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authorTymanWasTaken <32660892+tymanwastaken@users.noreply.github.com>2021-05-28 21:51:02 -0600
committerTymanWasTaken <32660892+tymanwastaken@users.noreply.github.com>2021-05-28 21:51:02 -0600
commit1e9e334097702c68d871365fc016aa096d03c491 (patch)
tree65b22d1d529cda850e5c30e9fe19a2504fca2645 /src/lib/extensions/Util.ts
parent53d8d5e551e9a239fd4c48c7dca4e1f6fb8d81e9 (diff)
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Remove references - caused some issues, comment out some image gen code
Diffstat (limited to 'src/lib/extensions/Util.ts')
-rw-r--r--src/lib/extensions/Util.ts139
1 files changed, 129 insertions, 10 deletions
diff --git a/src/lib/extensions/Util.ts b/src/lib/extensions/Util.ts
index bd6823f..5e9d5e7 100644
--- a/src/lib/extensions/Util.ts
+++ b/src/lib/extensions/Util.ts
@@ -246,10 +246,13 @@ export class Util extends ClientUtil {
}
public async syncSlashCommands(force = false, guild?: string): Promise<void> {
- let fetchedGuild: Guild
+ let fetchedGuild: Guild;
if (guild) fetchedGuild = this.client.guilds.cache.get(guild);
try {
- const registered = guild === undefined ? await this.client.application.commands.fetch() : await fetchedGuild.commands.fetch();
+ const registered =
+ guild === undefined
+ ? await this.client.application.commands.fetch()
+ : await fetchedGuild.commands.fetch();
for (const [, registeredCommand] of registered) {
if (
!this.client.commandHandler.modules.find(
@@ -257,9 +260,15 @@ export class Util extends ClientUtil {
)?.execSlash ||
force
) {
- guild === undefined ? await this.client.application.commands.delete(registeredCommand.id) : await fetchedGuild.commands.delete(registeredCommand.id);
+ guild === undefined
+ ? await this.client.application.commands.delete(
+ registeredCommand.id
+ )
+ : await fetchedGuild.commands.delete(registeredCommand.id);
this.client.logger.verbose(
- chalk`{red Deleted slash command ${registeredCommand.name}${guild !== undefined ? ` in guild ${fetchedGuild.name}`:''}}`
+ chalk`{red Deleted slash command ${registeredCommand.name}${
+ guild !== undefined ? ` in guild ${fetchedGuild.name}` : ''
+ }}`
);
}
}
@@ -276,25 +285,44 @@ export class Util extends ClientUtil {
if (found?.id && !force) {
if (slashdata.description !== found.description) {
- guild === undefined ? await this.client.application.commands.edit(found.id, slashdata) : fetchedGuild.commands.edit(found.id, slashdata);
+ guild === undefined
+ ? await this.client.application.commands.edit(
+ found.id,
+ slashdata
+ )
+ : fetchedGuild.commands.edit(found.id, slashdata);
this.client.logger.verbose(
- chalk`{yellow Edited slash command ${botCommand.id}${guild !== undefined ? ` in guild ${fetchedGuild.name}`:''}}`
+ chalk`{yellow Edited slash command ${botCommand.id}${
+ guild !== undefined ? ` in guild ${fetchedGuild.name}` : ''
+ }}`
);
}
} else {
- guild === undefined ? await this.client.application.commands.create(slashdata) : fetchedGuild.commands.create(slashdata);
+ guild === undefined
+ ? await this.client.application.commands.create(slashdata)
+ : fetchedGuild.commands.create(slashdata);
this.client.logger.verbose(
- chalk`{green Created slash command ${botCommand.id}${guild !== undefined ? ` in guild ${fetchedGuild.name}`:''}}`
