From 00aa3e1916cdc69d08765b96289397d7dd3e5fcd Mon Sep 17 00:00:00 2001 From: Yehonal Date: Sun, 10 May 2020 18:45:27 +0200 Subject: Rename smart_scripts.html to smart_scripts.md --- docs/smart_scripts.md | 4640 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 4640 insertions(+) create mode 100644 docs/smart_scripts.md (limited to 'docs/smart_scripts.md') diff --git a/docs/smart_scripts.md b/docs/smart_scripts.md new file mode 100644 index 0000000..10b0fb8 --- /dev/null +++ b/docs/smart_scripts.md @@ -0,0 +1,4640 @@ +# smart\_scripts + +[<-Back-to:World](database-world.md) + +**Table Structure** + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Field

Type

Attributes

Key

Null

Default

Extra

Comment

entryorguid

int(11)

signed

PRI

NO

NULL


+


+

source_type

tinyint(3)

unsigned

PRI

NO

0


+


+

id

smallint(5)

unsigned

PRI

NO

0


+


+

link

smallint(5)

unsigned

PRI

NO

0


+


+

event_type

tinyint(3)

unsigned


+

NO

0


+


+

event_phase_mask

smallint(5)

unsigned


+

NO

0


+


+

event_chance

tinyint(3)

unsigned


+

NO

100


+


+

event_flags

smallint(5)

unsigned


+

NO

0


+


+

event_param1

int(10)

unsigned


+

NO

0


+


+

event_param2

int(10)

unsigned


+

NO

0


+


+

event_param3

int(10)

unsigned


+

NO

0


+


+

event_param4

int(10)

unsigned


+

NO

0


+


+

event_param5

int(10)

unsigned


+

NO

0


+


+

action_type

tinyint(3)

unsigned


+

NO

0


+


+

action_param1

int(10)

unsigned


+

NO

0


+


+

action_param2

int(10)

unsigned


+

NO

0


+


+

action_param3

int(10)

unsigned


+

NO

0


+


+

action_param4

int(10)

unsigned


+

NO

0


+


+

action_param5

int(10)

unsigned


+

NO

0


+


+

action_param6

int(10)

unsigned


+

NO

0


+


+

target_type

tinyint(3)

unsigned


+

NO

0


+


+

target_param1

int(10)

unsigned


+

NO

0


+


+

target_param2

int(10)

unsigned


+

NO

0


+


+

target_param3

int(10)

unsigned


+

NO

0


+


+

target_param4

int(10)

