From 88a197bf09fe2ba4e191ffc45d4cee29b258475c Mon Sep 17 00:00:00 2001 From: Barbz Date: Mon, 18 May 2020 19:17:01 +0200 Subject: Update npc_vendor.md --- docs/npc_vendor.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/docs/npc_vendor.md b/docs/npc_vendor.md index abc4048..2480536 100644 --- a/docs/npc_vendor.md +++ b/docs/npc_vendor.md @@ -2,17 +2,17 @@ [<-Back-to:World](database-world.md) -**General information** +## General information This table holds the vendor data for all NPCs that sell items or currencies. -The price (in gold) for each item or currency is defined in its item template related entry as [BuyPrice](item_template#buyprice). +The price (in gold) for each item or currency is defined in its item template related entry as [item_template.BuyPrice](item_template#buyprice). Special costs (honor, tokens etc...) are defined in this table in the column [ExtendedCost](#extendedcost). If you open the vendor's window in GM mode, you will see all the items sold by the vendor. If you disable GM mode, you will see the items sold like a normal player (ex: only for your own faction, only for your own class etc...). -**Table Structure** +## Table Structure | Field | Type | Attributes | Key | Null | Default | |-------------------|--------------|------------|-----|------|---------| @@ -31,11 +31,11 @@ If you open the vendor's window in GM mode, you will see all the items sold by t [6]: #extendedcost -**Field Descriptions** +## Field Descriptions ### entry -The ID of the creature. See [creature\_template.entry](creature_template#creature_template-entry). +The ID of the creature. See [creature\_template.entry](creature_template#entry). ### slot @@ -43,7 +43,7 @@ Position of the item when the vendor window opens. The image below explains how ### item -The item ID. See  [item\_template.entry](item_template#item_template-entry). +The item ID. See  [item\_template.entry](item_template#entry). ### maxcount @@ -51,8 +51,8 @@ The maximum number of items carried by the vendor at any time. If you want the v ### incrtime -Combined with [maxcount](#npc_vendor-maxcount), this field tells how often (in seconds) the vendor list is refreshed and the limited item copies are restocked. For limited item copies, every refresh, the quantity is increased by [item\_template.BuyCount](item_template#item_template-BuyCount) . +Combined with [maxcount](#maxcount), this field tells how often (in seconds) the vendor list is refreshed and the limited item copies are restocked. For limited item copies, every refresh, the quantity is increased by [item\_template.BuyCount](item_template#buycount) . ### ExtendedCost -The value here corresponds to the ID in [ItemExtendedCost.dbc](ItemExtendedCost) and that ID controls the item's non monetary price, be it honor points, arena points, different types of badges or any combination of the above. +The value here corresponds to the ID in [ItemExtendedCost.dbc](NO_LINK_YET) and that ID controls the item's non monetary price, be it honor points, arena points, different types of badges or any combination of the above. -- cgit