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+# character\_equipmentsets
+
+[<-Volver a:Characters](database-characters.md)
+
+**Tabla \`character\_equipmentsets\`**
+
+La tabla alberga información acerca de la configuración del Gestor de Equipamiento del jugador.
+
+**Estructura**
+
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+| ---------------- | ------------ | ---------- | --- | ---- | ------- | -------------- | ------- |
+| [guid][1] | INT | SIGNED | | NO | | UNIQUE | |
+| [setguid][2] | BIGINT | SIGNED | PRI | NO | | UNIQUE | |
+| [setindex][3] | TINYINT | UNSIGNED | | NO | | UNIQUE | |
+| [name][4] | VARCHAR(31) | SIGNED | | NO | | | |
+| [iconname][5] | VARCHAR(100) | SIGNED | | NO | | | |
+| [ignore_mask][6] | INT | UNSIGNED | | NO | | | |
+| [item0][7] | INT | UNSIGNED | | NO | | | |
+| [item1][8] | INT | UNSIGNED | | NO | | | |
+| [item2][9] | INT | UNSIGNED | | NO | | | |
+| [item3][10] | INT | UNSIGNED | | NO | | | |
+| [item4][11] | INT | UNSIGNED | | NO | | | |
+| [item5][12] | INT | UNSIGNED | | NO | | | |
+| [item6][13] | INT | UNSIGNED | | NO | | | |
+| [item7][14] | INT | UNSIGNED | | NO | | | |
+| [item8][15] | INT | UNSIGNED | | NO | | | |
+| [item9][16] | INT | UNSIGNED | | NO | | | |
+| [item10][17] | INT | UNSIGNED | | NO | | | |
+| [item11][18] | INT | UNSIGNED | | NO | | | |
+| [item12][19] | INT | UNSIGNED | | NO | | | |
+| [item13][20] | INT | UNSIGNED | | NO | | | |
+| [item14][21] | INT | UNSIGNED | | NO | | | |
+| [item15][22] | INT | UNSIGNED | | NO | | | |
+| [item16][23] | INT | UNSIGNED | | NO | | | |
+| [item17][24] | INT | UNSIGNED | | NO | | | |
+| [item18][25] | INT | UNSIGNED | | NO | | | |
+
+[1]: #guid
+[2]: #setguid
+[3]: #setindex
+[4]: #name
+[5]: #iconname
+[6]: #ignoremask
+[7]: #item
+[8]: #item
+[9]: #item
+[10]: #item
+[11]: #item
+[12]: #item
+[13]: #item
+[14]: #item
+[15]: #item
+[16]: #item
+[17]: #item
+[18]: #item
+[19]: #item
+[20]: #item
+[21]: #item
+[22]: #item
+[23]: #item
+[24]: #item
+[25]: #item
+
+**Descripción de los Campos**
+
+### guid
+
+GUID o identificador Global Único del jugador. Véase [characters.guid](characters#guid).
+
+### setguid
+
+Primer GUID o identificador Global Único libre del Gestor de Equipamiento.
+
+### setindex
+
+Establece la casilla del Item, para esto son usados los valores del 0 al 9.
+
+### name
+
+El nombre lo asigna el propio jugador.
+
+### iconname
+
+Nombre tomado de [ItemDisplayInfo.dbc](ItemDisplayInfo.dbc), columna número 6.
+
+### ignore\_mask
+
+`field-no-description|6` (¿Máscara de bits acaso?)
+
+### item
+
+Valores tomados de [item\_instance.guid](item_instance#guid).
+
+| ID | Name |
+| -- | -------------- |
+| 0 | Cabeza |
+| 1 | Cuello |
+| 2 | Hombros |
+| 3 | Camisa |
+| 4 | Pecho |
+| 5 | Cinturón |
+| 6 | Piernas |
+| 7 | Pies |
+| 8 | Muñecas |
+| 9 | Manos |
+| 10 | Anillo 1 |
+| 11 | Anillo 2 |
+| 12 | Abalorio 1 |
+| 13 | Abalorio 2 |
+| 14 | Espalda |
+| 15 | Mano principal |
+| 16 | Segunda mano |
+| 17 | Reliquia |
+| 18 | Tabardo |
+
+Recordemos que son en total 19 columnas con este mismo nombre, en cada una de ellas se asigna el GUID o Identificador Global único del Item extraído desde [item\_instance.guid](item_instance#guid), no de [item_template](item_template#entry). \ No newline at end of file