summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorWalter Pagani <paganiwalter@gmail.com>2021-01-06 06:20:05 -0300
committerGitHub <noreply@github.com>2021-01-06 10:20:05 +0100
commit9075de0ff5cf803b10a1c461d97ec2ef61e9ec61 (patch)
tree7dddd8b3005317e159732adb19bded02012339e7
parent7eb5cd8fe052daafaffc537432fb8b355592703a (diff)
downloadwiki-9075de0ff5cf803b10a1c461d97ec2ef61e9ec61.tar.gz
wiki-9075de0ff5cf803b10a1c461d97ec2ef61e9ec61.tar.bz2
wiki-9075de0ff5cf803b10a1c461d97ec2ef61e9ec61.zip
docs: converting from HTML to Markdown part #2 (#330)
-rw-r--r--docs/TotemCategory.md244
-rw-r--r--docs/character_inventory.md216
-rw-r--r--docs/character_reputation.md143
-rw-r--r--docs/disables.md144
-rw-r--r--docs/item_sparse.md1508
-rw-r--r--docs/npc_spellclick_spells.md111
-rw-r--r--docs/playercreateinfo_action.md123
-rw-r--r--docs/quest_poi_points.md163
-rw-r--r--docs/vehicle_accessory.md177
-rw-r--r--docs/vehicle_template_accessory.md177
10 files changed, 552 insertions, 2454 deletions
diff --git a/docs/TotemCategory.md b/docs/TotemCategory.md
index cd83966..c2412db 100644
--- a/docs/TotemCategory.md
+++ b/docs/TotemCategory.md
@@ -1,207 +1,63 @@
# TotemCategory
-&lt;noinclude&gt;|
`Back-to:DBC`
-&lt;big&gt;**TotemCategory.dbc**&lt;/big&gt;
-
+**TotemCategory.dbc**
**Version is : 3.3.5a**
## Structure
-<table>
-<colgroup>
-<col width="25%" />
-<col width="25%" />
-<col width="25%" />
-<col width="25%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><pre><code>Column</code></pre></th>
-<th><pre><code>Field</code></pre></th>
-<th><pre><code>Type</code></pre></th>
-<th><pre><code>Notes</code></pre></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td>1</td>
-<td><pre><code>ID</code></pre></td>
-<td><pre><code>Integer</code></pre></td>
-<td> </td>
-</tr>
-<tr class="even">
-<td>2-18</td>
-<td><pre><code>sRefName</code></pre></td>
-<td><pre><code>String + Loc</code></pre></td>
-<td><pre><code>Includes all kinds of component things.. not just totems</code></pre></td>
-</tr>
-<tr class="odd">
-<td>19</td>
-<td><pre><code>Category</code></pre></td>
-<td><pre><code>Integer</code></pre></td>
-<td><pre><code>Which category the tool belongs to (1 = totems, 3 = enchanting rods etc)</code></pre></td>
-</tr>
-<tr class="even">
-<td>20</td>
-<td><pre><code>CategoryBits</code></pre></td>
-<td><pre><code>BitMask</code></pre></td>
-<td><pre><code>Which tools in the category the tool can be used as. For instance for totems:</code></pre>
-<ul>
-<li>bit 0 = earth</li>
-<li>bit 1 = air</li>
-<li>bit 2 = fire</li>
-<li>bit 3 = water</li>
-<li>&quot;Master Totem&quot; has the bitmask 1111b, meaning it can be used instead of all four normal totems.</li>
-</ul></td>
-</tr>
-</tbody>
-</table>
+| Column | Field | Type | Notes |
+|--------|--------------|--------------|--------------------------------------------------------------------------|
+| 1 | ID | Integer | |
+| 2-18 | sRefName | String + Loc | Includes all kinds of component things.. not just totems |
+| 19 | Category | Integer | Which category the tool belongs to (1 = totems, 3 = enchanting rods etc) |
