From 3dadcd2f56bab9ccab5c9924ef7111053f0832d2 Mon Sep 17 00:00:00 2001
From: Stoabrogga <38475780+Stoabrogga@users.noreply.github.com>
Date: Tue, 30 Jul 2019 13:12:41 +0200
Subject: Update waypoints and scripts documentation (#102)
---
docs/scripts.md | 534 ++++++++++++++++++++------------------------------------
1 file changed, 187 insertions(+), 347 deletions(-)
(limited to 'docs/scripts.md')
diff --git a/docs/scripts.md b/docs/scripts.md
index 4a1bfce..7193cde 100644
--- a/docs/scripts.md
+++ b/docs/scripts.md
@@ -1,203 +1,45 @@
-# scripts
+[Database Structure](Database-Structure) > [World-Database](World-Database) > [scripts](scripts)
-[<-Back-to:World](database-world.md)
+# scripts
# Tables: \*\*\*\_scripts
This table format is used for 3 different tables to control possible scripts activated by different actions:
-**spell\_scripts:** Holds scripts that can be activated by spells with effect SPELL\_EFFECT\_SCRIPT\_EFFECT (77) or SPELL\_EFFECT\_DUMMY(3).
+**[spell\_scripts](spell_scripts):** Holds scripts that can be activated by spells with effect SPELL\_EFFECT\_SCRIPT\_EFFECT (77) or SPELL\_EFFECT\_DUMMY(3).
-**event\_scripts:** Holds scripts activated whenever an event is activated, be it by an object or as the spell effect SPELL\_EFFECT\_SEND\_EVENT (61).
+**[event\_scripts](event_scripts):** Holds scripts activated whenever an event is activated, be it by an object or as the spell effect SPELL\_EFFECT\_SEND\_EVENT (61).
-**waypoint\_scripts:** Holds scripts used in the [waypoint\_data](waypoint_data) table.
+**[waypoint\_scripts](waypoint_scripts):** Holds scripts used in the [waypoint\_data](waypoint_data) table. See also [Waypoints-Information](Waypoints-Information) for general information about waypoints.
NOTE: An entry in this table may have more than one row as a script may do more than just one action. Also each action the script may make can have a separate delay attached to it. In that case, the core will activate the appropriate action after the correct delay.
## **Structure**
-
-
-
-| Field |
-Type |
-Attributes |
-Key |
-Null |
-Default |
-Extra |
-Comment |
-
-
-| id |
-mediumint(8) |
-unsigned |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| effIndex [1] |
-tinyint(3) |
-unsigned |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| delay |
-int(10) |
-unsigned |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| command |
-mediumint(8) |
-unsigned |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| datalong |
-mediumint(8) |
-unsigned |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| datalong2 |
-int(10) |
-unsigned |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| dataint |
-int(11) |
-signed |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| x |
-float |
-signed |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| y |
-float |
-signed |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| z |
-float |
-signed |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| o |
-float |
-signed |
-
- |
-NO |
-0 |
-
- |
-
- |
-
-
-| guid [2] |
-int(11) |
-signed |
-PRI |
-NO |
-0 |
-
- |
-
- |
-
-
-
-
-1 present in spell\_scripts table only.
-2 present in waypoint\_scripts table only.
+| Field | Comment
+|---------------------------|--------
+| [id](#id) |
+| [effIndex](#effindex) | only used in [spell\_scripts](spell_scripts)
+| [delay](#delay) |
+| [command](#command) |
+| [datalong](#otherfields) |
+| [datalong2](#otherfields) |
+| [dataint](#otherfields) |
+| [x](#otherfields) |
+| [y](#otherfields) |
+| [z](#otherfields) |
+| [o](#otherfields) |
+| [guid](#guid) | only used in [waypoint\_scripts](waypoint_scripts); acts as primary key and is set automatically using the [GM command](GM-Commands) 'wp event add'
## **Description of the fields**
### id
-For **spell\_scripts**, it is the spell ID. See [Spell.dbc](https://trinitycore.atlassian.net/wiki/display/tc/Spell)
+For **spell\_scripts**, it is the spell ID. See [Spell.dbc](Spell)
For **event\_scripts**, it is the event ID. There doesn't exist currently a full list of events. In any case, the event IDs are taken directly from gameobject WDB data or spell effect data. If both a gameobject and a spell activate the same event, the IDs will match.
-For **waypoint\_scripts**, it is the [action](waypoint_data_2130114.html#waypoint_data-action) ID.
