From 2b597ca9617fd424d0785afae15b9f7adc78ef70 Mon Sep 17 00:00:00 2001 From: rgraef Date: Thu, 22 Apr 2021 13:26:56 +0200 Subject: working triangles --- base_shaders/fragment.glsl | 6 ++++++ base_shaders/vertex.glsl | 8 ++++++++ 2 files changed, 14 insertions(+) create mode 100644 base_shaders/fragment.glsl create mode 100644 base_shaders/vertex.glsl (limited to 'base_shaders') diff --git a/base_shaders/fragment.glsl b/base_shaders/fragment.glsl new file mode 100644 index 0000000..a9dfa6f --- /dev/null +++ b/base_shaders/fragment.glsl @@ -0,0 +1,6 @@ +#version 330 core + +out vec4 fragColor; +void main() { + fragColor = vec4(0, 0, 1, 1); +} \ No newline at end of file diff --git a/base_shaders/vertex.glsl b/base_shaders/vertex.glsl new file mode 100644 index 0000000..1e02417 --- /dev/null +++ b/base_shaders/vertex.glsl @@ -0,0 +1,8 @@ +#version 330 core + +layout(location = 0) in vec3 vertexPosition_modelspace; + +void main() { + gl_Position.xyz = vertexPosition_modelspace; + gl_Position.w = 1.0; +} -- cgit