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-# The Modular Structure
-
-Based on our modular domain-based [directory structure](Directory-Structure) , the AzerothCore project allows you to add and extend game features by adding custom isolated modules, without patching the core directly.
-
-This results in always having a clean core that is easy to maintain and to keep it in sync with the latest AzerothCore updates.
-
-## Hooks
-
-### Script hooks
-
-In order to change game features, modules use **script hooks**, which are a collection of functions [implemented into the core](https://github.com/azerothcore/azerothcore-wotlk/blob/master/src/server/game/Scripting/ScriptMgr.h) and are able to operate from the very beginning of the server (as soon as the World initialization starts).
-
-The list of the script hooks is available [here](Hooks-Script.md).
-
-Sometimes you need to add new hooks for your custom module, it's absolutely possible to add them to the core. There are just a few steps needed in order to create a new hook, you can see an example [here](https://github.com/azerothcore/azerothcore-wotlk/commit/15b1a99b55bf01cd6975cc4da3994778d36edb35)
-
-When you add new hooks, don't forget to [create a PR](http://www.azerothcore.org/wiki/How-to-create-a-PR) with them. This way, they will be reviewed by the AzerothCore developers and included in the official repo.
-
-### Cmake hooks
-
-CMake hooks allow modules to execute operations during the AzerothCore compilation phase. This can be used, for example, to install and load custom `*.conf` files during the server startup.
-
-So modules can have their own configuration files and you can **avoid patching** the `worldserver.conf.dist` file.
-
-The list of the CMake hooks is available [here](Hooks-Cmake.md).
-
-### Bash hooks
-
-Bash hooks allow modules to interact with the AzerothCore bash dashboard. With it, you can add automated operations whenever the module is added or removed using the AzerothCore bash console.
-
-This can be used, for example, to automatically execute SQL code that would add extra tables in the DB when installing a module, and removing them when uninstalling it.
-
-To interact with our bash system, create and use `include.sh` in your root directory.
-
-The list of the CMake hooks is available [here](Hooks-Bash.md).
-
-## How to create a module
-
-You can get started with creating your first module by reading [how to create a module](Create-a-Module)
-