+For **waypoint\_scripts**, it is the [action](waypoint_data#action) ID.
### effIndex
@@ -209,236 +51,234 @@ Delay in seconds before this current step of the script activates. 0 = instant.
### command
-The type of action performed by the script after [delay](#scripts-delay) seconds have passed. The value of this field affects what other fields also need to be set. The following commands can be used:
-
-| Command | Name | Description |
-|---------|------------------------|--------------------------------------------------------------------------|
-| 0 | TALK | Creature say/whisper/yell/textemote. |
-| 1 | EMOTE | Play emote on creature. |
-| 2 | FIELD\_SET | Change the value at an index for the player. |
-| 3 | MOVE\_TO | Relocate creature to a destination. |
-| 4 | FLAG\_SET | Turns on bits on a flag field at an index for the player. |
-| 5 | FLAG\_REMOVE | Turns off bits on a flag field at an index for the player. |
-| 6 | TELEPORT\_TO | Teleports the player to a location. |
-| 7 | QUEST\_EXPLORED | Satisfies the explore requirement for a quest. |
-| 8 | KILL\_CREDIT | Gives kill credit to the player. |
-| 9 | RESPAWN\_GAMEOBJECT | Spawns a despawned gameobject. |
-| 10 | TEMP\_SUMMON\_CREATURE | Temporarily summons a creature. |
-| 11 | OPEN\_DOOR | Opens a door gameobject (type h1. 0). |
-| 12 | CLOSE\_DOOR | Closes a door gameobject (type 0). |
-| 13 | ACTIVATE\_OBJECT | Activates an object. |
-| 14 | REMOVE\_AURA | Removes an aura due to a spell. |
-| 15 | CAST\_SPELL | Casts a spell. |
-| 16 | PLAY\_SOUND | Plays a sound. |
-| 17 | CREATE\_ITEM | Creates specified amount of items for the player. |
-| 18 | DESPAWN\_SELF | Forces creature to despawn. |
-| 19 | nuttin | There is no command 19. |
-| 20 | LOAD\_PATH | Load path to unit, then unit starts waypoint movement. |
-| 21 | CALLSCRIPT\_TO\_UNIT | Calls script from one of \*\_scripts table with given unit as source. |
-| 22 | KILL | Changes state of the creature to dead and optionally removes its corpse. |
-| 30 | ORIENTATION | Changes unit's orientation (Used in Waypoint Scripts) |
-| 31 | EQUIP | Sets creature equipment. |
-| 32 | MODEL | Sets creature model. |
-| 33 | CLOSE\_GOSSIP | Closes gossip window. This command is only used for Gossip Scripts. |
-| 34 | PLAYMOVIE | Plays movie. |
-| 35 | MOVEMENT | Change movement type. |
+The type of action performed by the script after [delay](#delay) seconds have passed. The value of this field affects what other fields also need to be set. The following commands can be used:
+
+| Command | Name | Description |
+|---------|--------------------------------------------------------------------|--------------------------------------------------------------------------|
+| 0 | [TALK](#script_command_talk--0) | Creature say/whisper/yell/textemote. |
+| 1 | [EMOTE](#script_command_emote--1) | Play emote on creature. |
+| 2 | [FIELD\_SET](#script_command_field_set--2) | Change the value at an index for the player. |
+| 3 | [MOVE\_TO](#script_command_move_to--3) | Relocate creature to a destination. |
+| 4 | [FLAG\_SET](#script_command_flag_set--4) | Turns on bits on a flag field at an index for the player. |
+| 5 | [FLAG\_REMOVE](#script_command_flag_remove--5) | Turns off bits on a flag field at an index for the player. |
+| 6 | [TELEPORT\_TO](#script_command_teleport_to--6) | Teleports the player to a location. |
+| 7 | [QUEST\_EXPLORED](#script_command_quest_explored--7) | Satisfies the explore requirement for a quest. |
+| 8 | [KILL\_CREDIT](#script_command_kill_credit--8) | Gives kill credit to the player. |
+| 9 | [RESPAWN\_GAMEOBJECT](#script_command_respawn_gameobject--9) | Spawns a despawned gameobject. |
+| 10 | [TEMP\_SUMMON\_CREATURE](#script_command_temp_summon_creature--10) | Temporarily summons a creature. |