unsigned


+

NO

0


+


+

target_x

float


+


+

NO

0


+


+

target_y

float


+


+

NO

0


+


+

target_z

float


+


+

NO

0


+


+

target_o

float


+


+

NO

0


+


+

comment

text


+


+

NO

NULL


+

Event Comment

+ +**Description of the fields** + +### entryorguid + +- EntryOrGuid > 0: entry of the creature / game object / etc. + + + +- EntryOrGuid < 0: guid of the creature / game object / etc. + + + +- Depends on source\_type. + +### source\_type + +- Object type: creature, game object, spell. see table below for values + + | Name | Value | + |---------------------------------------------------------------------|-------| + | SMART\_SCRIPT\_TYPE\_CREATURE | 0 | + | SMART\_SCRIPT\_TYPE\_GAMEOBJECT | 1 | + | SMART\_SCRIPT\_TYPE\_AREATRIGGER | 2 | + | SMART\_SCRIPT\_TYPE\_TIMED\_ACTIONLIST | 9 | + +### id + +- Incremental id *bound* to each entryorguid & source\_type (0, 1, 2, ...). + +### link + +- Simple event linking; + + + +- Example: if id = 0 and link = 1; id 1 will only be able to occur if id = 0 was triggered (id 1 has to use event\_type SMART\_EVENT\_LINK). + + + +- Smart\_event to be used. + +### event\_phase\_mask + +When dealing with phases, *phase IDs* have to be used. There are 13 (12+1) different phases: 1, 2, ... 12 and the default 0. + +**Example:** The script is in phase 0 by default - If we want it to go to phase 1, we got two choices: + +- SMART\_ACTION\_INC\_PHASE by 1 or SMART\_ACTION\_SET\_PHASE 1 + +If the script is in phase 0 and want to skip to phase 2: + +- SMART\_ACTION\_INC\_PHASE by 2 or SMART\_ACTION\_SET\_PHASE 2 + +If the script is in phase 1 and want to skip to phase 2: + +- SMART\_ACTION\_INC\_PHASE by 1 or SMART\_ACTION\_SET\_PHASE 2 + +| Name | Flag | Hex | Comment | +|----------------------------------|------|-------|-----------------------------| +| SMART\_EVENT\_PHASE\_ALWAYS\_BIT | 0 | 0x000 | Means all phases (1 ... 12) | +| SMART\_EVENT\_PHASE\_1 | 1 | 0x001 | Phase 1 only. | +| SMART\_EVENT\_PHASE\_2 | 2 | 0x002 | Phase 2 only. | +| SMART\_EVENT\_PHASE\_3 | 4 | 0x004 | Phase 3 only. | +| SMART\_EVENT\_PHASE\_4 | 8 | 0x008 | Phase 4 only. | +| SMART\_EVENT\_PHASE\_5 | 16 | 0x010 | Phase 5 only. | +| SMART\_EVENT\_PHASE\_6 | 32 | 0x020 | Phase 6 only. | +| SMART\_EVENT\_PHASE\_7 | 64 | 0x040 | Phase 7 only. | +| SMART\_EVENT\_PHASE\_8 | 128 | 0x080 | Phase 8 only. | +| SMART\_EVENT\_PHASE\_9 | 256 | 0x100 | Phase 9 only. | +| SMART\_EVENT\_PHASE\_10 | 512 | 0x200 | Phase 10 only. | +| SMART\_EVENT\_PHASE\_11 | 1024 | 0x400 | Phase 11 only. | +| SMART\_EVENT\_PHASE\_12 | 2048 | 0x800 | Phase 12 only. | + +- Event will only be able to occur if creature/GO is in this phase. + + + +- Example: If we want an event to only be able to occure in phase 1 and 4, **event\_phase\_mask** = 1+8 = 9 + +### event\_chance + +This is the probability of the event to occur as a percentage from 0-100. So, if you want the event to occur roughly half of the time, then set this to 50. + +### event\_flags + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameFlagHexComment

SMART_EVENT_FLAG_NOT_REPEATABLE

1

0x01

Event can not repeat

SMART_EVENT_FLAG_DIFFICULTY_0

2

0x02

Event only occurs in normal dungeon

SMART_EVENT_FLAG_DIFFICULTY_1

4

0x04

Event only occurs in heroic dungeon

SMART_EVENT_FLAG_DIFFICULTY_2

8

0x08

Event only occurs in normal raid

SMART_EVENT_FLAG_DIFFICULTY_3

16

0x10

Event only occurs in heroic raid

SMART_EVENT_FLAG_RESERVED_5

32

0x20


+

SMART_EVENT_FLAG_RESERVED_6

64

0x40


+

SMART_EVENT_FLAG_DEBUG_ONLY

128

0x80

Event only occurs in debug build

SMART_EVENT_FLAG_DONT_RESET

256

0x100

Event will not reset in SmartScript::OnReset()

+ +- Sets if the event should not repeat or should only happen in a given instance/dungeon difficulty (if applicable); + + + +- Values can be added together (bitwise math). + +### event\_type + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Name

Value

Param1

Param2

Param3

Param4

Param5

Comment

SMART_EVENT_UPDATE_IC

0

InitialMin

InitialMax

RepeatMin

RepeatMax


+

In combat.

SMART_EVENT_UPDATE_OOC

1

InitialMin

InitialMax

RepeatMin

RepeatMax


+

Out of combat.

