import { BaseModel } from './BaseModel'; export interface LevelModel { id: string; xp: number; } export interface LevelModelCreationAttributes { id: string; xp?: number; } export class Level extends BaseModel { public id: string; public xp: number; get level(): number { return Level.convertXpToLevel(this.xp); } static convertXpToLevel(xp: number): number { let i = 1; let lvl: number; // eslint-disable-next-line no-constant-condition while (true) { const neededXp = Level.convertLevelToXp(i); if (neededXp > xp) { lvl = i; break; } else { i++; continue; } } return lvl - 1; // I have to do this don't question it ok } static convertLevelToXp(level: number): number { let xp = 0; for (let i = 0; i < level; i++) { xp += 100 * i + 75; } return xp; } static genRandomizedXp(): number { return Math.floor(Math.random() * (40 - 15 + 1)) + 15; } }