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| author | WiZZy <bilucristian25@gmail.com> | 2019-09-23 19:55:35 +0300 |
|---|---|---|
| committer | Francesco Borzì <borzifrancesco@gmail.com> | 2019-09-23 18:55:35 +0200 |
| commit | 421d237e293c8ea8aea1e929e9667ba1038a9981 (patch) | |
| tree | b262189b50e5a9f0f978a0cef5befa206f6d0e27 /docs | |
| parent | 4e379cafb5c64a3b62d917322d82ed2d50ec90a7 (diff) | |
| download | wiki-421d237e293c8ea8aea1e929e9667ba1038a9981.tar.gz wiki-421d237e293c8ea8aea1e929e9667ba1038a9981.tar.bz2 wiki-421d237e293c8ea8aea1e929e9667ba1038a9981.zip | |
AIName completion (#128)
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/creature_template.md | 28 |
1 files changed, 16 insertions, 12 deletions
diff --git a/docs/creature_template.md b/docs/creature_template.md index 1f91dfa..5047618 100644 --- a/docs/creature_template.md +++ b/docs/creature_template.md @@ -68,7 +68,7 @@ This table contains the description of creatures. Each spawned creature is an in | [VehicleId](#VehicleId) | mediumint(8) unsigned | NO | | 0 | | | | [mingold](#mingold) | mediumint(8) unsigned | NO | | 0 | | | | [maxgold](#maxgold) | mediumint(8) unsigned | NO | | 0 | | | -| [AIName](#AIName) | char(64) | NO | | | | | +| [AIName](#ainame) | char(64) | NO | | | | | | [MovementType](#MovementType) | tinyint(3) unsigned | NO | | 0 | | | | [InhabitType](#InhabitType) | tinyint(3) unsigned | NO | | 3 | | | | [HoverHeight](#HoverHeight) | float | NO | | 1 | | | @@ -543,17 +543,21 @@ Maximum money that the creature drops when killed, in copper. This field is overridden by ScriptName field if both are set. -| Name | Description | -|-------------|----------------------------------------------------------------| -| Name | Description | -| NullAI | Empty AI, creature does nothing. | -| AggressorAI | Creature attacks as soon as something is in aggro range. | -| ReactorAI | Creature attacks only if aggroed by attack, spell etc. | -| GuardAI | | -| PetAI | Creature is a pet. | -| TotemAI | Creature casts spell from field spell1, otherwise like NullAI. | -| EventAI | Creature uses event based AI. | -| SmartAI | Creature uses new smart AI. | +| Name | Description | +|-----------------|----------------------------------------------------------------| +| NullCreatureAI | Empty AI, creature does nothing. | +| TriggerAI | | +| AggressorAI | Creature attacks as soon as something is in aggro range. | +| PassiveAI | | +| CritterAI | | +| GuardAI | | +| PetAI | Creature is a pet. | +| TotemAI | Creature casts spell from field spell1. | +| CombatAI | | +| ArcherAI | | +| TurretAI | | +| VehicleAI | | +| SmartAI | Creature uses Smart AI | #### MovementType |