SMART_EVENT_HEALTH_PCT

2

HPMin%

HPMax%

RepeatMin

RepeatMax


+

Health Percentage

SMART_EVENT_MANA_PCT

3

ManaMin%

ManaMax%

RepeatMin

RepeatMax


+

Mana Percentage

SMART_EVENT_AGGRO

4


+


+


+


+


+

On Creature Aggro

SMART_EVENT_KILL

5

CooldownMin

CooldownMax

Player only (0/1)

Creature entry (if param3 is 0)


+

On Creature Kill

SMART_EVENT_DEATH

6


+


+


+


+


+

On Creature Death

SMART_EVENT_EVADE

7


+


+


+


+


+

On Creature Evade Attack

SMART_EVENT_SPELLHIT

8

SpellID

School

CooldownMin

CooldownMax


+

On Creature/Gameobject Spell Hit

SMART_EVENT_RANGE

9

MinDist

MaxDist

RepeatMin

RepeatMax


+

On Target In Range

SMART_EVENT_OOC_LOS

10

NoHostile

MaxRange

CooldownMin

CooldownMax

0/1 Player OnlyOn Target In Distance Out of Combat

SMART_EVENT_RESPAWN

11

type (None = 0, Map = 1, Area = 2)

MapId

ZoneId


+


+

On Creature/Gameobject Respawn

SMART_EVENT_TARGET_HEALTH_PCT

12

HPMin%

HPMax%

RepeatMin

RepeatMax


+

On Target Health Percentage

SMART_EVENT_VICTIM_CASTING

13

RepeatMin

RepeatMax

Spell id (0 any)


+


+

On Target Casting Spell

SMART_EVENT_FRIENDLY_HEALTH

14

HPDeficit

Radius

RepeatMin

RepeatMax


+

On Friendly Health Deficit

SMART_EVENT_FRIENDLY_IS_CC

15

Radius

RepeatMin

RepeatMax


+


+


+

SMART_EVENT_FRIENDLY_MISSING_BUFF

16

SpellId

Radius

RepeatMin

RepeatMax


+

On Friendly Lost Buff

SMART_EVENT_SUMMONED_UNIT

17

CretureId (0 all)

CooldownMin

CooldownMax


+


+

On Creature/Gameobject Summoned Unit

SMART_EVENT_TARGET_MANA_PCT

18

ManaMin%

ManaMax%

RepeatMin

RepeatMax


+

On Target Mana Percentage

SMART_EVENT_ACCEPTED_QUEST

19

QuestID (0 any)


+


+


+


+

On Target Accepted Quest

SMART_EVENT_REWARD_QUEST

20

QuestID (0 any)


+


+


+


+

On Target Rewarded Quest

SMART_EVENT_REACHED_HOME

21


+


+


+


+


+

On Creature Reached Home

SMART_EVENT_RECEIVE_EMOTE

22

EmoteId

CooldownMin

CooldownMax


+

On Receive Emote.

SMART_EVENT_HAS_AURA

23

SpellID

Stacks

RepeatMin

RepeatMax


+

On Creature Has Aura

SMART_EVENT_TARGET_BUFFED

24

SpellID

Stacks

RepeatMin

RepeatMax


+

On Target Buffed With Spell

SMART_EVENT_RESET

25


+


+


+


+


+

After Combat, On Respawn or Spawn

SMART_EVENT_IC_LOS

26

NoHostile

MaxRange

CooldownMin

CooldownMax

0/1 Player OnlyOn Target In Distance In Combat

SMART_EVENT_PASSENGER_BOARDED

27

CooldownMin

CooldownMax


+


+


+


+

SMART_EVENT_PASSENGER_REMOVED

28

CooldownMin

CooldownMax


+


+


+


+

SMART_EVENT_CHARMED

29


+


+


+


+


+

On Creature Charmed

SMART_EVENT_CHARMED_TARGET

30


+


+


+


+


+

On Target Charmed

SMART_EVENT_SPELLHIT_TARGET

31

SpellId

School

RepeatMin

RepeatMax


+

On Target Spell Hit

SMART_EVENT_DAMAGED

32

MinDmg

MaxDmg

RepeatMin

RepeatMax


+

On Creature Damaged

SMART_EVENT_DAMAGED_TARGET

33

MinDmg

MaxDmg

RepeatMin

RepeatMax


+

On Target Damaged

SMART_EVENT_MOVEMENTINFORM

34

MovementType (0=any)