+| 20 | CategoryBits | BitMask | Which tools in the category the tool can be used as. |
-## **Content**
+### For instance for totems:
-&lt;/noinclude&gt;
+| Bit | Description |
+|-----|-------------|
+| 0 | earth |
+| 1 | air |
+| 2 | fire |
+| 3 | water |
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p><strong>ID</strong></p></td>
-<td><p><strong>Name</strong></p></td>
-</tr>
-<tr class="even">
-<td><p>1</p></td>
-<td><p>Skinning Knife (OLD)</p></td>
-</tr>
-<tr class="odd">
-<td><p>2</p></td>
-<td><p>Earth Totem</p></td>
-</tr>
-<tr class="even">
-<td><p>3</p></td>
-<td><p>Air Totem</p></td>
-</tr>
-<tr class="odd">
-<td><p>4</p></td>
-<td><p>Fire Totem</p></td>
-</tr>
-<tr class="even">
-<td><p>5</p></td>
-<td><p>Water Totem</p></td>
-</tr>
-<tr class="odd">
-<td><p>6</p></td>
-<td><p>Runed Copper Rod</p></td>
-</tr>
-<tr class="even">
-<td><p>7</p></td>
-<td><p>Runed Silver Rod</p></td>
-</tr>
-<tr class="odd">
-<td><p>8</p></td>
-<td><p>Runed Golden Rod</p></td>
-</tr>
-<tr class="even">
-<td><p>9</p></td>
-<td><p>Runed Truesilver Rod</p></td>
-</tr>
-<tr class="odd">
-<td><p>10</p></td>
-<td><p>Runed Arcanite Rod</p></td>
-</tr>
-<tr class="even">
-<td><p>11</p></td>
-<td><p>Mining Pick (OLD)</p></td>
-</tr>
-<tr class="odd">
-<td><p>12</p></td>
-<td><p>Philosopher's Stone</p></td>
-</tr>
-<tr class="even">
-<td><p>13</p></td>
-<td><p>Blacksmith Hammer (OLD)</p></td>
-</tr>
-<tr class="odd">
-<td><p>14</p></td>
-<td><p>Arclight Spanner</p></td>
-</tr>
-<tr class="even">
-<td><p>15</p></td>
-<td><p>Gyromatic Micro-Adjustor</p></td>
-</tr>
-<tr class="odd">
-<td><p>21</p></td>
-<td><p>Master Totem</p></td>
-</tr>
-<tr class="even">
-<td><p>41</p></td>
-<td><p>Runed Fel Iron Rod</p></td>
-</tr>
-<tr class="odd">
-<td><p>62</p></td>
-<td><p>Runed Adamantite Rod</p></td>
-</tr>
-<tr class="even">
-<td><p>63</p></td>
-<td><p>Runed Eternium Rod</p></td>
-</tr>
-<tr class="odd">
-<td><p>81</p></td>
-<td><p>Hollow Quill</p></td>
-</tr>
-<tr class="even">
-<td><p>101</p></td>
-<td><p>Runed Azurite Rod</p></td>
-</tr>
-<tr class="odd">
-<td><p>121</p></td>
-<td><p>Virtuoso Inking Set</p></td>
-</tr>
-<tr class="even">
-<td><p>141</p></td>
-<td><p>Drums</p></td>
-</tr>
-<tr class="odd">
-<td><p>161</p></td>
-<td><p>Gnomish Army Knife</p></td>
-</tr>
-<tr class="even">
-<td><p>162</p></td>
-<td><p>Blacksmith Hammer</p></td>
-</tr>
-<tr class="odd">
-<td><p>165</p></td>
-<td><p>Mining Pick</p></td>
-</tr>
-<tr class="even">
-<td><p>166</p></td>
-<td><p>Skinning Knife</p></td>
-</tr>
-<tr class="odd">
-<td><p>167</p></td>
-<td><p>Hammer Pick</p></td>
-</tr>
-<tr class="even">
-<td><p>168</p></td>
-<td><p>Bladed Pickaxe</p></td>
-</tr>
-<tr class="odd">
-<td><p>169</p></td>
-<td><p>Flint and Tinder</p></td>
-</tr>
-<tr class="even">
-<td><p>189</p></td>
-<td><p>Runed Cobalt Rod</p></td>
-</tr>
-<tr class="odd">
-<td><p>190</p></td>
-<td><p>Runed Titanium Rod</p></td>
-</tr>
-</tbody>
-</table>
+Master Totem has the bitmask 1111b, meaning it can be used instead of all four normal totems.
