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import os
import typing
from PIL import Image
import numpy as np
from ..app import builtin_resource_path
TEXTURE_FOLDER = builtin_resource_path / 'textures'
if typing.TYPE_CHECKING:
from ..app import TxtGameApp
class Texture:
def __init__(self, app: 'TxtGameApp', path: os.PathLike):
self.app = app
self.path = path
self._bind_to_gl()
def _bind_to_gl(self):
image = Image.open(self.path)
self.width, self.height = image.size
imagedata = np.array(list(image.getdata()), np.uint8)
self.gl_texid = self.app.render.setup_texture(self.width, self.height, imagedata)
image.close()
def free(self):
self.app.render.free_texture(self.gl_texid)
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