CleanFullProfile): Promise<StringNumber> {
const leaderboardAttributes = getProfileLeaderboardAttributes(profile)
const applicableAttributes = {}
const applicableTop1Attributes = {}
for (const [ leaderboard, attributeValue ] of Object.entries(leaderboardAttributes)) {
const requirement = await getLeaderboardRequirement(leaderboard, 'profile')
const leaderboardReversed = isLeaderboardReversed(leaderboard)
if (
(requirement.top_100 === null)
|| (
leaderboardReversed ? attributeValue < requirement.top_100 : attributeValue > requirement.top_100
&& attributeValue !== 0
)
) {
applicableAttributes[leaderboard] = attributeValue
}
if (
(requirement.top_1 === null)
|| (
leaderboardReversed ? attributeValue < requirement.top_1 : attributeValue > requirement.top_1
&& attributeValue !== 0
)
) {
applicableTop1Attributes[leaderboard] = attributeValue
}
}
return applicableAttributes
}
/** Update the member's leaderboard data on the server if applicable */
export async function updateDatabaseMember(member: CleanMember, profile: CleanFullProfile): Promise<void> {
if (!client) return // the db client hasn't been initialized
if (debug) console.debug('updateDatabaseMember', member.username)
// the member's been updated too recently, just return
if (recentlyUpdated.get(profile.uuid + member.uuid)) return
// store the member in recentlyUpdated so it cant update for 3 more minutes
recentlyUpdated.set(profile.uuid + member.uuid, true)
if (debug) console.debug('adding member to leaderboards', member.username)
if (member.rawHypixelStats)
await constants.addStats(Object.keys(member.rawHypixelStats))
await constants.addCollections(member.collections.map(coll => coll.name))
await constants.addSkills(member.skills.map(skill => skill.name))
await constants.addZones(member.visited_zones.map(zone => zone.name))
await constants.addSlayers(member.slayers.bosses.map(s => s.raw_name))
if (debug) console.debug('done constants..')
const leaderboardAttributes = await getApplicableMemberLeaderboardAttributes(member)
if (debug) console.debug('done getApplicableMemberLeaderboardAttributes..', leaderboardAttributes, member.username, profile.name)
await memberLeaderboardsCollection.updateOne(
{
uuid: member.uuid,
profile: profile.uuid
},
{
'$set': {
stats: leaderboardAttributes,
last_updated: new Date()
}
},
{ upsert: true }
)
for (const [ attributeName, attributeValue ] of Object.entries(leaderboardAttributes)) {
const existingRawLeaderboard = await fetchMemberLeaderboardRaw(attributeName)
const leaderboardReverse = isLeaderboardReversed(attributeName)
const newRawLeaderboard = existingRawLeaderboard
// remove the player from the leaderboard, if they're there
.filter(value => value.uuid !== member.uuid || value.profile !== profile.uuid)
.concat([{
value: attributeValue,
uuid: member.uuid,
profile: profile.uuid
}])
.sort((a, b) => leaderboardReverse ? a.value - b.value : b.value - a.value)
.slice(0, 100)
cachedRawLeaderboards.set(attributeName, newRawLeaderboard)
}
if (debug) console.debug('added member to leaderboards', member.username, leaderboardAttributes)
}
/**
* Update the profiles's leaderboard data on the server if applicable.