+| 11 | [OPEN\_DOOR](#script_command_open_door--11) | Opens a door gameobject (type h1. 0). |
+| 12 | [CLOSE\_DOOR](#script_command_close_door--12) | Closes a door gameobject (type 0). |
+| 13 | [ACTIVATE\_OBJECT](#script_command_activate_object--13) | Activates an object. |
+| 14 | [REMOVE\_AURA](#script_command_remove_aura--14) | Removes an aura due to a spell. |
+| 15 | [CAST\_SPELL](#script_command_cast_spell--15) | Casts a spell. |
+| 16 | [PLAY\_SOUND](#script_command_play_sound--16) | Plays a sound. |
+| 17 | [CREATE\_ITEM](#script_command_create_item--17) | Creates specified amount of items for the player. |
+| 18 | [DESPAWN\_SELF](#script_command_despawn_self--18) | Forces creature to despawn. |
+| 20 | [LOAD\_PATH](#script_command_load_path--20) | Load path to unit, then unit starts waypoint movement. |
+| 21 | [CALLSCRIPT\_TO\_UNIT](#script_command_callscript_to_unit--21) | Calls script from one of \*\_scripts table with given unit as source. |
+| 22 | [KILL](#script_command_kill--22) | Changes state of the creature to dead and optionally removes its corpse. |
+| 30 | [ORIENTATION](#script_command_orientation--30) | Changes unit's orientation (Used in Waypoint Scripts) |
+| 31 | [EQUIP](#script_command_equip--31) | Sets creature equipment. |
+| 32 | [MODEL](#script_command_model--32) | Sets creature model. |
+| 33 | [CLOSE\_GOSSIP](#script_command_close_gossip--33) | Closes gossip window. This command is only used for Gossip Scripts. |
+| 34 | [PLAYMOVIE](#script_command_playmovie--34) | Plays movie. |
+| 35 | [MOVEMENT](#script_command_movement--35) | Change movement type. |
### OtherFields
Depending on what command was used, the meaning and use for the following fields varies.
-\***SCRIPT\_COMMAND\_TALK = 0**
+#### \*SCRIPT\_COMMAND\_TALK = 0
-- - source: Creature.
- - target: any/Player (for whisper).
- - datalong: 0=say, 1=yell, 2=text emote, 3=boss emote, 4=whisper 5=boss whisper
- - dataint: reference to [broadcast\_text.id](broadcast_text)
+- source: Creature.
+- target: any/Player (for whisper).
+- datalong: 0=say, 1=yell, 2=text emote, 3=boss emote, 4=whisper 5=boss whisper
+- dataint: reference to [broadcast\_text.id](broadcast_text)
-\***SCRIPT\_COMMAND\_EMOTE = 1**
+#### \*SCRIPT\_COMMAND\_EMOTE = 1
-- - source or target: Creature.
- - datalong: The emote ID to play.
- - datalong2: If this value is > 0 the npc will play emote state rather than oneshot.
+- source or target: Creature.
+- datalong: The emote ID to play.
+- datalong2: If this value is > 0 the npc will play emote state rather than oneshot.
-\***SCRIPT\_COMMAND\_FIELD\_SET = 2**
+#### \*SCRIPT\_COMMAND\_FIELD\_SET = 2
-- - source or target: Creature.
- - datalong: Index of the field.
- - datalong2: Value to place at the index.
+- source or target: Creature.
+- datalong: Index of the field.
+- datalong2: Value to place at the index.
-\***SCRIPT\_COMMAND\_MOVE\_TO = 3**
+#### \*SCRIPT\_COMMAND\_MOVE\_TO = 3
-- - source: Creature.
- - datalong2: Length (in time) of the motion.
- - x: X position to move to.
- - y: Y position to move to.
- - z: Z position to move to.
+- source: Creature.
+- datalong2: Length (in time) of the motion.
+- x: X position to move to.
+- y: Y position to move to.
+- z: Z position to move to.
-\***SCRIPT\_COMMAND\_FLAG\_SET = 4**
+#### \*SCRIPT\_COMMAND\_FLAG\_SET = 4
-- - source or target: Creature.
- - datalong: Field index to be set.
- - datalong2: Flag bit(s) to set.
+- source or target: Creature.
+- datalong: Field index to be set.
+- datalong2: Flag bit(s) to set.
-\***SCRIPT\_COMMAND\_FLAG\_REMOVE = 5**
+#### \*SCRIPT\_COMMAND\_FLAG\_REMOVE = 5
-- - source or target: Creature.
- - datalong: Field index to be unset.
- - datalong2: Flag bit(s) to unset.
