From 7f77dab6d7a9c971f1574b248ee873d024c6b740 Mon Sep 17 00:00:00 2001 From: Francesco Borzì Date: Sun, 6 Oct 2019 12:44:59 +0200 Subject: Update creature_addon.md (#134) --- docs/creature_addon.md | 18 +++++------------- 1 file changed, 5 insertions(+), 13 deletions(-) diff --git a/docs/creature_addon.md b/docs/creature_addon.md index 8acc76f..b7d8aac 100644 --- a/docs/creature_addon.md +++ b/docs/creature_addon.md @@ -141,8 +141,8 @@ NOTICE: The data for this table is largely incomplete and is mostly just a regur -visibilityDistanceType -tinyint(3) +isLarge +tinyint(1) unsigned
@@ -225,21 +225,13 @@ List of often used emote IDs and what they do can be found [here](Emotes). AnimKit ID from AnimKit.db2 that is applied on creature when spawned. -### visibilityDistanceType +### isLarge This field controls the visibility distance for creatures: -Normal = 0,  100.0f  // default visible distance, 100 yards on continents +0 = Normal, standard visible distance from worldserver.conf (default 90 yards) -Tiny = 1,  25.0f - -Small = 2,  50.0f - -Large = 3, 200.0f - -Gigantic = 4, 400.0f - -Infinite = 5, SIZE\_OF\_GRIDS // max distance for visible objects +1 = Large, maximum visibility distance (250 yards) ### auras -- cgit