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/**
* Fetch the clean Hypixel API
*/
import { CleanPlayer, cleanPlayerResponse } from './cleaners/player'
import { chooseApiKey, HypixelResponse, sendApiRequest } from './hypixelApi'
import * as cached from './hypixelCached'
import { CleanBasicMember, CleanMemberProfile } from './cleaners/skyblock/member'
import { cleanSkyblockProfileResponse, CleanProfile, CleanBasicProfile, CleanFullProfile, CleanFullProfileBasicMembers } from './cleaners/skyblock/profile'
import { cleanSkyblockProfilesResponse } from './cleaners/skyblock/profiles'
import { debug } from '.'
import { updateDatabaseMember } from './database'
export type Included = 'profiles' | 'player' | 'stats' | 'inventories'
// the interval at which the "last_save" parameter updates in the hypixel api, this is 3 minutes
export const saveInterval = 60 * 3 * 1000
// the highest level a minion can be
export const maxMinion = 11
/**
* Send a request to api.hypixel.net using a random key, clean it up to be more useable, and return it
*/
export interface ApiOptions {
mainMemberUuid?: string
}
/** Sends an API request to Hypixel and cleans it up. */
export async function sendCleanApiRequest({ path, args }, included?: Included[], options?: ApiOptions) {
const key = await chooseApiKey()
const rawResponse = await sendApiRequest({ path, key, args })
if (rawResponse.throttled) {
// if it's throttled, wait a second and try again
await new Promise(resolve => setTimeout(resolve, 1000))
return await sendCleanApiRequest({ path, args }, included, options)
}
// clean the response
return await cleanResponse({ path, data: rawResponse }, options ?? {})
}
async function cleanResponse({ path, data }: { path: string, data: HypixelResponse }, options: ApiOptions) {
// Cleans up an api response
switch (path) {
case 'player': return await cleanPlayerResponse(data.player)
case 'skyblock/profile': return await cleanSkyblockProfileResponse(data.profile, options)
case 'skyblock/profiles': return await cleanSkyblockProfilesResponse(data.profiles)
}
}
/* ----------------------------- */
export interface UserAny {
user?: string
uuid?: string
username?: string
}
export interface CleanUser {
player: CleanPlayer
profiles?: CleanProfile[]
activeProfile?: string
online?: boolean
}
/**
* Higher level function that requests the api for a user, and returns the cleaned response
* This is safe to fetch many times because the results are cached!
* @param included lets you choose what is returned, so there's less processing required on the backend
* used inclusions: player, profiles
*/
export async function fetchUser({ user, uuid, username }: UserAny, included: Included[]=['player']): Promise<CleanUser> {
if (!uuid) {
// If the uuid isn't provided, get it
uuid = await cached.uuidFromUser(user || username)
}
if (!uuid) {
// the user doesn't exist.
if (debug) console.log('error:', user, 'doesnt exist')
return null
}
const includePlayers = included.includes('player')
const includeProfiles = included.includes('profiles')
let profilesData: CleanProfile[]
let basicProfilesData: CleanBasicProfile[]
let playerData: CleanPlayer
if (includePlayers) {
playerData = await cached.fetchPlayer(uuid)
// if not including profiles, include lightweight profiles just in case
if (!includeProfiles)
basicProfilesData = playerData.profiles
playerData.profiles = undefined
}
if (includeProfiles) {
profilesData = await cached.fetchSkyblockProfiles(uuid)
}
let activeProfile: CleanProfile = null
let lastOnline: number = 0
if (includeProfiles) {
for (const profile of profilesData) {
const member = profile.members.find(member => member.uuid === uuid)
if (member.last_save > lastOnline) {
lastOnline = member.last_save
activeProfile = profile
}
}
}
return {
player: playerData ?? null,
profiles: profilesData ?? basicProfilesData,
activeProfile: includeProfiles ? activeProfile?.uuid : undefined,
online: includeProfiles ? lastOnline > (Date.now() - saveInterval): undefined
}
}
/**
* Fetch a CleanMemberProfile from a user and string
* This is safe to use many times as the results are cached!
* @param user A username or uuid
* @param profile A profile name or profile uuid
*/
export async function fetchMemberProfile(user: string, profile: string): Promise<CleanMemberProfile> {
const playerUuid = await cached.uuidFromUser(user)
const profileUuid = await cached.fetchProfileUuid(user, profile)
// if the profile doesn't have an id, just return
if (!profileUuid) return null
const player = await cached.fetchPlayer(playerUuid)
const cleanProfile = await cached.fetchProfile(playerUuid, profileUuid) as CleanFullProfileBasicMembers
const member = cleanProfile.members.find(m => m.uuid === playerUuid)
// remove unnecessary member data
const simpleMembers: CleanBasicMember[] = cleanProfile.members.map(m => {
return {
uuid: m.uuid,
username: m.username,
first_join: m.first_join,
last_save: m.last_save,
rank: m.rank
}
})
cleanProfile.members = simpleMembers
return {
member: {
// the profile name is in member rather than profile since they sometimes differ for each member
profileName: cleanProfile.name,
// add all the member data
...member,
// add all other data relating to the hypixel player, such as username, rank, etc
...player
},
profile: cleanProfile
}
}
/**
* Fetches the Hypixel API to get a CleanFullProfile. This doesn't do any caching and you should use hypixelCached.fetchProfile instead
* @param playerUuid The UUID of the Minecraft player
* @param profileUuid The UUID of the Hypixel SkyBlock profile
*/
export async function fetchMemberProfileUncached(playerUuid: string, profileUuid: string): Promise<CleanFullProfile> {
const profile: CleanFullProfile = await sendCleanApiRequest(
{
path: 'skyblock/profile',
args: { profile: profileUuid }
},
null,
{ mainMemberUuid: playerUuid }
)
for (const member of profile.members)
updateDatabaseMember(member, profile)
return profile
}
export async function fetchMemberProfilesUncached(playerUuid: string): Promise<CleanFullProfile[]> {
const profiles: CleanFullProfile[] = await sendCleanApiRequest({
path: 'skyblock/profiles',
args: {
uuid: playerUuid
}},
null,
{
// only the inventories for the main player are generated, this is for optimization purposes
mainMemberUuid: playerUuid
}
)
for (const profile of profiles) {
for (const member of profile.members) {
updateDatabaseMember(member, profile)
}
}
return profiles
}
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