+- source or target: Creature.
+- datalong: Field index to be unset.
+- datalong2: Flag bit(s) to unset.
-\***SCRIPT\_COMMAND\_TELEPORT\_TO = 6**
+#### \*SCRIPT\_COMMAND\_TELEPORT\_TO = 6
-- - source or target: Player (datalong2 0) or Creature (datalong2 1).
- - datalong: Target Map ID. See [Map.dbc](https://trinitycore.atlassian.net/wiki/display/tc/Map)
- - x: Teleport target x coordinate.
- - y: Teleport target y coordinate.
- - z: Teleport target z coordinate.
- - o: Teleport target orientation.
+- source or target: Player (datalong2 0) or Creature (datalong2 1).
+- datalong: Target Map ID. See [Map.dbc](Map)
+- x: Teleport target x coordinate.
+- y: Teleport target y coordinate.
+- z: Teleport target z coordinate.
+- o: Teleport target orientation.
-\***SCRIPT\_COMMAND\_QUEST\_EXPLORED = 7**
+#### \*SCRIPT\_COMMAND\_QUEST\_EXPLORED = 7
-- - source or target: Player.
- - target or source: WorldObject.
- - datalong: Quest entry which external status should be satisfied. See [quest\_template.entry](quest_template_2130261.html#quest_template-entry).
- - datalong2: Distance away from the NPC/object that the player can be and have the script still take effect (min value 5).
+- source or target: Player.
+- target or source: WorldObject.
+- datalong: Quest entry which external status should be satisfied. See [quest\_template.id](quest_template#id).
+- datalong2: Distance away from the NPC/object that the player can be and have the script still take effect (min value 5).
-\***SCRIPT\_COMMAND\_KILL\_CREDIT = 8**
+#### \*SCRIPT\_COMMAND\_KILL\_CREDIT = 8
-- - target or source: Player.
- - datalong: Creatue entry of kill credit. See [creature\_template.entry](creature_template_2130008.html#creature_template-entry).
- - datalong2: If value > 0 gives kill credit to the whole group player belongs to, otherwise, gives personal kill credit.
+- target or source: Player.
+- datalong: Creatue entry of kill credit. See [creature\_template.entry](creature_template#entry).
+- datalong2: If value > 0 gives kill credit to the whole group player belongs to, otherwise, gives personal kill credit.
-\***SCRIPT\_COMMAND\_RESPAWN\_GAMEOBJECT = 9**
+#### \*SCRIPT\_COMMAND\_RESPAWN\_GAMEOBJECT = 9
-- - source: WorldObject (summoner).
- - datalong: Guid of the gameobject to respawn. See [gameobject.guid](gameobject_2130146.html#gameobject-guid).
- - datalong2: Despawn time in seconds. If the value is < 5 seconds: 5 is used instead.
+- source: WorldObject (summoner).
+- datalong: Guid of the gameobject to respawn. See [gameobject.guid](gameobject#guid).
+- datalong2: Despawn time in seconds. If the value is < 5 seconds: 5 is used instead.
-\***SCRIPT\_COMMAND\_TEMP\_SUMMON\_CREATURE = 10**
+#### \*SCRIPT\_COMMAND\_TEMP\_SUMMON\_CREATURE = 10
-- - source: WorldObject (summoner).
- - datalong: Entry of the summoned creature. See [creature\_template.entry](creature_template_2130008.html#creature_template-entry).
- - datalong2: Despawn time in ms.
- - x: Summon target x coordinate.
- - y: Summon target y coordinate.
- - z: Summon target z coordinate.
- - o: Summon target orientation.
+- source: WorldObject (summoner).
+- datalong: Entry of the summoned creature. See [creature\_template.entry](creature_template#entry).
+- datalong2: Despawn time in ms.
+- x: Summon target x coordinate.
+- y: Summon target y coordinate.
+- z: Summon target z coordinate.
+- o: Summon target orientation.
-\***SCRIPT\_COMMAND\_OPEN\_DOOR = 11**
+#### \*SCRIPT\_COMMAND\_OPEN\_DOOR = 11
-- - source: WorldObject.
- - datalong: Guid of the activated door. See [gameobject.guid](gameobject_2130146.html#gameobject-guid).
- - datalong2: Delay before closing again the door. If the value is < 15 seconds: 15 is used instead.
+- source: WorldObject.
+- datalong: Guid of the activated door. See [gameobject.guid](gameobject#guid).