+## **Content**
+| ID | Name |
+|-----|--------------------------|
+| 1 | Skinning Knife (OLD) |
+| 2 | Earth Totem |
+| 3 | Air Totem |
+| 4 | Fire Totem |
+| 5 | Water Totem |
+| 6 | Runed Copper Rod |
+| 7 | Runed Silver Rod |
+| 8 | Runed Golden Rod |
+| 9 | Runed Truesilver Rod |
+| 10 | Runed Arcanite Rod |
+| 11 | Mining Pick (OLD) |
+| 12 | Philosopher's Stone |
+| 13 | Blacksmith Hammer (OLD) |
+| 14 | Arclight Spanner |
+| 15 | Gyromatic Micro-Adjustor |
+| 21 | Master Totem |
+| 41 | Runed Fel Iron Rod |
+| 62 | Runed Adamantite Rod |
+| 63 | Runed Eternium Rod |
+| 81 | Hollow Quill |
+| 101 | Runed Azurite Rod |
+| 121 | Virtuoso Inking Set |
+| 141 | Drums |
+| 161 | Gnomish Army Knife |
+| 162 | Blacksmith Hammer |
+| 165 | Mining Pick |
+| 166 | Skinning Knife |
+| 167 | Hammer Pick |
+| 168 | Bladed Pickaxe |
+| 169 | Flint and Tinder |
+| 189 | Runed Cobalt Rod |
+| 190 | Runed Titanium Rod |
diff --git a/docs/character_inventory.md b/docs/character_inventory.md
index 1636e62..8c901cf 100644
--- a/docs/character_inventory.md
+++ b/docs/character_inventory.md
@@ -8,70 +8,17 @@ Contains all the character inventory data, including the bank data.
**Structure**
-<table>
-<colgroup>
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p><strong>Field</strong></p></td>
-<td><p><strong>Type</strong></p></td>
-<td><p><strong>Attributes</strong></p></td>
-<td><p><strong>Key</strong></p></td>
-<td><p><strong>Null</strong></p></td>
-<td><p><strong>Default</strong></p></td>
-<td><p><strong>Extra</strong></p></td>
-<td><p><strong>Comment</strong></p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#guid">guid</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p>Unique</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p>Global Unique Identifier</p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#bag">bag</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p>Unique</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#slot">slot</a></p></td>
-<td><p>tinyint(3)</p></td>
-<td><p>unsigned</p></td>
-<td><p>Unique</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#item">item</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p>Item Global Unique Identifier</p></td>
-</tr>
-</tbody>
-</table>
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+|-----------|------------|------------|--------|------|---------|-------|-------------------------------|
+| [guid][1] | int(10) | unsigned | Unique | NO | 0 | | Global Unique Identifier |
+| [bag][2] | int(10) | unsigned | Unique | NO | 0 | | |
+| [slot][3] | tinyint(3) | unsigned | Unique | NO | 0 | | |
+| [item][4] | int(10) | unsigned | PRI | NO | 0 | | Item Global Unique Identifier |
+
+[1]: #guid
+[2]: #bag
+[3]: #slot
+[4]: #item
**Description of the fields**
@@ -89,120 +36,33 @@ If the bag field is non-zero, then the slot is the slot in the bag where the ite
If the bag field is zero, then the slot has a range of 0 to 130 and the value stands for the following:
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>Slot #</p></th>
-<th><p>Value</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>0</p></td>
-<td><p>Head</p></td>
-</tr>
-<tr class="even">
-<td><p>1</p></td>
-<td><p>Neck</p></td>
-</tr>
-<tr class="odd">
-<td><p>2</p></td>
-<td><p>Shoulders</p></td>
-</tr>
-<tr class="even">
-<td><p>3</p></td>
-<td><p>Body</p></td>
-</tr>
-<tr class="odd">
-<td><p>4</p></td>
-<td><p>Chest</p></td>
-</tr>
-<tr class="even">
-<td><p>5</p></td>
-<td><p>Waist</p></td>
-</tr>
-<tr class="odd">
-<td><p>6</p></td>
-<td><p>Legs</p></td>
-</tr>
-<tr class="even">
-<td><p>7</p></td>
-<td><p>Feet</p></td>
-</tr>
-<tr class="odd">
-<td><p>8</p></td>
-<td><p>Wrists</p></td>
-</tr>
-<tr class="even">
-<td><p>9</p></td>
-<td><p>Hands</p></td>
-</tr>
-<tr class="odd">
