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import { BaseModel } from './BaseModel';
export interface LevelModel {
id: string;
xp: number;
}
export interface LevelModelCreationAttributes {
id: string;
xp?: number;
}
export class Level extends BaseModel<LevelModel, LevelModelCreationAttributes> {
public id: string;
public xp: number;
get level(): number {
return Level.convertXpToLevel(this.xp);
}
static convertXpToLevel(xp: number): number {
let i = 1;
let lvl: number;
// eslint-disable-next-line no-constant-condition
while (true) {
const neededXp = Level.convertLevelToXp(i);
if (neededXp > xp) {
lvl = i;
break;
} else {
i++;
continue;
}
}
return lvl - 1; // I have to do this don't question it ok
}
static convertLevelToXp(level: number): number {
let xp = 0;
for (let i = 0; i < level; i++) {
xp += 100 * i + 75;
}
return xp;
}
static genRandomizedXp(): number {
return Math.floor(Math.random() * (75 - 25 + 1)) + 35;
}
}
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