PointID


+


+


+

ESCORT_MOTION_TYPE = 17, POINT_MOTION_TYPE = 8

SMART_EVENT_SUMMON_DESPAWNED

35

Entry

CooldownMin

CooldownMax


+


+

On Summoned Unit Despawned

SMART_EVENT_CORPSE_REMOVED

36


+


+


+


+


+

On Creature Corpse Removed

SMART_EVENT_AI_INIT

37


+


+


+


+


+


+

SMART_EVENT_DATA_SET

38

Field

Value

CooldownMin

CooldownMax


+

On Creature/Gameobject Data Set, Can be used with SMART_ACTION_SET_DATA

SMART_EVENT_WAYPOINT_START

39

PointId (0 any)

pathId (0 any)


+


+


+

On Creature Waypoint ID Started

SMART_EVENT_WAYPOINT_REACHED

40

PointId (0 any)

pathId (0 any)


+


+


+

On Creature Waypoint ID Reached

SMART_EVENT_AREATRIGGER_ONTRIGGER

46

TriggerId (0 any)


+


+


+


+


+

SMART_EVENT_TEXT_OVER

52

creature_text.GroupID

creature.id (0 any)


+


+


+

On TEXT_OVER Event Triggered After SMART_ACTION_TALK

SMART_EVENT_RECEIVE_HEAL

53

MinHeal

MaxHeal

CooldownMin

CooldownMax


+

On Creature Received Healing

SMART_EVENT_JUST_SUMMONED

54


+


+


+


+


+

On Creature Just spawned

SMART_EVENT_WAYPOINT_PAUSED

55

PointId (0 any)

pathID (0 any)


+


+


+

On Creature Paused at Waypoint ID

SMART_EVENT_WAYPOINT_RESUMED

56

PointId (0 any)

pathID (0 any)


+


+


+

On Creature Resumed after Waypoint ID

SMART_EVENT_WAYPOINT_STOPPED

57

PointId (0 any)

pathID (0 any)


+


+


+

On Creature Stopped On Waypoint ID

SMART_EVENT_WAYPOINT_ENDED

58

PointId (0 any)

pathID (0 any)


+


+


+

On Creature Waypoint Path Ended

SMART_EVENT_TIMED_EVENT_TRIGGERED

59

Id


+


+


+


+


+

SMART_EVENT_UPDATE

60

InitialMin

InitialMax

RepeatMin

RepeatMax


+


+

SMART_EVENT_LINK

61


+


+


+


+


+

Used to link together multiple events as a chain of events.

SMART_EVENT_GOSSIP_SELECT

62

gossip_menu_option.MenuID

gossip_menu_option.OptionID


+


+


+

On gossip clicked (gossip_menu_option).

SMART_EVENT_JUST_CREATED

63


+


+


+


+


+


+

SMART_EVENT_GOSSIP_HELLO

64


+


+


+


+


+

On Right-Click Creature/Gameobject that have gossip enabled.

SMART_EVENT_FOLLOW_COMPLETED

65


+


+


+


+


+


+

+

SMART_EVENT_UNUSED_66

+

66


+


+


+


+


+

UNUSED

SMART_EVENT_IS_BEHIND_TARGET

67

CooldownMin

CooldownMax


+


+


+

On Creature is behind target.

SMART_EVENT_GAME_EVENT_START

68

game_event.eventEntry


+


+


+


+

On game_event started.

SMART_EVENT_GAME_EVENT_END

69

game_event.eventEntry


+


+


+


+

On game_event ended.

SMART_EVENT_GO_STATE_CHANGED

70

State (0 - Active, 1 - Ready, 2 - Active alternative)


+


+


+


+


+

SMART_EVENT_GO_EVENT_INFORM

71

EventId


+


+


+


+


+

SMART_EVENT_ACTION_DONE

72

EventId


+


+


+


+


+

SMART_EVENT_ON_SPELLCLICK73


+


+


+


+


+


+

SMART_EVENT_FRIENDLY_HEALTH_PCT74

minHpPct

maxHpPct

repeatMin

repeatMax


+


+

SMART_EVENT_DISTANCE_CREATURE75database guiddatabase entrydistancerepeat interval (ms)


+

On creature guid OR any instance of creature entry is within distance.

