From 2dfe8decd75c1b3328b036d283d30ca62f771da9 Mon Sep 17 00:00:00 2001 From: Francesco Borzì Date: Sun, 3 Mar 2019 15:12:28 +0100 Subject: Fix internal links (#18) --- docs/creature_template.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs/creature_template.md') diff --git a/docs/creature_template.md b/docs/creature_template.md index c9b8ccc..b84d99b 100644 --- a/docs/creature_template.md +++ b/docs/creature_template.md @@ -155,7 +155,7 @@ Used to tell the player what kind of NPC this creature is. #### gossip\_menu\_id -The gossip ID of this creature. This field is obtained from sniff (update fields). If you can not sniff this value, and need to make one up, it must be > 50000. This field is the link to [gossip\_menu.entry](http://collab.kpsn.org/display/tc/Gossip_menu#gossip_menu-entry). +The gossip ID of this creature. This field is obtained from sniff (update fields). If you can not sniff this value, and need to make one up, it must be > 50000. This field is the link to [gossip\_menu.entry](Gossip_menu#gossip_menu-entry). #### minlevel @@ -177,7 +177,7 @@ The expansion table the creatures health value is taken from. Values are from 0 #### faction -The faction of the creature. See [FactionTemplate](http://collab.kpsn.org/display/tc/FactionTemplate). Just because more than one faction has the same name, the inter-faction relationships can be different. +The faction of the creature. See [FactionTemplate](FactionTemplate). Just because more than one faction has the same name, the inter-faction relationships can be different. Note: This field also controls the creature family assistance mechanic. Only creatures with the same faction will assist each other. -- cgit