-<td><p>10</p></td>
-<td><p>Finger 1</p></td>
-</tr>
-<tr class="even">
-<td><p>11</p></td>
-<td><p>Finger 2</p></td>
-</tr>
-<tr class="odd">
-<td><p>12</p></td>
-<td><p>Trinket 1</p></td>
-</tr>
-<tr class="even">
-<td><p>13</p></td>
-<td><p>Trinket 2</p></td>
-</tr>
-<tr class="odd">
-<td><p>14</p></td>
-<td><p>Back</p></td>
-</tr>
-<tr class="even">
-<td><p>15</p></td>
-<td><p>Main Hand</p></td>
-</tr>
-<tr class="odd">
-<td><p>16</p></td>
-<td><p>Off Hand</p></td>
-</tr>
-<tr class="even">
-<td><p>17</p></td>
-<td><p>Ranged</p></td>
-</tr>
-<tr class="odd">
-<td><p>18</p></td>
-<td><p>Tabard</p></td>
-</tr>
-<tr class="even">
-<td><p>19-22</p></td>
-<td><p>Equipped Bags</p></td>
-</tr>
-<tr class="odd">
-<td><p>23-38</p></td>
-<td><p>Main Backpack</p></td>
-</tr>
-<tr class="even">
-<td><p>39-66</p></td>
-<td><p>Main Bank</p></td>
-</tr>
-<tr class="odd">
-<td><p>67-73</p></td>
-<td><p>Bank Bags</p></td>
-</tr>
-<tr class="even">
-<td><p>86-117</p></td>
-<td><p>Keys in Keyring</p></td>
-</tr>
-<tr class="odd">
-<td><p>118-135</p></td>
-<td><p>Currencies (Emblems,badges,marks etc.)</p></td>
-</tr>
-</tbody>
-</table>
+| Slot | Value |
+|---------|----------------------------------------|
+| 0 | Head |
+| 1 | Neck |
+| 2 | Shoulders |
+| 3 | Body |
+| 4 | Chest |
+| 5 | Waist |
+| 6 | Legs |
+| 7 | Feet |
+| 8 | Wrists |
+| 9 | Hands |
+| 10 | Finger 1 |
+| 11 | Finger 2 |
+| 12 | Trinket 1 |
+| 13 | Trinket 2 |
+| 14 | Back |
+| 15 | Main Hand |
+| 16 | Off Hand |
+| 17 | Ranged |
+| 18 | Tabard |
+| 19-22 | Equipped Bags |
+| 23-38 | Main Backpack |
+| 39-66 | Main Bank |
+| 67-73 | Bank Bags |
+| 86-117 | Keys in Keyring |
+| 118-135 | Currencies (Emblems,badges,marks etc.) |
### item
diff --git a/docs/character_reputation.md b/docs/character_reputation.md
index a111da5..b049de4 100644
--- a/docs/character_reputation.md
+++ b/docs/character_reputation.md
@@ -8,70 +8,17 @@ This table holds the reputation information for each character.
**Structure**
-<table>
-<colgroup>
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p><strong>Field</strong></p></td>
-<td><p><strong>Type</strong></p></td>
-<td><p><strong>Attributes</strong></p></td>
-<td><p><strong>Key</strong></p></td>
-<td><p><strong>Null</strong></p></td>
-<td><p><strong>Default</strong></p></td>
-<td><p><strong>Extra</strong></p></td>
-<td><p><strong>Comment</strong></p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#guid">guid</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p>Global Unique Identifier</p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#faction">faction</a></p></td>
-<td><p>smallint(5)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#standing">standing</a></p></td>
-<td><p>int(11)</p></td>
-<td><p>signed</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#flags">flags</a></p></td>
-<td><p>smallint(5)</p></td>
-<td><p>unsigned</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-</tbody>
-</table>
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+|---------------|-------------|------------|-----|------|---------|-------|--------------------------|
+| [guid][1] | int(10) | unsigned | PRI | NO | 0 | | Global Unique Identifier |
+| [faction][2] | smallint(5) | unsigned | PRI | NO | 0 | | |
+| [standing][3] | int(11) | signed | | NO | 0 | | |
+| [flags][4] | smallint(5) | unsigned | | NO | 0 | | |
+
+[1]: #guid
+[2]: #faction
+[3]: #standing
+[4]: #flags
**Description of the fields**
@@ -91,61 +38,13 @@ The current reputation value that the character has.
This field is a bitmask containing flags that apply to the faction and how it's displayed to the character. Just like any flag field, you can combine flags by adding them together. If this field is 0, then it is not shown in the reputation list in-game.