SMART_EVENT_DISTANCE_GAMEOBJECT76database guiddatabase entrydistancerepeat interval (ms)


+

On gameobject guid OR any instance of gameobject entry is within distance.

SMART_EVENT_COUNTER_SET77counterIDvaluecooldownMincooldownMax


+

If the value of specified counterID is equal to a specified value
SMART_EVENT_NEAR_PLAYERS101minPlayersRange (yards)FirstCheck (ms)RepeatCheck (ms)


+

Event will trigger if there are more than minPlayers in range.

SMART_EVENT_NEAR_PLAYERS_NEGATION102maxPlayersRange (yards)FirstCheck (ms)RepeatCheck (ms)


+

Event will trigger if there are less than maxPlayers in range.

+ +### action\_type + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Name

Value

Param1

Param2

Param3

Param4

Param5

Param6

Comment

SMART_ACTION_NONE

0


+


+


+


+


+


+

Do nothing

SMART_ACTION_TALK

1

creature_text.GroupID

Duration to wait before SMART_EVENT_TEXT_OVER is triggered.

0 It will try to trigger talk of the target +

1 Set target as talk target (used for $vars in texts and whisper target)


+


+


+

Param2 in Milliseconds.

SMART_ACTION_SET_FACTION

2

FactionID (or 0 for default)


+


+


+


+


+

Sets faction to creature.

SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL

3

creature_template.entry(param1)

creature_template.modelidx(param2)


+


+


+


+

Take DisplayID of creature (param1) OR Turn to DisplayID (param2) OR Both = 0 for Demorph

SMART_ACTION_SOUND

4

SoundId

onlySelf (0/1)


+


+


+


+

Play Sound; onlySelf = 1 only sends sound to self, onlySelf = 0 sends sound to everyone in visibility range

SMART_ACTION_PLAY_EMOTE

5

EmoteId


+


+


+


+


+

Play Emote

SMART_ACTION_FAIL_QUEST

6

QuestID


+


+


+


+


+

Fail Quest of Target

SMART_ACTION_OFFER_QUEST

7

quest_template.id

directAdd (0/1)


+


+


+


+

Add Quest to Target

SMART_ACTION_SET_REACT_STATE

8

ReactState


+


+


+


+


+

React State. Can be Passive (0), Defensive (1), Aggressive (2).

SMART_ACTION_ACTIVATE_GOBJECT

9


+


+


+


+


+


+

Activate Object

SMART_ACTION_RANDOM_EMOTE

10

EmoteId1

EmoteId2

EmoteId3

EmoteId4

EmoteId5

EmoteId6

Play Random Emote

SMART_ACTION_CAST

11

SpellId

castFlags

limitTargets (0 = all targets)


+


+


+

Cast Spell ID at Target(s)

SMART_ACTION_SUMMON_CREATURE

12

creature_template.entry

Summon type

duration in ms

attackInvoker (0/1/2)

attackScriptOwner (0/1)


+

Summon Unit; attackInvoker 1: attack target; attackInvoker 2: attack actual invoker

SMART_ACTION_THREAT_SINGLE_PCT

13

Threat% inc

Threat% dec


+


+


+


+

Change Threat Percentage for Single Target

SMART_ACTION_THREAT_ALL_PCT

14

Threat% inc

Threat% dec


+


+


+


+

Change Threat Percentage for All Enemies

SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS

15

quest_template.id


+


+


+


+


+


+

SMART_ACTION_RESERVED_16

16


+


+


+


+


+


+

For 4.3.4 + only

SMART_ACTION_SET_EMOTE_STATE

17

EmoteId


+


+


+


+


+

Play Emote Continuously

SMART_ACTION_SET_UNIT_FLAG

18

(may be more than one field OR'd together)

type

+

If false set creature_template.unit_flags

+

If true set creature_template.unit_flags2


+


+


+


+

Can set Multi-able flags at once

SMART_ACTION_REMOVE_UNIT_FLAG

19

(may be more than one field OR'd together)

type

+

If false set creature_template.unit_flags

+

If true set creature_template.unit_flags2


+


+


+


+

Can Remove Multi-able flags at once

SMART_ACTION_AUTO_ATTACK

20

AllowAttackState (0 = Stop attack, anything else means continue attacking)


+


+


+


+


+

Stop or Continue Automatic Attack.

