import type { BushFetchedThreads, BushGuild, BushGuildBasedChannel, BushMappedGuildChannelTypes, BushNonThreadGuildBasedChannel, BushStoreChannel } from '#lib'; import { CachedManager, type BaseFetchOptions, type ChannelPosition, type Collection, type GuildChannelCreateOptions, type GuildChannelManager, type GuildChannelResolvable, type GuildChannelTypes, type Snowflake } from 'discord.js'; import type { RawGuildChannelData } from 'discord.js/typings/rawDataTypes'; /** * Manages API methods for GuildChannels and stores their cache. */ export declare class BushGuildChannelManager extends CachedManager implements GuildChannelManager { public constructor(guild: BushGuild, iterable?: Iterable); /** * The number of channels in this managers cache excluding thread channels * that do not count towards a guild's maximum channels restriction. */ public readonly channelCountWithoutThreads: number; /** * The guild this Manager belongs to */ public guild: BushGuild; /** * Creates a new channel in the guild. * @param name The name of the new channel * @param options Options for creating the new channel * @example * // Create a new text channel * guild.channels.create('new-general', { reason: 'Needed a cool new channel' }) * .then(console.log) * .catch(console.error); * @example * // Create a new channel with permission overwrites * guild.channels.create('new-voice', { * type: 'GuildVoice', * permissionOverwrites: [ * { * id: message.author.id, * deny: [PermissionFlagsBits.ViewChannel], * }, * ], * }) * @deprecated See [Self-serve Game Selling Deprecation](https://support-dev.discord.com/hc/en-us/articles/4414590563479) for more information */ // eslint-disable-next-line deprecation/deprecation public create(name: string, options: GuildChannelCreateOptions & { type: 'GuildStore' }): Promise; /** * Creates a new channel in the guild. * @param name The name of the new channel * @param options Options for creating the new channel */ public create( name: string, options: GuildChannelCreateOptions & { type: T } ): Promise; /** * Creates a new channel in the guild. * @param name The name of the new channel * @param options Options for creating the new channel */ public create(name: string, options: GuildChannelCreateOptions): Promise; /** * Obtains one or more guild channels from Discord, or the channel cache if they're already available. * @param id The channel's id * @param options Additional options for this fetch * @example * // Fetch all channels from the guild (excluding threads) * message.guild.channels.fetch() * .then(channels => console.log(`There are ${channels.size} channels.`)) * .catch(console.error); * @example * // Fetch a single channel * message.guild.channels.fetch('222197033908436994') * .then(channel => console.log(`The channel name is: ${channel.name}`)) * .catch(console.error); */ public fetch(id: Snowflake, options?: BaseFetchOptions): Promise; public fetch(id?: undefined, options?: BaseFetchOptions): Promise>; /** * Batch-updates the guild's channels' positions. * Only one channel's parent can be changed at a time * @param channelPositions Channel positions to update * @example * guild.channels.setPositions([{ channel: channelId, position: newChannelIndex }]) * .then(guild => console.log(`Updated channel positions for ${guild}`)) * .catch(console.error); */ public setPositions(channelPositions: readonly ChannelPosition[]): Promise; /** * Obtains all active thread channels in the guild from Discord * @param {} [cache=true] Whether to cache the fetched data * @example * // Fetch all threads from the guild * message.guild.channels.fetchActiveThreads() * .then(fetched => console.log(`There are ${fetched.threads.size} threads.`)) * .catch(console.error); */ public fetchActiveThreads(cache?: boolean): Promise; }