+- datalong2: Delay before closing again the door. If the value is < 15 seconds: 15 is used instead.
-\***SCRIPT\_COMMAND\_CLOSE\_DOOR = 12**
+#### \*SCRIPT\_COMMAND\_CLOSE\_DOOR = 12
-- - source: WorldObject.
- - datalong: Guid of the activated door. See [gameobject.guid](gameobject_2130146.html#gameobject-guid).
- - datalong2: Delay before opening again the door. If the value is < 15 seconds: 15 is used instead.
+- source: WorldObject.
+- datalong: Guid of the activated door. See [gameobject.guid](gameobject#guid).
+- datalong2: Delay before opening again the door. If the value is < 15 seconds: 15 is used instead.
-\***SCRIPT\_COMMAND\_ACTIVATE\_OBJECT = 13**
+#### \*SCRIPT\_COMMAND\_ACTIVATE\_OBJECT = 13
-- - source: Unit.
- - target: GameObject.
+- source: Unit.
+- target: GameObject.
-\***SCRIPT\_COMMAND\_REMOVE\_AURA = 14**
+#### \*SCRIPT\_COMMAND\_REMOVE\_AURA = 14
-- - source (datalong2 != 0) or target (datalong2 h1. 0): Unit.
- - datalong: Spell ID. See [Spell.dbc](https://trinitycore.atlassian.net/wiki/display/tc/Spell)
- - datalong2: If value > 0, then remove from the source; otherwise remove from the target.
+- source (datalong2 != 0) or target (datalong2 h1. 0): Unit.
+- datalong: Spell ID. See [Spell.dbc](Spell)
+- datalong2: If value > 0, then remove from the source; otherwise remove from the target.
-\***SCRIPT\_COMMAND\_CAST\_SPELL = 15**
+#### \*SCRIPT\_COMMAND\_CAST\_SPELL = 15
-- - source: Unit.
- - target: Unit.
- - datalong: Spell ID. See [Spell.dbc](https://trinitycore.atlassian.net/wiki/display/tc/Spell)
- - datalong2:
- - 0 - Source->Target
- - 1 - Source->Source (Self cast, use for dummy spells)
- - 2 - Target->Target
- - 3 - Target->Source
- - 4 - Source->Closest entry of dataint.
- - dataint: Creature entry to target if datalong2 value is 4, or triggered attribute for CastSpell method in other cases.
- - x: Search range for creature entry (dataint) if datalong2 value is 4.
+- source: Unit.
+- target: Unit.
+- datalong: Spell ID. See [Spell.dbc](Spell)
+- datalong2:
+ - 0 - Source->Target
+ - 1 - Source->Source (Self cast, use for dummy spells)
+ - 2 - Target->Target
+ - 3 - Target->Source
+ - 4 - Source->Closest entry of dataint.
+- dataint: Creature entry to target if datalong2 value is 4, or triggered attribute for CastSpell method in other cases.
+- x: Search range for creature entry (dataint) if datalong2 value is 4.
-\***SCRIPT\_COMMAND\_PLAY\_SOUND = 16**
+#### \*SCRIPT\_COMMAND\_PLAY\_SOUND = 16
-- - source: WorldObject.
- - target: none (datalong2 & 1 0) or Player (datalong2 & 1 != 0).
- - datalong: Sound ID.
- - datalong2:
- - 0 - play direct sound to everyone.
- - 1 - play direct sound to target (must be Player).
- - 2 - play sound with distance dependency to anyone.
- - 3 - play sound with distance dependency to target (must be Player).
+- source: WorldObject.
+- target: none (datalong2 & 1 0) or Player (datalong2 & 1 != 0).
+- datalong: Sound ID.
+- datalong2:
+ - 0 - play direct sound to everyone.
+ - 1 - play direct sound to target (must be Player).
+ - 2 - play sound with distance dependency to anyone.
+ - 3 - play sound with distance dependency to target (must be Player).
-\***SCRIPT\_COMMAND\_CREATE\_ITEM = 17**
+#### \*SCRIPT\_COMMAND\_CREATE\_ITEM = 17
-- - target or source: Player.
- - datalong: Item entry to create. See [item\_template.entry](item_template_2130222.html#item_template-entry).
- - datalong2: Amount of items to create.
+- target or source: Player.
+- datalong: Item entry to create. See [item\_template.entry](item_template#entry).
+- datalong2: Amount of items to create.