SMART_ACTION_ALLOW_COMBAT_MOVEMENT

21

AllowCombatMovement (0 = Stop combat based movement, anything else continue attacking)


+


+


+


+


+

Allow or Disable Combat Movement

SMART_ACTION_SET_EVENT_PHASE

22

event_phase_mask


+


+


+


+


+

Set event phase 0-12 (the actual values, no bit mask!)

SMART_ACTION_INC_EVENT_PHASE

23

Increment

Decrement


+


+


+


+

Set param1 OR param2 (not both). Value 0 has no effect.

SMART_ACTION_EVADE

24


+


+


+


+


+


+

Evade Incoming Attack

SMART_ACTION_FLEE_FOR_ASSIST

25

0/1 (If you want the fleeing NPC to say attempts to flee text on flee, use 1 on param1. For no message use 0.)


+


+


+


+


+

If you want the fleeing NPC to say '%s attempts to run away in fear' on flee, use 1 on param1. 0 for no message.

SMART_ACTION_CALL_GROUPEVENTHAPPENS

26

quest_template.id


+


+


+


+


+


+

SMART_ACTION_COMBAT_STOP

27


+


+


+


+


+


+


+

SMART_ACTION_REMOVEAURASFROMSPELL

28

Spellid (0 removes all auras)

charges (0 removes aura)


+


+


+


+


+

SMART_ACTION_FOLLOW

29

Distance (0 = Default value)

Angle (0 = Default value)

End creature_template.entry

credit

creditType (0 monsterkill, 1 event)


+

Follow Target

SMART_ACTION_RANDOM_PHASE

30

event_phase_mask 1

event_phase_mask 2

event_phase_mask 3

event_phase_mask 4

event_phase_mask 5

event_phase_mask 6


+

SMART_ACTION_RANDOM_PHASE_RANGE

31

event_phase_mask minimum

event_phase_mask maximum


+


+


+


+


+

SMART_ACTION_RESET_GOBJECT

32


+


+


+


+


+


+

Reset Gameobject

SMART_ACTION_CALL_KILLEDMONSTER

33

creature_template.entry


+


+


+


+


+

This is the ID from quest_template.RequiredNpcOrGo

SMART_ACTION_SET_INST_DATA

34

Field

Data


+


+


+


+

Set Instance Data

SMART_ACTION_SET_INST_DATA64

35

Field


+


+


+


+


+

Set Instance Data uint64

SMART_ACTION_UPDATE_TEMPLATE

36

creature_template.entry

Update Level


+


+


+


+

Updates creature_template to given entry

SMART_ACTION_DIE

37


+


+


+


+


+


+

Kill Target

SMART_ACTION_SET_IN_COMBAT_WITH_ZONE

38

Range in yards for all players to be forced into combat with the creature. Only used in the open world. Leave as 0 if used in an instance.


+


+


+


+


+

Sets the creature in combat with its zone, can be used in instances and open world. Useful for creatures inside instances so all players will be set in combat until the fight ends.

SMART_ACTION_CALL_FOR_HELP

39

Radius in yards that other creatures must be to acknowledge the cry for help.

0/1 (say calls for help text)


+


+


+


+

If you want the NPC to say '%s calls for help!'. Use 1 on param1, 0 for no message.

SMART_ACTION_SET_SHEATH

40

Sheath (0-unarmed, 1-melee, 2-ranged)


+


+


+


+


+


+

SMART_ACTION_FORCE_DESPAWN

41

Despawn timer "ms"


+


+


+


+


+

Despawn Target after param1 in Milliseconds.

SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL

42

flat hp value

percent hp value


+


+


+


+

If you use both params, only percent will be used.

SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL

43

creature_template.entry

creature_template.modelidx


+


+


+


+

Mount to Creature Entry (param1) OR Mount to Creature Display (param2) Or both = 0 for Unmount

SMART_ACTION_SET_INGAME_PHASE_MASK

44

creature.phaseMask


+


+


+


+


+


+

SMART_ACTION_SET_DATA

45

Field

Data


+


+


+


+

Set Data For Target, can be used with SMART_EVENT_DATA_SET

SMART_ACTION_MOVE_FORWARD

46

distance


+


+


+


+


+

move self forward for the specified distance (point movement)

SMART_ACTION_SET_VISIBILITY

47

0/1


+


+


+


+


+

Makes creature Visible = 1 or Invisible = 0

SMART_ACTION_SET_ACTIVE

48

0/1


+


+


+


+


+

If a creature or GO is set active it will stay active even if no player is near. Take care, though, as it needs additional ressources (CPU/RAM) to keep them active (other objects/creatures nearby stay active).

SMART_ACTION_ATTACK_START

49


+


+


+


+


+


+

Allows basic melee swings to creature.

SMART_ACTION_SUMMON_GO

50

gameobject_template.entry

De-spawn time in seconds.

targetSummon (0/1)


+


+


+

Spawns Gameobject, use target_type to set spawn position; if an entity is specified as target and also coordinates are set (target x,y,z) those coordinates are handled as offset from the target's position; if targetSummon is 1 then the target will summon the GO on the position of the actor

SMART_ACTION_KILL_UNIT

51


+


+


+


+


+


+

Kills Creature.

SMART_ACTION_ACTIVATE_TAXI

52

TaxiID


+


+


+


+


+

Sends player to flight path. You have to be close to Flight Master, which gives Taxi ID you need.

SMART_ACTION_WP_START

53

0 = walk / 1 = run

waypoints.entry

canRepeat

quest_template.id

despawntime

reactState

Creature starts Waypoint Movement. Use waypoints table to create movement.

SMART_ACTION_WP_PAUSE

54

time (in ms)


+


+


+


+


+

Creature pauses its Waypoint Movement for given time.

SMART_ACTION_WP_STOP

55

despawnTime

quest_template.id

fail (0/1)


+


+


+

Creature stops its Waypoint Movement.

SMART_ACTION_ADD_ITEM

56

item_template.entry

count


+


+


+


+

Adds item(s) to player.

SMART_ACTION_REMOVE_ITEM

57

item_template.entry

count


+


+


+


+

Removes item(s) from player.

SMART_ACTION_INSTALL_AI_TEMPLATE

58

TemplateID (see Predefined SAI templates below)


+


+


+


+


+


+

SMART_ACTION_SET_RUN

59

0 = Off / 1 = On


+


+


+


+


+


+

SMART_ACTION_SET_FLY

60

fly (0/1)

speed

disable gravity (0/1)


+


+


+

Only works for creatures with inhabit air.

SMART_ACTION_SET_SWIM

61

0 = Off / 1 = On


+


+


+


+


+


+

SMART_ACTION_TELEPORT

62

MapID


+


+


+


+


+

Continue this action with the TARGET_TYPE column. Use any target_type (except 0), and use target_x, target_y, target_z, target_o as the coordinates

SMART_ACTION_SET_COUNTER

63

counterID

value

reset (0/1)


+


+


+

If reset is 0 the counter with the specified ID is increased by the given value; if reset is 1 the counter is set to the value.

SMART_ACTION_STORE_TARGET_LIST

64

varID


+


+


+


+


+


+

SMART_ACTION_WP_RESUME

65


+


+


+


+


+


+

Creature continues in its Waypoint Movement.

