import { AllowedMentions, BushCommand, clientSendAndPermCheck, emojis, type ArgType, type CommandMessage, type OptArgType, type SlashMessage } from '#lib'; import assert from 'assert/strict'; import { ApplicationCommandOptionType, PermissionFlagsBits } from 'discord.js'; export default class LevelRolesCommand extends BushCommand { public constructor() { super('levelRole', { aliases: ['level-role', 'level-roles', 'lr'], category: 'config', description: 'Configure roles to be assigned to users upon reaching certain levels.', note: 'Omit the role to remove the role. View configured roles with `-config levelRoles`.', usage: ['level-role [role]'], examples: ['level-role 100 @Super Cool Role'], args: [ { id: 'level', type: 'integer', description: 'The level to assign the role when reached.', prompt: 'What level would you like to set a role for when reached?', retry: '{error} Pick a valid integer representing the role to assign a role to when reached.', slashType: ApplicationCommandOptionType.Integer }, { id: 'role', type: 'role', match: 'rest', description: 'The role to assign to a user who reaches the specified level.', prompt: 'What role would you like to assign to users when they reach that level?', retry: '{error} Choose a valid role to assign to users upon reaching the specified level.', slashType: ApplicationCommandOptionType.Role, optional: true } ], slash: true, channel: 'guild', clientPermissions: (m) => clientSendAndPermCheck(m, [PermissionFlagsBits.ManageRoles]), userPermissions: [PermissionFlagsBits.ManageGuild, PermissionFlagsBits.ManageRoles] }); } public override async exec( message: CommandMessage | SlashMessage, args: { level: ArgType<'integer'>; role: OptArgType<'role'> } ) { assert(message.inGuild()); assert(message.member); if (!(await message.guild.hasFeature('leveling'))) { return await reply(`${emojis.error} This command can only be run in servers with the leveling feature enabled.`); } if (args.level < 1) return await reply(`${emojis.error} You cannot set a level role less than **1**.`); if (args.role) { if (args.role.managed) return await reply(`${emojis.error} You cannot set <@${args.role.id}> as a level role since it is managed.`); else if (args.role.id === message.guild.id) return await reply(`${emojis.error} You cannot set the @everyone role as a level role.`); else if (args.role.comparePositionTo(message.member.roles.highest) >= 0) return await reply(`${emojis.error} <@${args.role.id}> is higher or equal to your highest role.`); else if (args.role.comparePositionTo(message.guild.members.me!.roles.highest) >= 0) return await reply(`${emojis.error} <@${args.role.id}> is higher or equal to my highest role.`); } const oldRoles = Object.freeze(await message.guild.getSetting('levelRoles')); const newRoles = { ...oldRoles }; if (args.role) { newRoles[args.level] = args.role.id; } else { delete newRoles[args.level]; } Object.freeze(newRoles); const success = await message.guild.setSetting('levelRoles', newRoles, message.member).catch(() => false); if (!success) return await reply(`${emojis.error} An error occurred while setting the level roles.`); if (!oldRoles[args.level] && newRoles[args.level]) { return await reply(`${emojis.success} The level role for **${args.level}** is now <@&${newRoles[args.level]}>.`); } else if (oldRoles[args.level] && !newRoles[args.level]) { return await reply( `${emojis.success} The level role for **${args.level}** was <@&${oldRoles[args.level]}> but is now disabled.` ); } else if (oldRoles[args.level] && newRoles[args.level]) { return await reply( `${emojis.success} The level role for **${args.level}** has been updated from <@&${oldRoles[args.level]}> to <@&${ newRoles[args.level] }>.` ); } function reply(str: string) { return message.util.reply({ content: str, allowedMentions: AllowedMentions.none() }); } } }