+ chalk`{green Created slash command ${botCommand.id}${
+ guild !== undefined ? ` in guild ${fetchedGuild.name}` : ''
+ }}`
);
}
}
}
- return this.client.logger.log(chalk.green(`Slash commands registered${guild !== undefined ? ` in guild ${fetchedGuild.name}`:''}`));
+ return this.client.logger.log(
+ chalk.green(
+ `Slash commands registered${
+ guild !== undefined ? ` in guild ${fetchedGuild.name}` : ''
+ }`
+ )
+ );
} catch (e) {
console.log(chalk.red(e.stack));
return this.client.logger.error(
- chalk`{red Slash commands not registered${guild !== undefined ? ` in guild ${fetchedGuild.name}`:''}, see above error.}`
+ chalk`{red Slash commands not registered${
+ guild !== undefined ? ` in guild ${fetchedGuild.name}` : ''
+ }, see above error.}`
);
}
}
@@ -327,3 +355,94 @@ export class Util extends ClientUtil {
{ name: 'No Support', id: '790247359824396319' }
];
}
+
+// I just copy pasted this code from stackoverflow don't yell at me if there is issues for it
+export class CanvasProgressBar {
+ private x: number;
+ private y: number;
+ private w: number;
+ private h: number;
+ private color: string;
+ private percentage: number;
+ private p: number;
+ private ctx: CanvasRenderingContext2D;
+
+ constructor(
+ ctx: CanvasRenderingContext2D,
+ dimension: { x: number; y: number; width: number; height: number },
+ color: string,
+ percentage: number
+ ) {
+ ({ x: this.x, y: this.y, width: this.w, height: this.h } = dimension);
+ this.color = color;
+ this.percentage = percentage;
+ this.p;
+ this.ctx = ctx;
+ }
+
+ draw() {
+ // -----------------
+ this.p = this.percentage * this.w;
+ if (this.p <= this.h) {
+ this.ctx.beginPath();
+ this.ctx.arc(
+ this.h / 2 + this.x,
+ this.h / 2 + this.y,
+ this.h / 2,
+ Math.PI - Math.acos((this.h - this.p) / this.h),
+ Math.PI + Math.acos((this.h - this.p) / this.h)
+ );
+ this.ctx.save();
+ this.ctx.scale(-1, 1);
+ this.ctx.arc(
+ this.h / 2 - this.p - this.x,
+ this.h / 2 + this.y,
+ this.h / 2,
+ Math.PI - Math.acos((this.h - this.p) / this.h),
+ Math.PI + Math.acos((this.h - this.p) / this.h)
+ );
+ this.ctx.restore();
+ this.ctx.closePath();
+ } else {
+ this.ctx.beginPath();
+ this.ctx.arc(
+ this.h / 2 + this.x,
+ this.h / 2 + this.y,
+ this.h / 2,
+ Math.PI / 2,
+ (3 / 2) * Math.PI
+ );
+ this.ctx.lineTo(this.p - this.h + this.x, 0 + this.y);
+ this.ctx.arc(
+ this.p - this.h / 2 + this.x,
+ this.h / 2 + this.y,
+ this.h / 2,
+ (3 / 2) * Math.PI,
+ Math.PI / 2
+ );
+ this.ctx.lineTo(this.h / 2 + this.x, this.h + this.y);
+ this.ctx.closePath();
+ }
+ this.ctx.fillStyle = this.color;
+ this.ctx.fill();
+ }
+
+ // showWholeProgressBar(){
+ // this.ctx.beginPath();
+ // this.ctx.arc(this.h / 2 + this.x, this.h / 2 + this.y, this.h / 2, Math.PI / 2, 3 / 2 * Math.PI);
+ // this.ctx.lineTo(this.w - this.h + this.x, 0 + this.y);
+ // this.ctx.arc(this.w - this.h / 2 + this.x, this.h / 2 + this.y, this.h / 2, 3 / 2 *Math.PI, Math.PI / 2);
+ // this.ctx.lineTo(this.h / 2 + this.x, this.h + this.y);
+ // this.ctx.strokeStyle = '#000000';
+ // this.ctx.stroke();
+ // this.ctx.closePath();
+ // }
+
+ get PPercentage() {
+ return this.percentage * 100;
+ }
+
+ set PPercentage(x) {
+ this.percentage = x / 100;
+ }
+}