diff options
Diffstat (limited to 'docs/spell_bonus_data.md')
| -rw-r--r-- | docs/spell_bonus_data.md | 115 |
1 files changed, 23 insertions, 92 deletions
diff --git a/docs/spell_bonus_data.md b/docs/spell_bonus_data.md index f9a175f..547bcd5 100644 --- a/docs/spell_bonus_data.md +++ b/docs/spell_bonus_data.md @@ -8,90 +8,21 @@ Table used for storing custom damage/healing bonus coefficients. **Structure** -<table> -<colgroup> -<col width="12%" /> -<col width="12%" /> -<col width="12%" /> -<col width="12%" /> -<col width="12%" /> -<col width="12%" /> -<col width="12%" /> -<col width="12%" /> -</colgroup> -<tbody> -<tr class="odd"> -<td><p><strong>Field</strong></p></td> -<td><p><strong>Type</strong></p></td> -<td><p><strong>Attributes</strong></p></td> -<td><p><strong>Key</strong></p></td> -<td><p><strong>Null</strong></p></td> -<td><p><strong>Default</strong></p></td> -<td><p><strong>Extra</strong></p></td> -<td><p><strong>Comment</strong></p></td> -</tr> -<tr class="even"> -<td><p><a href="#entry">entry</a></p></td> -<td><p>mediumint(8)</p></td> -<td><p>unsigned</p></td> -<td><p>PRI</p></td> -<td><p>NO</p></td> -<td><p>0</p></td> -<td><p> </p></td> -<td><p> </p></td> -</tr> -<tr class="odd"> -<td><p><a href="#direct_bonus">direct_bonus</a></p></td> -<td><p>float</p></td> -<td><p>signed</p></td> -<td><p> </p></td> -<td><p>NO</p></td> -<td><p>0</p></td> -<td><p> </p></td> -<td><p> </p></td> -</tr> -<tr class="even"> -<td><p><a href="#dot_bonus">dot_bonus</a></p></td> -<td><p>float</p></td> -<td><p>signed</p></td> -<td><p> </p></td> -<td><p>NO</p></td> -<td><p>0</p></td> -<td><p> </p></td> -<td><p> </p></td> -</tr> -<tr class="odd"> -<td><p><a href="#ap_bonus">ap_bonus</a></p></td> -<td><p>float</p></td> -<td><p>signed</p></td> -<td><p> </p></td> -<td><p>NO</p></td> -<td><p>0</p></td> -<td><p> </p></td> -<td><p> </p></td> -</tr> -<tr class="even"> -<td><p><a href="#ap_dot_bonus">ap_dot_bonus</a></p></td> -<td><p>float</p></td> -<td><p>signed</p></td> -<td><p> </p></td> -<td><p>NO</p></td> -<td><p>0</p></td> -<td><p> </p></td> -<td><p> </p></td> -</tr> -<tr class="odd"> -<td><p><a href="#comments">comments</a></p></td> -<td><p>varchar(255)</p></td> -<td><p>signed</p></td> -<td><p> </p></td> -<td><p>YES</p></td> -<td><p>NULL</p></td> -<td><p> </p></td> -<td><p> </p></td> -</tr> -</tbody> -</table> +| Field | Type | Attributes | Key | Null | Default | Extra | Comment | +|-------------------|--------------|------------|-----|------|---------|-------|---------| +| [entry][1] | mediumint(8) | unsigned | PRI | NO | 0 | | | +| [direct_bonus][2] | float | signed | | NO | 0 | | | +| [dot_bonus][3] | float | signed | | NO | 0 | | | +| [ap_bonus][4] | float | signed | | NO | 0 | | | +| [ap_dot_bonus][5] | float | signed | | NO | 0 | | | +| [comments][6] | varchar(255) | signed | | YES | NULL | | | + +[1]: #entry +[2]: #direct_bonus +[3]: #dot_bonus +[4]: #ap_bonus +[5]: #ap_dot_bonus +[6]: #comments **Description of the fields** @@ -105,7 +36,7 @@ Only the first rank of the spell needs data if spell exists in Spell\_ranks and Direct spell power damage. -If < 0 +If < 0 Calculate default spell power coefficient. @@ -113,7 +44,7 @@ If = 0 Don't apply any spell power coefficient. (Don't scale damage with spellpower) -If > 0 +If > 0 Use this as new spell power coefficient. @@ -121,18 +52,18 @@ Use this as new spell power coefficient. Spell damage over time. -If < 0 +If < 0 Calculate default spell power coefficient. If = 0 Don't apply any spell power coefficient. (Don't scale damage with spellpower) -If > 0 +If > 0 Use this as new spell power coefficient. ### ap\_bonus Direct Melee/Ranged damage. -If < 0 +If < 0 Calculate default attack power coefficient. @@ -140,7 +71,7 @@ If = 0 Don't apply any attack power coefficient. (Don't scale damage with attack power) -If > 0 +If > 0 Use this as new attack power coefficient. @@ -148,7 +79,7 @@ Use this as new attack power coefficient. Melee/Ranged damage over time. -If < 0 +If < 0 Calculate default attack power coefficient. @@ -156,7 +87,7 @@ If = 0 Don't apply any attack power coefficient. (Don't scale damage with attack power) -If > 0 +If > 0 Use this as new attack power coefficient. |