-<table>
-<colgroup>
-<col width="33%" />
-<col width="33%" />
-<col width="33%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>Flag</p></th>
-<th><p>Name</p></th>
-<th><p>Comments</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>1</p></td>
-<td><p>FACTION_FLAG_VISIBLE</p></td>
-<td><p>Displayed in the reputation tab</p></td>
-</tr>
-<tr class="even">
-<td><p>2</p></td>
-<td><p>FACTION_FLAG_AT_WAR</p></td>
-<td><p>Active when the player sets the at war checkbox</p></td>
-</tr>
-<tr class="odd">
-<td><p>4</p></td>
-<td><p>FACTION_FLAG_HIDDEN</p></td>
-<td><p>Hidden faction from reputation pane in client</p></td>
-</tr>
-<tr class="even">
-<td><p>8</p></td>
-<td><p>FACTION_FLAG_INVISIBLE_FORCED</p></td>
-<td><p>Always overwrites FACTION_FLAG_VISIBLE and hide faction in rep.list</p></td>
-</tr>
-<tr class="odd">
-<td><p>16</p></td>
-<td><p>FACTION_FLAG_PEACE_FORCED</p></td>
-<td><p>Always overwrites FACTION_FLAG_AT_WAR</p></td>
-</tr>
-<tr class="even">
-<td><p>32</p></td>
-<td><p>FACTION_FLAG_INACTIVE</p></td>
-<td><p> </p></td>
-</tr>
-<tr class="odd">
-<td><p>64</p></td>
-<td><p>FACTION_FLAG_RIVAL</p></td>
-<td><p>Flag for the two competing outland factions</p></td>
-</tr>
-<tr class="even">
-<td><p>128</p></td>
-<td><p>FACTION_FLAG_SPECIAL</p></td>
-<td><p>Horde and alliance home cities and their northrend allies have this flag</p></td>
-</tr>
-</tbody>
-</table>
-
-
+| Flag | Name | Comments |
+|------|-------------------------------|--------------------------------------------------------------------------|
+| 1 | FACTION_FLAG_VISIBLE | Displayed in the reputation tab |
+| 2 | FACTION_FLAG_AT_WAR | Active when the player sets the at war checkbox |
+| 4 | FACTION_FLAG_HIDDEN | Hidden faction from reputation pane in client |
+| 8 | FACTION_FLAG_INVISIBLE_FORCED | Always overwrites FACTION_FLAG_VISIBLE and hide faction in rep.list |
+| 16 | FACTION_FLAG_PEACE_FORCED | Always overwrites FACTION_FLAG_AT_WAR |
+| 32 | FACTION_FLAG_INACTIVE | |
+| 64 | FACTION_FLAG_RIVAL | Flag for the two competing outland factions |
+| 128 | FACTION_FLAG_SPECIAL | Horde and alliance home cities and their northrend allies have this flag |
diff --git a/docs/disables.md b/docs/disables.md
index 3c1b0ae..ca0fd81 100644
--- a/docs/disables.md
+++ b/docs/disables.md
@@ -8,99 +8,21 @@ This table is used to disable dungeons/bgs/spells/etc.
**Structure**
-<table>
-<tbody>
-<tr class="odd">
-<td><p><strong>Field</strong></p></td>
-<td><p><strong>Type</strong></p></td>
-<td><p><strong>Attributes</strong></p></td>
-<td><p><strong>Key</strong></p></td>
-<td><p><strong>Null</strong></p></td>
-<td><p><strong>Default</strong></p></td>
-<td><p><strong>Extra</strong></p></td>
-<td><p><strong>Comment</strong></p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#sourcetype">sourceType</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>NULL</p></td>
-<td><p><br />
-</p></td>
-<td><p><br />
-</p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#entry">entry</a></p></td>
-<td><p>int(10)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>NULL</p></td>
-<td><p><br />
-</p></td>
-<td><p><br />
-</p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#flags">flags</a></p></td>
-<td><p>tinyint(3)</p></td>
-<td><p>unsigned</p></td>
-<td><p><br />
-</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p><br />
-</p></td>
-<td><p><br />
-</p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#params_0">params_0</a></p></td>
-<td><p>varchar(255)</p></td>
-<td><p><br />
-</p></td>
-<td><p><br />
-</p></td>
-<td><p>NO</p></td>
-<td><p>&quot;</p></td>
-<td><p><br />
-</p></td>
-<td><p><br />
-</p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#params_1">params_1</a></p></td>
-<td><p>varchar(255)</p></td>
-<td><p><br />
-</p></td>
-<td><p><br />
-</p></td>
-<td><p>NO</p></td>
-<td><p>&quot;</p></td>
-<td><p><br />
-</p></td>
-<td><p><br />
-</p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#comment">comment</a></p></td>
-<td><p>varchar(255)</p></td>
-<td><p><br />
-</p></td>
-<td><p><br />
-</p></td>
-<td><p>NO</p></td>
-<td><p>&quot;</p></td>
-<td><p><br />
-</p></td>
-<td><p><br />
-</p></td>
-</tr>
-</tbody>
-</table>
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+|-----------------|--------------|------------|-----|------|---------|-------|---------|
+| [sourceType][1] | int(10) | unsigned | PRI | NO | NULL | | |
+| [entry][2] | int(10) | unsigned | PRI | NO | NULL | | |
+| [flags][3] | tinyint(3) | unsigned | | NO | 0 | | |
+| [params_0][4] | varchar(255) | | | NO | | | |
+| [params_1][5] | varchar(255) | | | NO | | | |
+| [comment][6] | varchar(255) | | | NO | | | |
+
+[1]: #sourcetype
+[2]: #entry
+[3]: #flags
+[4]: #params_0
+[5]: #params_1
+[6]: #comment
**Description of the fields**
@@ -145,36 +67,12 @@ This will disable spell Moonfire (8921) for players in maps 571,1 and area 1519.