-\***SCRIPT\_COMMAND\_DESPAWN\_SELF = 18**
+#### \*SCRIPT\_COMMAND\_DESPAWN\_SELF = 18
-- - target: Creature.
- - datalong: Despawn delay.
+- target: Creature.
+- datalong: Despawn delay.
-\***SCRIPT\_COMMAND\_LOAD\_PATH = 20**
+#### \*SCRIPT\_COMMAND\_LOAD\_PATH = 20
-- - source: Unit.
- - datalong: Path ID. See [waypoint\_data.id](waypoint_data_2130114.html#waypoint_data-id).
- - datalong2: If value > 0, means waypoint movement is repeatable.
+- source: Unit.
+- datalong: Path ID. See [waypoint\_data.id](waypoint_data#id).
+- datalong2: If value > 0, means waypoint movement is repeatable.
-\***SCRIPT\_COMMAND\_CALLSCRIPT\_TO\_UNIT = 21**
+#### \*SCRIPT\_COMMAND\_CALLSCRIPT\_TO\_UNIT = 21
-- - source: if present, used as a search center.
- - datalong: entry of searched creature, if source exists, guid of the creature otherwise.
+- source: if present, used as a search center.
+- datalong: entry of searched creature, if source exists, guid of the creature otherwise.
\*\*datalong2: ID of the script from \*\_scripts table.
- - dataint:
- - 3 - use spell\_scripts table;
- - 5 - use event\_scripts table;
- - 6 - use waypoint\_scripts table.
+- dataint:
+ - 3 - use spell\_scripts table;
+ - 5 - use event\_scripts table;
+ - 6 - use waypoint\_scripts table.
-\***SCRIPT\_COMMAND\_KILL = 22**
+#### \*SCRIPT\_COMMAND\_KILL = 22
-- - source: Creature.
- - dataint: if value == 1 remove corpse.
+- source: Creature.
+- dataint: if value == 1 remove corpse.
-\***SCRIPT\_COMMAND\_ORIENTATION = 30**
+#### \*SCRIPT\_COMMAND\_ORIENTATION = 30
-- - source: Unit.
- - target: Unit (datalong != 0).
- - datalong: If value != 0, then turn to face the target; otherwise turn to value in o.
- - o: Set orientation to value in field \`o\`.
+- source: Unit.
+- target: Unit (datalong != 0).
+- datalong: If value != 0, then turn to face the target; otherwise turn to value in o.
+- o: Set orientation to value in field \`o\`.
-\***SCRIPT\_COMMAND\_EQUIP = 31**
+#### \*SCRIPT\_COMMAND\_EQUIP = 31
-- - source: Creature.
- - datalong: ID (1, 2, 3 ...) from equipment entry. See [creature\_equip\_template](creature_equip_template_2129998.html#creature_equip_template-ID).ID
+- source: Creature.
+- datalong: ID (1, 2, 3 ...) from equipment entry. See [creature\_equip\_template.id](creature_equip_template#id)
-\***SCRIPT\_COMMAND\_MODEL = 32**
+#### \*SCRIPT\_COMMAND\_MODEL = 32
-- - source: Creature.
- - datalong: model ID.
+- source: Creature.
+- datalong: model ID.
-\***SCRIPT\_COMMAND\_CLOSE\_GOSSIP = 33**
+#### \*SCRIPT\_COMMAND\_CLOSE\_GOSSIP = 33
-- - source: Player.
+- source: Player.
-\***SCRIPT\_COMMAND\_PLAYMOVIE = 34**
+#### \*SCRIPT\_COMMAND\_PLAYMOVIE = 34
-- - source: Player.
- - datalong: movie ID.
+- source: Player.
+- datalong: movie ID.
-\***SCRIPT\_COMMAND\_MOVEMENT = 35**
+#### \*SCRIPT\_COMMAND\_MOVEMENT = 35
-- - source: Creature.
- - datalong: MovementType.
- - datalong2: MovementDistance (e.g. spawndist for MovementType 1).
- - dataint: pathid (for MovementType 2, see [waypoint\_data.id](waypoint_data.md#id)).
+- source: Creature.
+- datalong: MovementType.
+- datalong2: MovementDistance (e.g. spawndist for MovementType 1).
+- dataint: pathid (for MovementType 2, see [waypoint\_data.id](waypoint_data#id)).
### guid
-`field-no-description|5`
+Exists only for 'waypoint_scripts' and acts there as primary key; it is set automatically using the [GM command](GM-Commands) 'wp event add'.
-td class=
--
cgit