* This will not also update the members, you have to call updateDatabaseMember separately for that
*/
export async function updateDatabaseProfile(profile: CleanFullProfile): Promise<void> {
if (!client) return // the db client hasn't been initialized
if (debug) console.debug('updateDatabaseProfile', profile.name)
// the profile's been updated too recently, just return
if (recentlyUpdated.get(profile.uuid + 'profile'))
return
// store the profile in recentlyUpdated so it cant update for 3 more minutes
recentlyUpdated.set(profile.uuid + 'profile', true)
if (debug) console.debug('adding profile to leaderboards', profile.name)
const leaderboardAttributes = await getApplicableProfileLeaderboardAttributes(profile)
if (debug) console.debug('done getApplicableProfileLeaderboardAttributes..', leaderboardAttributes, profile.name)
await profileLeaderboardsCollection.updateOne(
{
uuid: profile.uuid
},
{
'$set': {
players: profile.members.map(p => p.uuid),
stats: leaderboardAttributes,
last_updated: new Date()
}
},
{ upsert: true }
)
// add the profile to the cached leaderboard without having to refetch it
for (const [ attributeName, attributeValue ] of Object.entries(leaderboardAttributes)) {
const existingRawLeaderboard = await fetchProfileLeaderboardRaw(attributeName)
const leaderboardReverse = isLeaderboardReversed(attributeName)
const newRawLeaderboard = existingRawLeaderboard
// remove the player from the leaderboard, if they're there
.filter(value => value.uuid !== profile.uuid)
.concat([{
value: attributeValue,
uuid: profile.uuid,
players: profile.members.map(p => p.uuid)
}])
.sort((a, b) => leaderboardReverse ? a.value - b.value : b.value - a.value)
.slice(0, 100)
cachedRawLeaderboards.set(attributeName, newRawLeaderboard)
}
if (debug) console.debug('added profile to leaderboards', profile.name, leaderboardAttributes)
}
export const leaderboardUpdateMemberQueue = new Queue({
concurrent: 1,
interval: 50
})
export const leaderboardUpdateProfileQueue = new Queue({
concurrent: 1,
interval: 500
})
/** Queue an update for the member's leaderboard data on the server if applicable */
export function queueUpdateDatabaseMember(member: CleanMember, profile: CleanFullProfile): void {
if (recentlyQueued.get(profile.uuid + member.uuid)) return
else recentlyQueued.set(profile.uuid + member.uuid, true)
leaderboardUpdateMemberQueue.enqueue(async() => await updateDatabaseMember(member, profile))
}
/** Queue an update for the profile's leaderboard data on the server if applicable */
export function queueUpdateDatabaseProfile(profile: CleanFullProfile): void {
if (recentlyQueued.get(profile.uuid + 'profile')) return
else recentlyQueued.set(profile.uuid + 'profile', true)
leaderboardUpdateProfileQueue.enqueue(async() => await updateDatabaseProfile(profile))
}
/**
* Remove leaderboard attributes for members that wouldn't actually be on the leaderboard. This saves a lot of storage space
*/
async function removeBadMemberLeaderboardAttributes(): Promise<void> {
const leaderboards: string[] = await fetchAllMemberLeaderboardAttributes()
// shuffle so if the application is restarting many times itll still be useful
for (const leaderboard of shuffle(leaderboards)) {
// wait 10 seconds so it doesnt use as much ram
await sleep(10 * 1000)
const unsetValue = {}
unsetValue[leaderboard] = ''
const filter = {}
const requirement = await getLeaderboardRequirement(leaderboard, 'member')
const leaderboardReversed = isLeaderboardReversed(leaderboard)
if (requirement !== null) {
filter[`stats.${leaderboard}`] = {
'$lt': leaderboardReversed ? undefined : requirement,
'$gt': leaderboardReversed ? requirement : undefined
}
await memberLeaderboardsCollection.updateMany(
filter,
{ '$unset': unsetValue }
)
}
}
await memberLeaderboardsCollection.deleteMany({ stats: {} })
await profileLeaderboardsCollection.deleteMany({ stats: {} })
}
export let finishedCachingRawLeaderboards = false
/** Fetch all the leaderboards, used for caching. Don't call this often! */
async function fetchAllLeaderboards(fast?: boolean): Promise<void> {
const leaderboards: string[] = await fetchAllMemberLeaderboardAttributes()
if (debug) console.debug('Caching raw leaderboards!')
for (const leaderboard of shuffle(leaderboards))
await fetchMemberLeaderboardRaw(leaderboard)
finishedCachingRawLeaderboards = true
}
export async function createSession(refreshToken: string, userData: discord.DiscordUser): Promise<string> {
const sessionId = uuid4()
await sessionsCollection?.insertOne({
_id: sessionId,
refresh_token: refreshToken,
discord_user: {
id: userData.id,
name: userData.username + '#' + userData.discriminator
},
lastUpdated: new Date()
})
return sessionId
}
export async function fetchSession(sessionId: string): Promise<SessionSchema | null> {
return await sessionsCollection?.findOne({ _id: sessionId })
}
export async function fetchAccount(minecraftUuid: string): Promise<AccountSchema | null> {
return await accountsCollection?.findOne({ minecraftUuid })
}
export async function fetchAccountFromDiscord(discordId: string): Promise<AccountSchema | null> {
return await accountsCollection?.findOne({ discordId })
}
export async function updateAccount(discordId: string, schema: AccountSchema) {
await accountsCollection?.updateOne({
discordId
}, { $set: schema }, { upsert: true })
}
// make sure it's not in a test
console.log('global.isTest', globalThis.isTest)
if (!globalThis.isTest) {
connect().then(() => {
// when it connects, cache the leaderboards and remove bad members
removeBadMemberLeaderboardAttributes()
// cache leaderboards on startup so its faster later on
fetchAllLeaderboards(true)
// cache leaderboard players again every 4 hours
setInterval(fetchAllLeaderboards, 4 * 60 * 60 * 1000)
})
}
|