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| author | Stoabrogga <38475780+Stoabrogga@users.noreply.github.com> | 2019-03-19 10:46:45 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-19 10:46:45 +0100 |
| commit | 8a9b21e10d7eb1333dc7437f942e4585eb3f8388 (patch) | |
| tree | e77a9618e0604b2217560fbad6c3008668f4539d | |
| parent | 5d4db1a2f9101b7d9e21bd40ee29c5d3d1070b99 (diff) | |
| download | wiki-8a9b21e10d7eb1333dc7437f942e4585eb3f8388.tar.gz wiki-8a9b21e10d7eb1333dc7437f942e4585eb3f8388.tar.bz2 wiki-8a9b21e10d7eb1333dc7437f942e4585eb3f8388.zip | |
Update smart_scripts.md
| -rw-r--r-- | docs/smart_scripts.md | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/docs/smart_scripts.md b/docs/smart_scripts.md index e7cb4d2..8d02c77 100644 --- a/docs/smart_scripts.md +++ b/docs/smart_scripts.md @@ -2433,8 +2433,7 @@ This is the probability of the event to occur as a percentage from 0-100. So, if </p></td> <td><p><br /> </p></td> -<td><p><br /> -</p></td> +<td><p>If a creature or GO is set active it will stay active even if no player is near. Take care, though, as it needs additional ressources (CPU/RAM) to keep them active (the grid where the creature or object is located cannot be unloaded and other objects/creatures nearby also stay active).</p></td> </tr> <tr class="even"> <td><p>SMART_ACTION_ATTACK_START</p></td> |