Specifies what type of map is disabled (5man/10man/heroic/etc).
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>Value</p></th>
-<th><p>Type</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>1</p></td>
-<td><p>DUNGEON_STATUSFLAG_NORMAL OR RAID_STATUSFLAG_10MAN_NORMAL</p></td>
-</tr>
-<tr class="even">
-<td><p>2</p></td>
-<td><p>DUNGEON_STATUSFLAG_HEROIC OR RAID_STATUSFLAG_25MAN_NORMAL</p></td>
-</tr>
-<tr class="odd">
-<td><p>4</p></td>
-<td><p>RAID_STATUSFLAG_10MAN_HEROIC</p></td>
-</tr>
-<tr class="even">
-<td><p>8</p></td>
-<td><p>RAID_STATUSFLAG_25MAN_HEROIC</p></td>
-</tr>
-</tbody>
-</table>
+| Value | Type |
+|-------|-------------------------------------------------------------|
+| 1 | DUNGEON_STATUS_FLAG_NORMAL OR RAID_STATUS_FLAG_10MAN_NORMAL |
+| 2 | DUNGEON_STATUS_FLAG_HEROIC OR RAID_STATUS_FLAG_25MAN_NORMAL |
+| 4 | RAID_STATUS_FLAG_10MAN_HEROIC |
+| 8 | RAID_STATUS_FLAG_25MAN_HEROIC |
The value is a bitmask of VALID modes for the specific map, 15 is as such NOT a valid mask on certain maps, only those actually found possible for the respective map.
diff --git a/docs/item_sparse.md b/docs/item_sparse.md
index e3814e0..25c648d 100644
--- a/docs/item_sparse.md
+++ b/docs/item_sparse.md
@@ -6,73 +6,70 @@
This table holds information on every applied item hotfix and can overwrite existing items within the game. Together with item, item\_modified\_appearance and item\_modified\_appearance they present the means to hotfix an item.
-
**Structure**
-| | | | | | | | |
-|---------------------------------------------------------------------------|-------------|----------------|---------|----------|-------------|-----------|--------------------------|
-| **Field** | **Type** | **Attributes** | **Key** | **Null** | **Default** | **Extra** | **Comment** |
-| [ID](#item_sparse-ID) | int(10) | unsigned | PRI | NO | 0 |   |   |
-| [Quality](#item_sparse-Quality) | int(10) | unsigned |   | NO | 0 |   |   |
-| [Flags](#item_sparse-Flags) | int(10) | unsigned |   | NO | 0 |   |   |
-| [Unk1](#item_sparse-Unk1) | float | signed |   | NO | 0 |   |   |
-| [Unk2](#item_sparse-Unk2) | float | signed |   | NO | 0 |   |   |
-| [BuyCount](#item_sparse-BuyCount) | int(10) | unsigned |   | NO | 0 |   |   |
-| [BuyPrice](#item_sparse-BuyPrice) | int(10) | unsigned |   | NO | 0 |   |   |
-| [SellPrice](#item_sparse-SellPrice) | int(10) | unsigned |   | NO | 0 |   |   |
-| [InventoryType](#item_sparse-InventoryType) | int(10) | unsigned |   | NO | 0 |   |   |
-| [AllowableClass](#item_sparse-AllowableClass) | int(11) | signed |   | NO | 0 |   |   |
-| [AllowableRace](#item_sparse-AllowableRace) | int(11) | signed |   | NO | 0 |   |