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path: root/src/lib/models/Level.ts
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import { BaseModel } from './BaseModel';

export interface LevelModel {
	id: string;
	xp: number;
}

export interface LevelModelCreationAttributes {
	id: string;
	xp?: number;
}

export class Level extends BaseModel<LevelModel, LevelModelCreationAttributes> {
	public id: string;
	public xp: number;
	get level(): number {
		return Level.convertXpToLevel(this.xp);
	}
	static convertXpToLevel(xp: number): number {
		let i = 1;
		let lvl: number;
		// eslint-disable-next-line no-constant-condition
		while (true) {
			const neededXp = Level.convertLevelToXp(i);
			if (neededXp > xp) {
				lvl = i;
				break;
			} else {
				i++;
				continue;
			}
		}
		return lvl - 1; // I have to do this don't question it ok
	}
	static convertLevelToXp(level: number): number {
		let xp = 0;
		for (let i = 0; i < level; i++) {
			xp += 100 * i + 75;
		}
		return xp;
	}
	static genRandomizedXp(): number {
		return Math.floor(Math.random() * (75 - 25 + 1)) + 35;
	}
}