SMART_ACTION_SET_ORIENTATION

66

Depends on the script target. If SMART_TARGET_SELF, facing will be the same as in HomePosition, For SMART_TARGET_POSITION you need to set target_o : 0 = North, West = 1.5, South = 3, East = 4.5

Random orientation? (0/1)


+


+


+


+


+

SMART_ACTION_CREATE_TIMED_EVENT

67

id

InitialMin

InitialMax

RepeatMin(only if it repeats)

RepeatMax(only if it repeats)

chance


+

SMART_ACTION_PLAYMOVIE

68

entry


+


+


+


+


+


+

SMART_ACTION_MOVE_TO_POS

69

PointId

isTransport (0 or 1)

controlled (0 or 1)

ContactDistance


+


+

PointId is called by SMART_EVENT_MOVEMENTINFORM. Continue this action with the TARGET_TYPE column. Use any target_type, and use target_x, target_y, target_z as the coordinates; if an entity is specified as target and also coordinates are set (target x,y,z) those coordinates are handled as offset from the target's position

SMART_ACTION_RESPAWN_TARGET

70

Respawntime in seconds


+


+


+


+


+


+

SMART_ACTION_EQUIP

71

creature_equip_template.ID

Slotmask

Slot1 (item_template.entry)

Slot2 (item_template.entry)

Slot3 (item_template.entry)


+

only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), Slots1-3 are only used if no Param1 is set

SMART_ACTION_CLOSE_GOSSIP

72


+


+


+


+


+


+

Closes gossip window.

SMART_ACTION_TRIGGER_TIMED_EVENT

73

id(>1)


+


+


+


+


+


+

SMART_ACTION_REMOVE_TIMED_EVENT

74

id(>1)


+


+


+


+


+


+

SMART_ACTION_ADD_AURA

75

SpellId


+


+


+


+


+

Adds aura to player(s). Use target_type 17 to make AoE aura.

SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT

76


+


+


+


+


+


+

WARNING: CAN CRASH CORE, do not use if you dont know what you are doing

SMART_ACTION_RESET_SCRIPT_BASE_OBJECT

77


+


+


+


+


+


+


+

SMART_ACTION_CALL_SCRIPT_RESET

78


+


+


+


+


+


+


+

SMART_ACTION_SET_RANGED_MOVEMENT

79

attackDistance

attackAngle


+


+


+


+

Sets movement to follow at a specific range to the target.

SMART_ACTION_CALL_TIMED_ACTIONLIST

80

EntryOrGuid * 100 (entryorguid with 00 added after the entry, or 01, 02, 03 etc. for multiple action lists)

timer update type(0 OOC, 1 IC, 2 ALWAYS)


+


+


+


+


+

SMART_ACTION_SET_NPC_FLAG

81

creature_template.npcflag


+


+


+


+


+


+

SMART_ACTION_ADD_NPC_FLAG

82

creature_template.npcflag


+


+


+


+


+


+

SMART_ACTION_REMOVE_NPC_FLAG

83

creature_template.npcflag


+


+


+


+


+


+

SMART_ACTION_SIMPLE_TALK

84

creature_text.GroupID


+


+


+


+


+

Makes a player say text. SMART_EVENT_TEXT_OVER is not triggered and whispers can not be used.

SMART_ACTION_INVOKER_CAST

85

SpellID

castFlags

triggeredFlags


+


+


+

if avaliable, last used invoker will cast spellId with castFlags on targets (warning: TC 3.3.5 uses another action here: SMART_ACTION_SELF_CAST)

SMART_ACTION_CROSS_CAST

86

SpellID

castFlags

CasterTargetType (caster is selected here, use it as target_type)

CasterTarget (target_param1)

CasterTarget (target_param2)

CasterTarget (target_param3)

This action is used to make selected caster (in CasterTargetType) to cast spell. Actual target is entered in target_type as normally.

SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST

87

EntryOrGuid 1 (entryorguid * 100 + n)

EntryOrGuid 2 (entryorguid * 100 + n)

EntryOrGuid 3 (entryorguid * 100 + n)

EntryOrGuid 4 (entryorguid * 100 + n)

EntryOrGuid 5 (entryorguid * 100 + n)

EntryOrGuid 6 (entryorguid * 100 + n)

Will select one entry from the ones provided. 0 is ignored.

SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST

88

EntryOrGuid 1 (entryorgui